mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: clean PS selector
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542dd33169
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@ -310,43 +310,57 @@ class GSDeviceOGL : public GSDevice
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struct PSSelector
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{
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// Performance note: there are too many shader combinations
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// It might hurt the performance due to frequent toggling worse it could consume
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// a lots of memory.
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union
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{
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struct
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{
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uint32 fst:1;
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// *** Word 1
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// Format
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uint32 fmt:3;
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uint32 ifmt:2;
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uint32 dfmt:2;
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// Alpha extension/Correction
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uint32 aem:1;
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uint32 fog:1;
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uint32 clr1:1;
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uint32 fba:1;
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uint32 date:3;
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uint32 tcoffsethack:1;
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//uint32 point_sampler:1; Not tested, so keep the bit for blend
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// Fog
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uint32 fog:1;
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// Flat/goround shading
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uint32 iip:1;
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uint32 colclip:1;
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// Pixel test
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uint32 date:3;
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uint32 atst:3;
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// Color sampling
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uint32 fst:1; // Investigate to do it on the VS
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uint32 tfx:3;
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uint32 tcc:1;
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uint32 wms:2;
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uint32 wmt:2;
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uint32 ltf:1;
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uint32 ifmt:2;
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// Shuffle and fbmask effect
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uint32 shuffle:1;
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uint32 read_ba:1;
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uint32 fbmask:1;
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uint32 _free1:1;
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uint32 _free1:2;
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// Word 2
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// *** Word 2
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// Blend and Colclip
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uint32 blend_a:2;
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uint32 blend_b:2;
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uint32 blend_c:2;
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uint32 blend_d:2;
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uint32 dfmt:2;
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uint32 clr1:1; // useful?
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uint32 hdr:1;
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uint32 colclip:1;
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uint32 _free2:21;
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// Hack
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uint32 tcoffsethack:1;
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//uint32 point_sampler:1; Not tested, so keep the bit for blend
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uint32 _free2:20;
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};
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uint64 key;
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