Stenzek
7d4a7ec8c7
ImGuiManager: Fix window width/height not being initialized
2023-08-10 01:27:10 +01:00
Silent
0256c4521d
GameList: Support adding custom title and region to files
2023-08-10 01:26:06 +01:00
Silent
be3ed181c1
SettingsInterface: Fix constness of a few methods
2023-08-10 01:26:06 +01:00
PCSX2 Bot
38cf7884fe
Qt: Update Base Translation
2023-08-09 21:37:15 +10:00
JordanTheToaster
25d426e8b2
GameDB: Various fixes
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Fixes for missing recommended blending on MGS 2 Sub and post processing positioning on Project Snowblind.
2023-08-09 21:35:34 +10:00
TellowKrinkle
edff9ae684
GS:MTL: Include full error messages in aborts
2023-08-09 21:34:38 +10:00
TellowKrinkle
a622e3bda6
Mac: Mark crash info as used so it doesn't get DCE'd
2023-08-09 21:34:38 +10:00
Mrlinkwii
4d54e28e63
GameDB: remove all god hand getSkipCount
2023-08-09 21:34:07 +10:00
Mrlinkwii
c89d023f91
CRC/HW: remove god hand GSC
2023-08-09 21:34:07 +10:00
Stenzek
c7cfea1daa
GS/Vulkan: Make VK_EXT_provoking_vertex optional again
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RenderDoc doesn't support it.
2023-08-09 21:33:45 +10:00
Stenzek
beb07365a0
Build: Disable Vulkan on macOS builds
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MoltenVK does not support the extensions we now require.
2023-08-09 19:34:23 +10:00
Stenzek
0787c65e51
GS/Vulkan: Mandate well-supported extensions
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- VK_EXT_provoking_vertex and provokingVertexLast
- VK_EXT_line_rasterization and bresenhamLines
- VK_KHR_shader_draw_parameters
Lack of these would cause rendering issues anyway.
2023-08-09 19:34:23 +10:00
Stenzek
d48dea7273
GS/Vulkan: Don't track vertex buffer state
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It never changes.
2023-08-09 19:34:23 +10:00
Stenzek
2432cc6ed2
GS/Vulkan: clang-format
2023-08-09 19:34:23 +10:00
Stenzek
cf523d4215
GS/Vulkan: Use push descriptors instead of per-frame allocations
2023-08-09 19:34:23 +10:00
lightningterror
906d87c4b8
GS/HW: Fix nfs undercover crashing on dev/debug builds.
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We were reading the wrong value.
2023-08-09 10:23:47 +02:00
Connor McLaughlin
9c4a92c015
GS/Metal: Fix crash when Z write is on second pass
2023-08-08 18:27:54 -05:00
lightningterror
0c056ba691
USB: Fix function parameter should be passed by const reference warnings.
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Codacy.
2023-08-08 21:27:36 +02:00
lightningterror
424158b28d
DEV9: Fix function parameter should be passed by const reference warnings.
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Codacy.
2023-08-08 21:27:36 +02:00
JordanTheToaster
57f118a5b5
GameDB: Various fixes
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Fixes line across the screen and offset blur in Samurai Westerner and corrects region of Chinese entry's to properly use the flag included in the icons folder.
2023-08-08 08:58:55 +01:00
refractionpcsx2
65e75f3da2
GS/TC: Ignore linear part of rect when translating
2023-08-08 08:57:09 +01:00
refractionpcsx2
41174cde45
GS: Elide flushes on GS transfer if not required
2023-08-08 08:57:09 +01:00
refractionpcsx2
cb7d01fb36
GameDB: Improve Myst 3 patch
2023-08-08 08:56:52 +01:00
refractionpcsx2
3e78f8e87d
IPU: Improve DMA/IPU call locations to reduce looping
2023-08-08 08:56:52 +01:00
BacklogOdyssey
f2c032ba07
RetroAchievements/Qt: Add configurable achievement notification duration
2023-08-08 13:17:28 +10:00
refractionpcsx2
2ef1589e76
GameDB: Remove NFS HP2 GS fix which did nothing.
2023-08-07 23:03:11 +01:00
refractionpcsx2
5c394557e3
GS/HW: Handle split shuffles with a width of 1
2023-08-07 23:03:11 +01:00
PCSX2 Bot
5c4a5b0a61
PAD: Update to latest controller database.
