Commit Graph

16418 Commits

Author SHA1 Message Date
RedDevilus 74808095b9 GameDB: Wild ARMs 3,4,5,F + maintenance
Reduces Hash cache numbers, improving speed in certain areas and reduces GS usage.

An oddity is that it is less effective on 5 and also needs roundsprite half and not Wild arms. I wonder if they made big changes in the engine compared to 3 and 4.

I also fixed the discrepancies between regions (missing fixes probably missed due to having different naming for the Japanese versions)

As well as fixing comments + missing serials
2022-12-19 15:40:42 +00:00
Connor McLaughlin 09f2d4f546 GS/DX12: Fix incorrect sampler being used in utility draws 2022-12-19 15:38:59 +00:00
Stuart Kenny 1480d9ac20 USB: Add deadzone for USB wheel steering axis 2022-12-19 13:41:08 +00:00
lightningterror c00c125191 Revert "USB: Buzz Button reorder"
This reverts commit 7ac0e38f35.

This was actually wrong, there's a correct way to go about it.
2022-12-19 03:28:43 +01:00
Simonxdd 7ac0e38f35 USB: Buzz Button reorder
reordered Buttons to be more intuitive
2022-12-18 23:52:15 +01:00
Mrlinkwii 59b870d3dc GameDB: Add autoFlush to Syphon Filter - The Omega Strain 2022-12-18 20:26:33 +00:00
Connor McLaughlin d2dd796cb9 USB: Add missing extra controller bindings for Buzz 2022-12-18 16:24:30 +00:00
JordanTheToaster ccadf5d09c GameDB: Add missing Energy Airforce entry's
Adds missing entry's for energy airforce
2022-12-18 16:08:46 +00:00
Connor McLaughlin dbe078c8b3 GunCon2: Add values for TC2/3 PAL
Courtesy of Codeine.
2022-12-18 14:54:21 +01:00
Connor McLaughlin 129bc0819b InputManager: Input subclass needs 3 bits now 2022-12-18 14:54:21 +01:00
Connor McLaughlin 3f5dc4e182 GunCon2: Max value for scale X/Y should be 200 not 100 2022-12-18 14:54:21 +01:00
arcum42 4de0fbe6b0 USB: Don't register the device if the DeviceType is none. 2022-12-18 09:00:25 +00:00
arcum42 c46d316e95 USB: Don't crash and burn if there is no ini file for pcsx2. 2022-12-18 09:00:25 +00:00
TellowKrinkle 8cf430ef7e SDLInputSource: Custom hint support 2022-12-18 08:27:07 +00:00
TellowKrinkle e2c3a8b1e1 SettingsInterface: Add Key+Value setting support 2022-12-18 08:27:07 +00:00
TellowKrinkle 1b50fb982a LayeredSettingsInterface: Simplify checked unwraps 2022-12-18 08:27:07 +00:00
TellowKrinkle ff4c741f4b Input:SDL: Add more hints 2022-12-18 08:27:07 +00:00
TellowKrinkle 1a015089ed wxSettingsInterface: Formatting 2022-12-18 08:27:07 +00:00
TellowKrinkle ef70aa410e Updater: Properly display error messages 2022-12-18 07:56:03 +00:00
TellowKrinkle 636e0de5aa Updater: Disable updater for tags that don't look like official releases 2022-12-18 07:56:03 +00:00
TellowKrinkle 8925da94e1 Updater: MacOS support 2022-12-18 07:56:03 +00:00
TellowKrinkle d7ef8a48fe Updater: Use ifdef for multi isa check
if worked fine but it really should be ifdef
2022-12-18 07:56:03 +00:00
TellowKrinkle bf32cdd683 Updater: Formatting 2022-12-18 07:56:03 +00:00
Connor McLaughlin 6b3a8066e3 cmake: Remove PulseAudio dependency
Also no longer needed.
2022-12-18 04:24:04 +00:00
