Commit Graph

1103 Commits

Author SHA1 Message Date
Gregory Hainaut c1604c4b38 gsdx🧵 only keep std::mutex/std::condition_variable
Keep pthread for thread until std::thread is really working
2015-03-01 17:29:40 +01:00
3kinox 7f1e907616 + Correct faulty behaviour of std thread by using native posix handle.
+ This is not yet perfect. Really, this standard seems like a load of crap to me in fact...
At least it works now. Should test again when gcc 5 & new c++ libs gets out.. Until then, it will do.
2015-03-01 17:29:39 +01:00
Jonathan Li 13c0e6f5ef GSdx: Explain TransactionScope changes 2015-02-28 14:21:44 +00:00
3kinox 4211d51f07 64 bits: solve various of type problems 2015-02-27 22:07:13 +01:00
Jonathan Li 329953ebc3 GSdx: Linux: Enable SSE4.2, SSE4.1 and SSE3 builds 2015-02-22 11:18:23 +00:00
turtleli 9b572d2d47 GSdx: Linux: Fix AVX2 CPU build with TSX disabled
On Linux, CPUs with AVX2 instruction sets that have TSX disabled (by
microcode update or otherwise) fail to build GSdx. The __RTM__ macro is
undefined, with leads to the TSX RTM instruction set (_xbegin, _xend,
_xabort, etc.) being unavailable.

Modify the preprocessor check so that the RTM instructions are only used
if available.
2015-02-22 11:18:23 +00:00
Gregory Hainaut 330d14941f gsdx-linux: support dump mode on linux
It could be useful to analyze GS dump. Warning it consumes a lot of
disk space.
2015-02-21 13:51:06 +01:00
Gregory Hainaut e0f56282de cmake: no preferred-stack-option in asan
It conflicts with the global definition

I don't remember why this option was set on GSdx. Potentially it could be dropped (or fixed correctly)

Anyway, it will help to enable Address Sanitizer on Linux Build
2015-02-20 19:44:51 +01:00
Gregory Hainaut 0bdeb8d411 Merge pull request #430 from PCSX2/win-ocl-crash-fix
gsdx ocl: check size of array before access
2015-01-17 12:05:52 +01:00
Gregory Hainaut 70ad09f6ef gsdx ocl: check size of array before access
Potential fix for issue #408 ?
2015-01-16 09:39:50 +01:00
uyjulian 446977d126 GSdx forward compatible bit 2015-01-09 19:39:59 -06:00
Gregory Hainaut ee34bd724f gsdx ocl: avoid a crash if ocl is selected but not enabled 2014-12-23 19:39:02 +01:00
Gregory Hainaut 767b841fea gsdx ocl: disable it on windows
Until we found a way to fix a couple of crashes
2014-12-22 19:02:35 +01:00
Gregory Hainaut 66d7aa75e2 cmake: move -DNDEBUG to global option 2014-12-20 13:43:25 +01:00
Gregory Hainaut a99f3ea321 cmake: remove duplicate flags
also use the lighter elseif structure to reduce a bit the size of cmakefile
2014-12-20 13:43:25 +01:00
Gregory Hainaut 4773bcf0ea cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
Gregory Hainaut ff24a5f702 gsdx linux: disable std::thread
Threads are not killed properly therefore GS crashes on reloading (aka F9)

See issue #392
2014-12-14 12:22:40 +01:00
Gregory Hainaut b9297c6158 Merge pull request #377 from PCSX2/tlb_goemon_v2
goemon gamefix improvement
2014-12-14 11:47:37 +01:00
Gregory Hainaut 7d21497c11 clang: no support of f-abi-version=6 option 2014-12-13 12:28:37 +01:00
Gregory Hainaut 18405e2598 gsdx: add goemon comment on some assertion
If someone want to trigger them
2014-12-12 22:31:31 +01:00
Gregory Hainaut cebccea81c gsdx: disable some gl extensions when VMware driver is detected
It is likely the Mesa driver, code seems to have the same issue (separate shader)
2014-12-12 20:44:58 +01:00
Gregory Hainaut 3d071e50ad gtk3: gtk_hscale_new_with_range => gtk_scale_new_with_range 2014-12-10 22:09:21 +01:00
Gregory Hainaut e9233f4698 gtk2: use text rather than image
Require by GTK3
2014-12-10 22:09:21 +01:00
Gregory Hainaut ba9e998ff5 gtk2: port gtk_combo_box to gtk_combo_box_text
The former was deprecated on gtk2.24 (and removed from gtk3)
2014-12-10 22:09:21 +01:00
Gregory Hainaut 29a14f5667 sed -i -e 's/seperately/separately/'
Thanks micove again
2014-12-07 12:46:16 +01:00
Gregory Hainaut 16284d0a59 gsdx: fix a couple of typo
From @micove
2014-12-07 12:12:53 +01:00
Gregory Hainaut 070dce4c83 Merge pull request #356 from PCSX2/issue-fixes
various bug-tracker fixes
2014-12-06 19:48:13 +01:00
Gregory Hainaut 1f5fe7a1db Merge pull request #348 from 3kinox/master
GSdx-ogl linux: std::thread
2014-12-02 22:43:29 +01:00
Gregory Hainaut 4238261784 gsdx-cl: update linux menu config
Try to use some id to be more robust