2023-08-07 17:10:55 +01:00
Silent
be22b7349d
GameList: Add an option to exclude entire directories
2023-08-07 16:50:15 +01:00
refractionpcsx2
023e4774a1
UI: Only allow relative memcard files in memcard interface
2023-08-07 16:49:45 +01:00
Stenzek
56b706f25e
Achievements: Tag a few missing strings for translation
2023-08-07 16:49:34 +01:00
Stenzek
9d07ee43eb
VMManager: Fix achievements HC mode not applying on reset
2023-08-07 16:49:34 +01:00
Connor McLaughlin
147a6c81a1
GS/Metal: Don't end up with two encoders on readback
2023-08-06 16:38:59 -05:00
RedPanda4552
5972f4947d
InputManager: Fix incorrect compare for multitap enabled
2023-08-06 00:45:58 +01:00
refractionpcsx2
9c99a624d7
GS/HW: Optimise usage of 24bit alphas
2023-08-05 22:01:59 +01:00
refractionpcsx2
d812d83dda
GS/HW: Limit alpha range on 16bit targets
2023-08-05 22:01:59 +01:00
refractionpcsx2
f81c5c2455
GS/HW: Guess alpha values when using 16bit RT as TEX = RT
2023-08-05 22:01:59 +01:00
refractionpcsx2
dc8c5e6209
GS/HW: Use texture alpha for 16bit textures in CalcAlphaMinMax
2023-08-05 22:01:59 +01:00
Stenzek
14833582b2
GS/HW: Re-optimize alpha test after updating direct alpha range
2023-08-05 22:01:59 +01:00
Mrlinkwii
cca813fd1d
GameDB: fixes for Panzer Elite Action & Totally Spies
2023-08-04 16:30:19 +01:00
lightningterror
d4102e75c5
Readme: Update requirements.
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Minimum: Lower STR requirements to 1500 from 1800.
Recommended: Lower STR requirements to 2000 from 2500.
Add Heavy category with STR requirements 2600.
2023-08-04 16:32:16 +02:00
Tyler Wilding
76a04efc5c
ci: properly fetch release info to make announcement
2023-08-03 21:41:46 +01:00
JordanTheToaster
a34e139843
GameDB: Remove CCLUT from Raw Danger
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Doesn't appear to do anything currently and causes the game to do almost 100 readbacks totally killing performance in hardware mode.
2023-08-03 11:59:09 +01:00
Tyler Wilding
a1727a2ac7
ci: announce release after it's published
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It's no longer working because workflows will not implicitly trigger from another workflow when initiated by the default token.
You must explicitly call them via a `workflow_dispatch` or use a distinct PAT.
The announce workflow isn't really used anywhere else so simplifying and consolidating the steps feels appropriate.
2023-08-03 01:51:58 +01:00
Stenzek
7ac224adf3
MemoryCardFolder: Initialize hostFilePath
2023-08-02 16:06:37 +01:00
RedDevilus
d5e3d02a98
GameDB: Missing Korean entries + maintenance
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Based on:
https://github.com/PCSX2/pcsx2/pull/9671#issuecomment-1657337888
I do see a lot of the missing entries actually come from the PCSX2 wiki, and the csv was mostly duplicates but I checked and cleaned it up while looking at other things to potentially fix.
GGeneration is faulty naming though, G Genereration needs a space.
There are also 2 reasons why we don't fully follow redump:
For starters Windows uses specific characters in their code and following that would make it impossible to make covers for them and some other things
The other thing is when The blablabla turns into blablabla, The for filtering purposes.
In future we should probably have a display language for specific languages, ex. Korean entries show Japanese, English or others
2023-08-02 16:02:53 +01:00
Connor McLaughlin
68ad3e8db4
FileSystem: Partial revert of c82f800
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Mixing stdio and raw FD access is a bad thing, filelength() isn't going to return correct results when extending a file has been buffered.
2023-08-02 18:45:52 +10:00
Stenzek
31029b2fe4
InputManager: Don't connect bindings for disabled multitap ports
2023-08-02 12:44:31 +10:00
Stenzek
8b0c101768
Pad: Move multitap into its own config section
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And more config cleanups.
2023-08-02 12:44:31 +10:00
JordanTheToaster
50b66f526b
GameDB: Various fixes
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Fixes menu corruption and likely other issues the game may have had similar to all future entry's.
2023-08-02 01:07:45 +01:00