Connor McLaughlin fddef65a58 3rdparty: Remove libsamplerate
Since we're using cubeb for USB audio emulation, libsamplerate is no
longer needed as cubeb has its own resampler.
2022-12-18 04:24:04 +00:00
Connor McLaughlin 9388c483ec InputManager: Support for inverted bindings (i.e. pedals) 2022-12-18 03:47:00 +00:00
Connor McLaughlin 7cbede9190 USB: Remove IO vector for packets
It was unnecessary as our packets were always contiguous, and also GPL
instead of LGPL.
2022-12-18 03:47:00 +00:00
Connor McLaughlin fc14b8f0da USB: Move to Qt (with *significant* refactoring) 2022-12-18 03:47:00 +00:00
Connor McLaughlin 4ebb5a87b2 SDLInputSource: Support joysticks as well as controllers 2022-12-18 03:47:00 +00:00
Connor McLaughlin 8dba6a186f Config: Add dynamic options to SettingInfo 2022-12-18 03:47:00 +00:00
Connor McLaughlin b1ff979171 Misc: Add StateWrapper
Eventually we'll move save states over to it..
2022-12-18 03:47:00 +00:00
Connor McLaughlin ebeb88d425 Common: Add HeapArray 2022-12-18 03:47:00 +00:00
Connor McLaughlin d7c7aa2215 InputManager: Move GenericInputBinding to core 2022-12-18 03:47:00 +00:00
Connor McLaughlin 6f407b2080 PAD: Add bind index to InputBindingInfo 2022-12-18 03:47:00 +00:00
Connor McLaughlin 59e10bcac6 PAD: Move input-related stuff out 2022-12-18 03:47:00 +00:00
Connor McLaughlin 256f7b9b0f OpenGLHostDisplay: Fix incorrect EndQuery() on shutdown 2022-12-17 11:40:06 +01:00
Connor McLaughlin f2ca07033c GS/OpenGL: Fix texture uploads in big picture mode 2022-12-17 11:40:06 +01:00
lightningterror e233f1dded GS-ogl: Remove extra DSA log.
There is already a log that checks the extension itself.
2022-12-17 02:49:29 +01:00
lightningterror 07c09f255d GS: Move osd log for unsupported cas in Renderer code. 2022-12-16 18:32:57 +01:00
lightningterror 774d0326c7 GS-d3d11: Fix dx11 bad shader/crashing on dx10 gpus.
CAS requires feature level 11.0.
2022-12-16 18:32:57 +01:00
Connor McLaughlin ce412686b9 VMManager: Better separate shutdown and close for SPU2 and GS 2022-12-16 11:51:26 +00:00
Connor McLaughlin dfcf9fa6aa ImGuiManager: Log OSD messages when they're added 2022-12-16 11:15:42 +00:00
Connor McLaughlin 6a548440ea D3D12/Context: Don't assert-fail when D3D12 is unavailable 2022-12-16 11:11:36 +00:00
Connor McLaughlin eba2273cd1 GS/OpenGL: Cleanups and GLES support 2022-12-16 11:11:15 +00:00
lightningterror 3f1fb1fc3c GS-d3d12: Fix command buffer log. 2022-12-16 11:34:17 +01:00
lightningterror 35cbfb3fb0 wx: Fix console warnings for no longer used hotkeys.
Fixes Kbd Accelerator warnings on pcsx2 console.
2022-12-16 11:19:19 +01:00
RedDevilus 6bf8f43ab1 GameDB: Black line removal K-1 World Grand Prix
Align Sprite needed, surprised this one wasn't discovered before.
2022-12-16 10:05:36 +00:00
TellowKrinkle 3204b98aaf microVU: Fix mVUcustomSearch
Apparently NOT doesn't set flags
2022-12-16 08:18:49 +00:00
refractionpcsx2 f29c2a5805 GameDB: Add upscaling fix for Violet no Atelier 2022-12-15 10:04:48 +00:00
Connor McLaughlin facbfa479b Qt: Fix graphics settings opening to replacement tab 2022-12-14 12:50:30 +01:00