The best will be to sort the array first
2014-12-02 00:16:35 +01:00
Gregory Hainaut 76f719e5d0 gsdx-ocl: Add a ENABLE_OPENCL option
* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11 b9b02cf749 implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux 2014-12-02 00:16:35 +01:00
gabest11 7b466a98d0 replaced opencl.def with dynamic dll loading, god bless search and replace 2014-12-02 00:16:35 +01:00
gabest11 e3ba15de94 opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
gabest11 6f5cd1cd4d joined some tfx kernel calls, general speed up in most games 2014-12-02 00:16:34 +01:00
gabest11 3d2b0e3766 minor opencl kernel optimizations 2014-12-02 00:16:34 +01:00
gabest11 72cfc6a6ef 3rdparty/opencl 2014-12-02 00:16:34 +01:00
gabest11 9e20387595 Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
gabest11 263c097d13 solution for 32-bit z values in opencl and other minor optimizations 2014-12-02 00:16:34 +01:00
gabest11 c64f9ad9b1 squishing opencl bugs, there aren't many left hopefully 2014-12-02 00:16:34 +01:00
gabest11 ba1e522bbb Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
gabest11 881735b562 minor merging errors 2014-12-02 00:16:33 +01:00
gabest11 db7c26cde7 - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Gregory Hainaut 1b555ea3b5 gsdx-linux: Fix GSdx internal counter on linux
The issue is that clock gives the total cpu time of the process whereas
we want the cpu time of the rendering thread
2014-11-24 23:44:32 +01:00
3kinox 732cbc3ad5 GSDX-ogl linux:
+ Implement threads/mutex using std::thread/std::mutex/std::condition_variable
+ Old implementation can be used by commenting out the "define _STD_THREAD_ in GSThread.h
+ Commit should be much cleaner than previous one.
2014-11-23 14:33:35 +01:00
Gregory Hainaut 60c0eb7179 gsdx-ogl: windows: properly setup context flags
* Use a core profile context
* Only enable the debug context in debug build

Close issue #353
2014-11-20 22:12:30 +01:00
Gregory Hainaut d21e6ff45f gsdx-ogl: don't declare a sampler variable
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean- 8f42b36a42 It might help if I changed this for d3d9 also :p 2014-11-15 21:40:00 +00:00
Asmodean- 5b3867dd60 GSdx: change post-processing directory & name. 2014-11-15 21:33:23 +00:00
Gregory Hainaut 276e3d9d1b gsdx-ogl: always set texture parameter
* Avoid bug after a pause
* Not faster anyway
* keep old method only for gl retracer to reduce debugging noise

Remove some old&useless comment
2014-11-14 11:43:42 +01:00
Gregory Hainaut 3311336d0e gsdx-ogl: disable ARB_bindless_texture
I have a crash when I try to delete some texture (for example when the simulator is paused)
2014-11-11 23:45:41 +01:00
Gregory Hainaut b6a951a9fa gsdx: debug compilation fix
I'm not sure gcc behavior is correct here!
2014-11-11 20:54:34 +01:00
Gregory Hainaut 0ca9bab8b6 Merge pull request #344 from Asmodean-/master
[GSdx] OpenGL PP Updates
2014-11-11 16:14:01 +01:00
Gregory Hainaut ab4eaea757 Merge pull request #346 from 3kinox/master
Linux : GSdx AVX fix
2014-11-11 16:08:23 +01:00
3kinox 06f53b2689 use -fabi_version=6 only for GSdx, solve bug with wxwidget
reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
Gregory Hainaut e73d8f383b gsdx-ogl: compilation fix for old distribution 2014-11-11 15:01:22 +01:00
Kieran Hanrahan b60e5a62fc Rearrange to right spot (I blame github editor ;p) 2014-11-11 00:17:21 +00:00
Kieran Hanrahan 7adc7c4833 Update GSSettingsDlg.cpp
Just add the OGL shader ini params to the file when the user enables post-processing In the options dialog.
2014-11-11 00:01:31 +00:00
Gregory Hainaut e6e534c13a Merge pull request #343 from PCSX2/shader-loading
GSdx ogl: external shader loading + FXAA
2014-11-10 15:43:05 +01:00
Gregory Hainaut 48b3d91768 partially revert previous commit ec1da2805c
It breaks windows...
2014-11-10 12:19:30 +01:00
Gregory Hainaut 8c90e7cafc gsdx-ogl: support latest fxaa version
Only tested on Nvidia, please report any issue with your driver

