shadowladyngemu
741b623b97
GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
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Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
avihal@gmail.com
39c8fe121a
CDVD plugin submenu disable: code cleanup to allow easier future modifications.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4580 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-16 20:36:53 +00:00
avihal@gmail.com
8858a5c57c
CDVD plugin submenu: now only enabled when "Plugin" is selected.
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Hopefully allow less initial confusion (the CDVD plugin is not used by default and it will mostly stay that way, so disabled unless chosen).
Note: the Iso selector sub menu is always enabled because even when the Plugin is selected as source, selecting an ISO via the selector switches to the internal Iso reader.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4578 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-16 09:35:42 +00:00
ramapcsx2
0783f31f84
GSdx: Small mistake :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu
9449b3db5b
GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
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CRC Hackfixes for Rez and Lord of the Rings - Two Towers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com
2abb0c0f1d
spu2x: On linux uses by default the ALSA api when no inifile exists
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu
f69e165b51
GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
ramapcsx2
cfe376491e
Patch by Firnis:
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He wrote his own, faster replacement for std::vector and used it for the EE and IOP block managers.
This cuts down compiling time for some blocks from nearly 1 second to ~ 0.1 - 0.3 seconds.
With this shorter compiling time, audio and framerate should be more stable when changing levels in a game, for example.
Thanks a bunch, Firnis ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4572 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-13 16:32:47 +00:00
gregory.hainaut@gmail.com
0f3f204ba7
pcsx2 gui: support revision number in various place with cmake linux build
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4571 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 16:24:41 +00:00
shadowladyngemu
46dd600319
GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
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Also, reverting a whoopsie in my last commit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu
f3ca530043
GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
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Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
arcum42
e762f5eda8
onepad: various minor cleanups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4565 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-10 00:09:17 +00:00
refraction
80e540c70b
Partially removed partialqwc stuff from SPR. As the DMA ignore is no a gamefix this isn't required any more, also it broke Sega Superstar Tennis ;p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4564 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 20:21:09 +00:00
ramapcsx2
1bfd8cfd0c
Small console message change.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4563 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 14:53:33 +00:00
shadowladyngemu
158a0c8c9c
GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
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Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com
b51ac8d779
gsdx: add also a check of m_windows to play it self.
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pcsx2: add a define to print the revision number with cmake
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42
4bb717bab2
PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4559 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:17:34 +00:00
arcum42
378a92b4c6
GSdx: Quick sanity check before creating a SDL window.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
ramapcsx2
5d200881a4
Small console printout consistency change. All the GSWindow prints look like this :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4556 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 01:40:23 +00:00
ramapcsx2
a9640366ab
Fixing a few problems with the docs. /trunk commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4554 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 22:33:07 +00:00
gregory.hainaut@gmail.com
4619941b9e
gsdx: linux: * fix some issue with empty string in configuration
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
ramapcsx2
56bb1c50b4
More changes to the docs. /trunk commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4551 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 21:03:32 +00:00
refraction
5f7d5d5acf
Forgot to check the trunk
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4550 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 20:22:31 +00:00
ramapcsx2
8a08add476
Installer changes to support the new docs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4548 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 19:52:47 +00:00
ramapcsx2
4e2df1039a
Docs update also for /trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4547 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 18:13:54 +00:00
ramapcsx2
c7adfc0199
Adding Shadow Lady (Lana) to the list of contributors. Was a bit overdue, sorry :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4543 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 13:34:00 +00:00
gregory.hainaut@gmail.com
d130a6f3df
gsdx linux: add a config box for swthreads and fix a bad copy paste
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com
e1592788c0
GSdx linux:
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* Add a map to handle the configuration
* Connect the window size option to the gui option
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com
490b5f6a7f
GS Window: image move: changing KB shortcuts to CTRL+ALT+ normal arrows (and + NUMPAD-/ for reset).
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Using ctrl + numpad 2/4/6/8/5 seem to not work on all systems. This might be a wxWidgets issue. Please read the commit comments for r4537 for some details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4538 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 19:50:38 +00:00
avihal@gmail.com
b4d0eddc7c
GS window: allow full manual image control (had zoom already, now adding move, stretch).
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The following controls are KB only (no GUI) and they don't save nor load from the ini (thus always reset when starting pcsx2).
