mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: only print same tex/rt message when prims overlaps
Avoid most of the false positive
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@ -418,7 +418,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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// Except 2D games, sprites are often use for special post-processing effect
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m_prim_overlap = PrimitiveOverlap();
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#ifdef ENABLE_OGL_DEBUG
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if ((context->FRAME.Block() == context->TEX0.TBP0) && (m_vertex.next > 2)) {
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if ((m_prim_overlap != PRIM_OVERLAP_NO) && (context->FRAME.Block() == context->TEX0.TBP0) && (m_vertex.next > 2)) {
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GL_INS("ERROR: Source and Target are the same!");
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}
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#endif
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