Note: requires GL4 GPU
2014-11-10 10:39:55 +01:00
Gregory Hainaut ff39dffe23 gsdx-ogl: add a gui option (linux) to select external shader
Note: of course it requires a glsl shader ;)

On windows, you can set the path on the ini file. Here an example with linux path:
shaderfx_conf = /home/gregory/playstation/emulateur/pcsx2_merge/bin/GSdx_FX_Settings.ini
shaderfx_glsl = /home/gregory/playstation/emulateur/pcsx2_merge/bin/shader.fx
2014-11-10 10:38:52 +01:00
Gregory Hainaut 920ac6695f gsdx-ogl: add preliminary support of external shader fx 2014-11-10 10:37:58 +01:00
Gregory Hainaut ec1da2805c pcsx2/GSdx: disable AVX for the moment on linux
I need to check carefully the consequence of ABI change. So far wx is very unhappy!

Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1006,wx containers,compatible with 2.6).
2014-11-09 15:45:54 +01:00
Gregory Hainaut 84f844767c gsdx-ogl: micro optimize PSConstantBuffer cache
Might help to save a cache line on the CPU :)
2014-11-08 21:39:17 +01:00
Gregory Hainaut 58bd645d49 gsdx-ogl: BindBufferBase also bind to the generic binding point 2014-11-08 21:39:13 +01:00
Gregory Hainaut 16377f7249 gsdx-ogl: only call PixelStorei when parameters are updated
It won't improve performance but it would reduce a bit the noise in gl retracer tool
2014-11-08 21:30:14 +01:00
Gregory Hainaut 47f40ed79a gsdx-ogl: reduce pbo complexity
Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse

Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
2014-11-08 21:30:14 +01:00
Gregory Hainaut e62af05496 gsdx-ogl: reduce complexity of clear texture
Null is equivalent to a clear to 0.

Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
2014-11-08 21:30:14 +01:00
Gregory Hainaut bd9df9a6ec gsdx: Add some comment on GSTextureCache + schematics
Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
2014-11-08 21:30:14 +01:00
ramapcsx2 b7e5e41afe Merge pull request #333 from PCSX2/linux-avx
Support of AVX build for linux
2014-11-08 14:09:06 +01:00
ramapcsx2 8434d6c397 Merge pull request #328 from tlbjr/master
GLDEBUGPROC type cast and postBuild.cmd for GSdx on VS2013
2014-11-08 13:11:07 +01:00
Asmodean df0a9c4683 Some small fixes, that I noticed. 2014-11-06 10:56:33 +00:00
Asmodean 937e475169 [Post-Processing] Update GSdx FX effect suite to latest version. 2014-11-03 07:15:34 +00:00
Gregory Hainaut f25e056914 gsdx: enable AVX with GCC
* Use overloaded function instead of specialized template
=> see http://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope

* replace _mm256_slli_si128 by _mm256_slli_si256
  I hope they're equivalent. I didn't find any info on _mm256_slli_si128,
  however srl use _mm256_srli_si256
2014-10-26 14:47:35 +01:00
Gregory Hainaut 679fa65b84 cmake: By default optimize for current arch
Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
2014-10-26 14:47:35 +01:00
Tom Burnett 1f734a69a0 Small VS2013 fixes 2014-10-12 01:40:40 -07:00
Gregory Hainaut 6fe9ee387d gsdx-ogl: optimize the PS cb cache
* Don't use the stack
* Don't compare MinMax parameter (depends of others)
* Don't store not-compared parameter in the cache (HalfTexel/MinMax)

