Gregory Hainaut
c6ff7531fb
gsdx-ogl: performance boost on virtuafighter
2015-08-04 21:26:03 +02:00
Gregory Hainaut
d80aa0b0bd
gsdx-ogl: remove 2 printfs
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GL_INS is a better tracing solution
2015-08-04 20:47:02 +02:00
Gregory Hainaut
744f9ebc09
gsdx-ogl: rare corner case when both texture shuffle and date are enabled
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In texture shuffle mode the texture data is either RG or BA. It means
that DATE must either checks MSB of G or A.
Close #693
2015-08-04 20:10:44 +02:00
Gregory Hainaut
6cb0443227
gsdx: disable depth rendering if rt == depth
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I used to disable the RT but it doesn't work well with 50cents. It seems
texture writes weren't propagated correctly to the depth buffer. Besides
the game write an alpha value whereas depth is 24 bits only...
2015-08-04 19:39:29 +02:00
Gregory Hainaut
3784ea768f
gsdx: check null pointer when doing a texture clear
2015-08-04 19:26:17 +02:00
gabest11
42f51591df
gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet
2015-08-04 13:27:08 +02:00
gabest11
d631030608
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
Gregory Hainaut
762930516a
Merge branch 'JasonBrownDeveloper-master'
2015-08-03 19:37:12 +02:00
Maxxus
c0f85de17f
onepad: Minimum code needed to get Dualshock 3 working on recent linux and evdev releases.
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Commit message edited by Gregory.
Comment below from Jonathan Li
On my system, /dev/input/event13 (evdev interface) and /dev/input/js0 (joystick interface) correspond to the DS3 on my system. User/group ownership are both root.
With /dev/input/event13 at 0640 and /dev/input/js0 at 0644 - SDL2 detects no pad, SDL1 detects a 19 button, 27 axis pad
With /dev/input/event13 at 0666 and /dev/input/js0 at 0644 - Both SDL1 and SDL2 report a 19 button, 4 axis pad.
SDL2 only uses the evdev interface, SDL1 uses the evdev interface but if that fails, it uses the joystick interface.
2015-08-03 19:34:08 +02:00
gabest11
e010004f1f
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
2015-08-03 14:35:47 +02:00
gabest11
85117ecbdd
gsdx: simplified isnan test, it compiles to an inline sse instruction and a flag test, silent hill dump still looks fine.
2015-08-03 11:27:14 +02:00
Gregory Hainaut
6e1cd077a9
gsdx-debug: push ubo in a group
2015-08-03 08:46:25 +02:00
Gregory Hainaut
e972f4f4dd
gsdx-ogl: extend device to support an offset for normal draw
2015-08-02 21:30:19 +02:00
Gregory Hainaut
cabd7409e5
gsdx-ogl: don't validate the pipeline
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Too noisy in debugger trace. Never catch any errors anyway.
2015-08-02 21:30:19 +02:00
Gregory Hainaut
59cdf77784
gsdx-ogl: create a new function to set the blending state
2015-08-02 21:30:19 +02:00
Gregory Hainaut
1da611fb75
gsdx-ogl: clean PS selector
2015-08-02 21:30:19 +02:00
gabest11
542dd33169
Merge branch 'master' of https://github.com/pcsx2/pcsx2
2015-08-02 20:27:33 +02:00
gabest11
a1a842b07f
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
Gregory Hainaut
8424c18e9f
Merge pull request #688 from PCSX2/hdr-colclip
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Hdr colclip
2015-08-02 18:13:28 +02:00
Gregory Hainaut
1f402b1b56
gsdx-ogl: fix bad detection of overlapping
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avoid rendering corruption with SW blending
2015-08-01 13:29:25 +02:00
Gregory Hainaut
ec007ac8d0
gsdx-ogl: support accurate blending without geometry shader
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For the Mesa driver
2015-08-01 13:26:15 +02:00
Gregory Hainaut
4a3c145c72
gsdx-ogl: depth support: better support of 16 bits z buffer
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Fix issue in socom2
2015-08-01 01:28:41 +02:00
Gregory Hainaut
eb0fa8c7dc
gsdx-ogl: fix bad detection of overlapping
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avoid rendering corruption with SW blending
2015-08-01 01:27:22 +02:00
Gregory Hainaut
8452d2ccfe
gsdx-ogl: fbmask regression! don't use bit operation with integer
2015-07-31 21:10:58 +02:00
Gregory Hainaut
fff59f547d
gsdx-ogl: fbmask regression! don't use bit operation with integer
2015-07-31 19:43:06 +02:00
refractionpcsx2
0c86dd5763
Merge pull request #687 from AdmiralCurtiss/memcard-type-detection-fix
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Auto-detect memory card types instead of trusting the config ini.
