lightningterror
74817a52ef
nsis: Remove plugins that were merged in to core.
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cdvdGigaherz, FWnull.
TODO: Check if any other plugins got merged in the future.
2020-10-01 00:08:30 +02:00
kozarovv
491b6e12f7
Core: Fix recLUT_SetPage in recResetIOP for ROM1, and ROM2 ( #3753 )
2020-09-30 11:44:20 +01:00
Ty
5858f72748
Bump up C++ version to c++17 for gcc & clang ( #3746 )
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Use target_compile_features to enforce c++17 standard
2020-09-29 10:30:03 -04:00
Mrlinkwii
21c9d9d020
gamedb: Add vuClampMode 3 to Legend of Kay. ( #3762 )
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Fixes broken polygons on trees.
2020-09-29 07:42:54 +02:00
RedDevilus
0e9dcfbf31
GameDB: Fix wrong names.
2020-09-27 22:05:31 +01:00
GovanifY
5de82289dd
IPC: fix windows warnings
2020-09-26 04:13:27 +02:00
refractionpcsx2
aaf1fbd83e
GameDB: Change clamping for Armored Core 2. Fixes #2395
2020-09-25 21:37:51 +01:00
Tyler Wilding
5523b02718
ci: Add packages to fix linux build ( #3750 )
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* ci: Add packages to fix linux build
* ci: Sort packages
2020-09-25 00:26:42 -04:00
refractionpcsx2
0ae5c89656
GameDB: Added patch for Jonny Moseley - Mad Trix NTSC to fix videos
2020-09-25 05:08:49 +01:00
lightningterror
dcfb6a56b3
gsdx-ogl: Move DATE_GL42 swap code after colclip.
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We can avoid adding extra conditions this way.
2020-09-24 21:59:31 +02:00
Christian Kenny
ec1656f380
Vif: Remove unused variables
2020-09-24 20:12:14 +01:00
refractionpcsx2
669d6096d0
GameDB: Add VU0 Kickstart to Twisted Metal Black games Fixes #3748
2020-09-24 18:58:00 +01:00
Kojin
a60b45f481
msbuild: update project to cpp17 ( #3745 )
2020-09-24 06:39:30 -04:00
lightningterror
271bec0f14
gsdx-ogl: Make sure DATE_GL42 doesn't run on clamp 0 with non recursive or accu blending.
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Also remove DATE_GL42 asserts.
2020-09-24 00:47:13 +02:00
lightningterror
bb4efe7a34
gsdx-ogl: Swap DATE_GL42 with DATE_GL45 on sw blending draw.
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It will allow to run sw blending with DATE draw which was previously
DATE_GL42 by default.
2020-09-24 00:47:13 +02:00
C.W. Betts
9952bf285d
Better Apple icon file:
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* 256 px taken from Windows icon.
* Scaled down 256 to 128 for better-looking 128 px.
* Add retina versions of 16 and 128 px.
2020-09-22 14:26:44 -05:00
TheCakeIsNaOH
e479bc923e
NSIS: Add support for command line flags and fix silent install ( #3435 )
2020-09-22 20:24:04 +01:00
arcum42
2849776054
UI: Refactored plugin loops to use lambdas. ( #3569 )
2020-09-22 11:07:13 +01:00
Kojin
79f2468952
GSdx: Purge D3D11 Software
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F9 now has the following functionality on Windows:
- If the renderer in the config is D3D11, switch between D3D11 and SW
- If the renderer in the config is OGL, switch between OGL and SW
- If the renderer in the config is SW, switch between SW and the renderer returned by GetBestRenderer()
2020-09-21 20:30:20 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6c4ac7eb7f
IPC: implement MsgVersion and fix boundings bug
2020-09-22 01:28:14 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
cb775c64b1
IPC: testing grounds for MsgVersion
2020-09-22 01:28:14 +01:00
refractionpcsx2
54bcf9a657
SPU2: Only reset output modules if the sample rate changes.
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Also don't reset all SPU2 regs when entering PS1 mode, only need to set the sample rate.
Fixes issues with portaudio.
2020-09-21 15:13:51 +01:00
Tyler Wilding
c4ca10258b
ci: Validate VS filter files in buiild
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msbuild does not use the project in it's entirety to build the app. This means problems can slip through, so an easy solution is just to ensure the XML is well-formed. More sophisticated validation could be done with something like `xmllint` but seems overkill.
