mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: fbmask regression! don't use bit operation with integer
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@ -263,14 +263,15 @@ bool GSRendererOGL::EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_s
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ps_sel.fbmask = 1;
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}
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ps_sel.fbmask &= m_sw_blending;
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if (ps_sel.fbmask) {
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if (ps_sel.fbmask && m_sw_blending) {
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GL_INS("FBMASK SW emulated fb_mask:%x on tex shuffle", fbmask);
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ps_cb.FbMask.r = rg_mask;
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ps_cb.FbMask.g = rg_mask;
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ps_cb.FbMask.b = ba_mask;
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ps_cb.FbMask.a = ba_mask;
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require_barrier = true;
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} else {
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ps_sel.fbmask = 0;
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}
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} else {
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@ -297,8 +298,7 @@ bool GSRendererOGL::EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_s
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ps_sel.fbmask = 1;
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}
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ps_sel.fbmask &= m_sw_blending;
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if (ps_sel.fbmask) {
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if (ps_sel.fbmask && m_sw_blending) {
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GL_INS("FBMASK SW emulated fb_mask:%x on %d bits format", m_context->FRAME.FBMSK,
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(GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt == 2) ? 16 : 32);
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ps_cb.FbMask.r = r_mask;
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@ -306,6 +306,8 @@ bool GSRendererOGL::EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_s
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ps_cb.FbMask.b = b_mask;
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ps_cb.FbMask.a = a_mask;
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require_barrier = true;
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} else {
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ps_sel.fbmask = 0;
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}
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}
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}
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