2015-07-31 09:56:31 +01:00
Gregory Hainaut
a0edcb58af
gsdx-ogl: extend cclip blending level with destination alpha blending
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The purpose is to emulate correctly destination alpha factor
An alpha channel of 128 is 1.0 in the GS but only ~0.5 in the GPU
I think few draw call use destination alpha so impact on perf must remains small.
2015-07-31 09:45:28 +02:00
Gregory Hainaut
97b38d9e1b
gsdx-ogl: directly set impossible mode in the blending table
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Avoid to hack it in the creation
Allow in the future to reuse the table directly instead of converting
in a blend object
2015-07-31 09:45:28 +02:00
Gregory Hainaut
8554f32086
gsdx-ogl: clean the blend table
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Remove old shader define
Prefix macro with BLEND_
Add some notes to explain the special symbol
2015-07-31 09:45:28 +02:00
Gregory Hainaut
cfd0fd6cc8
gsdx-ogl: remove old colclip algo
2015-07-31 09:45:28 +02:00
Gregory Hainaut
93c47feb7c
gsdx-ogl: replace old colclip algo with the HDR algo
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Similar speed but more accurate
Allow to clean the code
2015-07-31 09:45:28 +02:00
Gregory Hainaut
83f874db93
gsdx-ogl: remove bsel.ps
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Just clear bsel.abe to disable blending
2015-07-31 09:45:28 +02:00
Gregory Hainaut
25298c70f7
gsdx-ogl: move blending management into a separate function
2015-07-31 09:45:28 +02:00
Gregory Hainaut
25bd5f5e85
gsdx-ogl: request texture barrier to emulate accurate date
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Actually it can partially be done with GL_ARB_shader_image_load_store
extension. However all drivers that support shader_image have
texture barrier too.
2015-07-31 09:45:28 +02:00
Gregory Hainaut
2901e94ebc
gsdx-ogl: always bind the RT as input texture
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To avoid code duplication
2015-07-31 09:45:28 +02:00
Gregory Hainaut
1fe3e04ce3
gsdx-ogl: don't alias m_env/m_context variable
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It is cumbersome to move code
2015-07-31 09:45:28 +02:00
Gregory Hainaut
8f27a5a92b
gsdx-ogl: only enable fast accurate colclip in level3
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Until we drop the old method
2015-07-31 09:45:05 +02:00
refractionpcsx2
a346ce7640
Vif: Assume weird numbers with interrupts in NOPs are okay in when transferring the DMA tag. Stops Tarzan hanging without killing Onimuisha Blade Warriors
2015-07-31 01:09:11 +01:00
Admiral H. Curtiss
1f6a1241f4
Remove memory card type from config ini.
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No longer necessary with the auto-detect.
2015-07-31 01:12:46 +02:00
Admiral H. Curtiss
9efb8a341d
MemoryCard: Auto-detect memory card type.
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Should fix the issue discussed here:
http://forums.pcsx2.net/Thread-Memory-cards-not-showing
2015-07-31 01:06:31 +02:00
refractionpcsx2
71180504e9
GameDB: Add XGKick hack to gamedb for World Rally Championship 3
2015-07-30 19:42:09 +01:00
refractionpcsx2
def2d3f19b
GameDB: Added more gamefix patches by Prafull
2015-07-30 19:40:06 +01:00
Gregory Hainaut
83dfc6b633
gsdx-ogl: clean a bit selector code
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Use countof macro (avoid to duplicate the size)
Fix the size of array
Remove useless alpha_stencil case
2015-07-30 18:36:05 +02:00
Gregory Hainaut
e026f1bac6
gsdx-ogl: implement a fast accurate colclip algo
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The idea is to use a floating texture to accumulate the data and
then do a final postprocessing pass to apply the modulo
v2:
* use bounding box to
* fix vertex corruption issue
* use negative number in shader which allow to use half float (+12
fps@4x)
2015-07-30 18:34:52 +02:00
Gregory Hainaut
aa8f5848d1
gsdx-ogl: always issue a barrier when requested
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Safer this way
2015-07-30 18:24:36 +02:00
refractionpcsx2
28fbae4791
gsdx-gui: Tidy up GUI options
2015-07-30 18:24:32 +02:00
Gregory Hainaut
88bd0996f5
gsdx-ogl: only print same tex/rt message when prims overlaps
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Avoid most of the false positive
2015-07-30 18:24:32 +02:00
Akash
350e373e3f
gsdx-gui: Remove Aggressive CRC hack.
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The option is pretty much useless, CRC hack level controls the usage of hacks already.
2015-07-30 18:24:28 +02:00
Akash
68833e10d1
gsdx-gui: Accurate blending unit for Windows.
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The following patch merges all the Accurate options related to the blending unit into a single one.
2015-07-30 18:24:19 +02:00
Gregory Hainaut
d191ae4aba
glsl: use rounding in convert 4 shader
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It will avoid texture rouding error with negative number
2015-07-30 18:22:59 +02:00