2020-09-21 02:45:25 +01:00
Timothy O'Barr
73b02c204b
SPU2: Set sample rate correctly for PS1 mode ( #3532 )
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* Moved ps1 init. Added Sample Rate change for SPU that gets set but not applied
* SPU: misc fixes on SPU ps1 mode init
* Init the soundbuffer to apply sample rate. Actually set the correct sample rate for the ps1 though it still won't apply
Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech <gauvain@govanify.com>
Co-authored-by: kenshen112 <obarrtimothy@gmail.com>
2020-09-21 01:04:40 +01:00
refractionpcsx2
551847411f
CDVD: Revert change from CDVD merge which broke a few things.
2020-09-20 22:27:58 +01:00
lightningterror
2684093b5b
lilypad: Default.ini
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Update to reflect recent changes.
2020-09-20 19:19:26 +02:00
lightningterror
451f4267ba
Lilypad: Remove saveStateIndex.
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Was used in saveStateTitle.
2020-09-20 19:19:26 +02:00
lightningterror
93274bfa49
lilypad: Remove disableScreenSaver from Linux too.
2020-09-20 19:19:26 +02:00
lightningterror
c1ec6337a4
lilypad: Remove saveStateTitle and leftovers TitleHackWndProc, PCSX2_overrideConfig.
2020-09-20 19:19:26 +02:00
lightningterror
27542901c8
lilypad: Remove escapeFullscreenHack fully.
2020-09-20 19:19:26 +02:00
lightningterror
78a899b36b
lilypad: Remove disableScreenSaver fully.
2020-09-20 19:19:26 +02:00
lightningterror
00e7429c5f
lilypad: Remove closeHack fully, remove autoAnalog.
2020-09-20 19:19:26 +02:00
lightningterror
7f57166eea
lilypad: Remove psx/ps1 emulator compatibility.
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Same as https://github.com/PCSX2/pcsx2/pull/3274
2020-09-20 19:19:26 +02:00
sonicfind
0ce4f7624f
GSdx-Capture: Abort capture if an invalid directory is given
2020-09-20 17:36:33 +01:00
sonicfind
7662e22665
GSdx-GUI: Add wchar_t variant of ComboBoxAppend
2020-09-20 17:36:33 +01:00
sonicfind
1ff67c6c1b
Capture: Share filename between GSdx and Spu2-x
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Shares a single filename between the two capture functions so that the .avi and .wav will match.
Default wavdump filename changed to "audio_recording.wav"
2020-09-20 17:36:33 +01:00
sonicfind
bd91a571a6
GSdx-Capture: Append a missing .avi extension
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Filenames of zero length do not allow OK to be pressed.
2020-09-20 17:36:33 +01:00
RedDevilus
e8b16bb145
GSdx-gui: Properly grays out Dithering(PgDn) in software and none renderers. ( #3722 )
2020-09-20 14:12:24 +02:00
Tyler Wilding
fe10f23994
ci: Resolve git-submodules related Actions warning
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The `.git/modules` folder was not being initialized, which caused the post-cleanup of the `Checkout` step to flag an error at the end. Caching this folder and thus completely caching anything submodule related, should eliminate this warning.
Also allowed submodules to be pulled in parallel when they aren't cached.
2020-09-20 05:51:46 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e1ff498a8e
FW: fix FWirq callback bug
2020-09-19 22:38:32 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6f98fd4b65
FW: clang-format
2020-09-19 22:38:32 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
385c698212
FW: merge into core, simplify setup and config
2020-09-19 22:38:32 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4a3e67d143
FW: including back some references
2020-09-19 22:38:32 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0fdef7b7d7
FW: removing initial references
2020-09-19 22:38:32 +01:00
Tyler Wilding
86639114e5
ci: Increase verbosity on msbuild logs - includes timing information and such
2020-09-19 21:54:20 +02:00
Tyler Wilding
1a79e421cd
Add github actions status badges to readme
2020-09-19 21:54:20 +02:00
Tyler Wilding
2e9a32e7ec
ci: Cache submodules and fix artifact naming
2020-09-19 21:54:20 +02:00
refractionpcsx2
2a292fdc05
Build: Fix filters, again.
2020-09-19 16:07:17 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ee53bd795b
CDVD: fix conflicts merging
2020-09-19 06:56:25 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ad1cdc9122
IPC: return an error when packet is too big
2020-09-18 21:10:04 -05:00