New KB commands:
Move image: CTRL + NUMPAD 8/2/4/6 for up/down/left/right. CTRL + NUMPAD 5 resets to center.
Vertical stretch: CTRL+ALT+ NUMPAD PLUS/MINUS/* for stretch/shrink/reset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4537 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 15:54:15 +00:00
avihal@gmail.com
e307c7d9c5
Forgot Zoom tooltip update. Mehh...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4536 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 09:30:39 +00:00
avihal@gmail.com
c38c5ce72a
GS Window: Zoom Keyboard control: Now works with CTRL/CMD (leaves the numpad keys available for the pad plugin).
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Zoom In: CTRL + NUMPAD-PLUS
Zoom Out: CTRL + NUMPAD-MINUS
Toggle 100%/Auto-zoom: CTRL + NUMPAD-*
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4534 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 08:03:13 +00:00
avihal@gmail.com
921c2352ef
GS Window: Add proper zoom control and get rid of the "automatic" 4-pixel zoom in stretch-mode.
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Zoom = 100: Exact fit to window without cropping anything.
Zoom above/below 100: Zoom In/Out.
Zoom = 0: Automatic zoom in until the black-bars are gone.
Keyboard: NUMPAD-PLUS: Zoom-In, NUMPAD-MINUS: Zoom-Out, NUMPAD-*: Toggle 100/0
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4531 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 15:28:49 +00:00
avihal@gmail.com
20e6dc39e1
GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11
732b038571
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
refraction
15f7b2b6d8
Slightly safer way of handling filling writes in the Dynarec, disabled a debug message i don't think we need any more.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4528 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 21:18:14 +00:00
refraction
44a1d17c9d
Small optimization for partial unpacks, won't make a noticable difference, but every little helps :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4527 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 20:16:00 +00:00
refraction
ec41e24228
Small unpack bug with interpreted/partial transfers in fill mode (probably REALLY uncommon).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4526 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 19:23:20 +00:00
ramapcsx2
74723011f6
Disabling support for the Super Robot Taisen series.
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These games will not work with newer PCSX2 versions anymore.
Game database: A few updates
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4525 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 19:15:56 +00:00
avihal@gmail.com
b65a70033d
Resent ISO list menu: Items order reversed such the the most recent ones appear at the top.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4524 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 08:09:36 +00:00
avihal@gmail.com
f76e0e1d0d
Recent ISO list menu: Fixed: if the number of ISOs grow beyond RecentIsoCount, the menu gets b0rked (broken behavior). Strangely, this bug was there since r3878 or earlier...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4523 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 07:26:12 +00:00
refraction
d30a2dbd10
VIF: Fix for Donald Duck Quack Attack - vifcmd errors caused by VIF not stopping on reset. It would be nice to find out the actually 100% behaviour of FBRST, information is limited.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4520 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 14:58:23 +00:00
refraction
55f79ec54e
VIF: Fix for Downhill Domination introduced in r3762.
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For future reference:
Clearing registers on VIF reset = bad! That operation is designed to stop VIF Processing its current data, nothing more.
More importantly it causes me a great headache as it took me 2 days to find this >.<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4519 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 13:44:01 +00:00
gabest11
cc28241128
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00
gregory.hainaut@gmail.com
ef979dde29
zzogl-pg: properly convert wxstring to string
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4516 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-31 18:08:01 +00:00
cottonvibes
0fef0e4e6c
microVU - more cleanups
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4515 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-31 05:31:33 +00:00
cottonvibes
69896ce034
microVU cleanups (mostly changing pointers to references)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4514 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-31 03:08:48 +00:00
gregory.hainaut@gmail.com
9afb0d9edf
zzogl-pg: fix configuration load/save error. Howerver, need to find a way to restore the error messages.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4513 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 16:38:57 +00:00
ramapcsx2
6dcccff206
Added a new gamefix to make ignoring of DMAC writes when it's busy optional.
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This should be mandatory but (most probably) timing issues make this break more games than it fixes.
Notable exception: Mana Khemia 1 (going "off campus"), so I added it to the auto gamefix database (Only NTSC so far, anyone got the PAL CRCs?).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4512 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 10:54:43 +00:00
avihal@gmail.com
fc9bc494ad
Game fixes panel: hopefully clearer text.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4511 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 08:26:30 +00:00