+0.3fps/46fps (well better than nothing)
2014-10-02 20:44:22 +02:00
Gregory Hainaut a573ce185c gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES 2014-10-02 20:44:22 +02:00
Gregory Hainaut ccc1137e12 gsdx-ogl: merge the two vertex buffer format
* Only a single VAO
    => Format is set once
    => Only a single bind at startup
    => GSVertexBufferStateOGL is nearly useless
    => barely faster but better than nothing :)
2014-10-02 20:44:22 +02:00
Gregory Hainaut 10c7be8c50 gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
Gregory Hainaut d37cc8e1e7 gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
All API/drivers support it so time to remove the fallback.
2014-10-02 20:44:22 +02:00
Gregory Hainaut 79e8a912cd gsdx-ogl: keep the draw buffer enabled by default
Note: Only DATE requires to disable the draw buffer
2014-09-30 22:18:20 +02:00
Gregory Hainaut f46e8cc6ac gsdx-ogl: bump base requirement to 3.3
A couple of fallbacks were introduced for the Mesa driver that only support 3.0
DSA will require a recent Mesa which already support GL3.3

Require at least SandyBridge for Intel GPU
2014-09-30 22:18:20 +02:00
Gregory Hainaut 594f6c33a2 gsdx-ogl-ES: require GL_EXT_shader_io_blocks + GLES3.1
Allow to use same shader interface for all API

Note: on the GL API it will require GL3.3 (see next commit)
2014-09-30 22:18:01 +02:00
Gregory Hainaut 1c501047f5 gsdx-ogl: refresh the linux gui with latest extension 2014-09-28 12:23:44 +02:00
Gregory Hainaut 8833afc2fa gsdx-ogl: drop GL_ARB_multi_bind
It will be replaced by DSA so let's reduce the complexity of opengl
2014-09-28 12:23:44 +02:00
Gregory Hainaut fa43018d10 gsdx-ogl: no DSA isn't mandatory yet... 2014-09-28 12:11:22 +02:00
Gregory Hainaut 1e86e3cb08 gsdx-ogl: rework callback debug
* use DebugOutputToFile as a callback of gl error. Add a breakpoint to
  find the culprit GL call
* use string instead of char[n]

Note: CheckDebugLog is potentially useless now
2014-09-28 12:00:34 +02:00
Gregory Hainaut b7601a9add gsdx-ogl: Enable various GL4+ extensions
* GL_ARB_clip_control: reduce z fighting
* GL_ARB_clear_texture: no real speed gain (but improve code quality)
* GL_ARB_bindless_texture: +1fps (if you're CPU limited)
2014-09-28 12:00:34 +02:00
Gregory Hainaut 9d8d702aa6 gsdx-ogl: drop GL_NV_depth_clamp extension
superseeded by GL_ARB_clip_control
2014-09-28 12:00:34 +02:00
Gregory Hainaut 4659184cc1 gsdx-ogl: add support of clip_control (depth only)
* replace the [-1;1] depth range of openGL with the DX range [0;1].
2014-09-28 12:00:34 +02:00
Gregory Hainaut 104688e3ee gsdx-ogl: fix ARB_bindless support 2014-09-28 12:00:34 +02:00
Gregory Hainaut cc24da128c gsdx-ogl: fix for gl_clear_texture
Note: Disabled for depth_stencil texture (I'm not sure we can split the two)
2014-09-28 12:00:34 +02:00
Gregory Hainaut d720cc16a6 gsdx-ogl: gl4.5: add plumbering to support direct_state_access and clip_control 2014-09-28 12:00:33 +02:00
Gregory Hainaut 58a8683d7d gsdx-ogl: disable texture compare mode
It seems to be used for depth texture
2014-09-22 09:27:34 +02:00
Gregory Hainaut d51f008c72 gsdx: openglES fix
* require a 3.1 context
* unattach texture of the fbo when they're not used
(avoid to have a texture and depth_stencil with different size)

Note: except minor shader bug it works on Nvidia 340.23.01
2014-09-22 09:27:31 +02:00
uyjulian f3a50a01a7 cmake: Use previous macros in CMakeLists.txt files
Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
Matteo Beniamino 15c487e547 GSdx: fixed use of separate shader objects for Intel driver. 2014-08-23 17:09:38 +02:00
Sacha f542c7232e Use __builtin_unreachable where possible for non-msvc 2014-08-15 14:43:52 +10:00
Sacha 7568f6f2ec Remove deprecated jASSUME from pcsx2 core. It is still used in some plugins 2014-08-15 14:32:56 +10:00