refractionpcsx2
35971b29bc
GS: Skip autoflush optimisation when pending texflush
2023-06-13 14:09:38 +01:00
maxdunbar
76cbc64f99
Docs: update build guide URLs ( #8972 )
2023-06-13 05:10:06 +01:00
PCSX2 Bot
8f8c85273c
PAD: Update to latest controller database.
2023-06-12 18:46:05 +02:00
pgert
25b953b7ec
GameDB: minor correction ( #8954 )
2023-06-12 13:07:31 +01:00
Stenzek
c40f205bd3
GS/Capture: Fix audio encoding without format conversion
2023-06-12 20:44:10 +10:00
Mrlinkwii
be1b698af1
GameDB: correct Frogger Rescue serial
2023-06-11 12:47:04 +01:00
Sestain
c9ec71eeba
GameDB: Added fixes for Crash Bandicoot 5
2023-06-11 12:43:57 +01:00
Stenzek
4df27e6efb
GS/Vulkan: Add missing chain to exclusive fullscreen control
2023-06-11 13:02:36 +10:00
Stenzek
02f3279dec
GS/HW: Get rid of padding in present UBO
...
It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
refractionpcsx2
21900555dc
DEV9: swap unlocks to avoid potential deadlock
2023-06-10 15:23:08 +01:00
Silent
5a4e21287a
Achievements: Retain Hardcore Mode state after toggling Test Mode/Rich Presence
2023-06-10 15:17:46 +01:00
Silent
3e8e5216eb
Patch: Always enumerate patches/cheats for UI
2023-06-10 15:17:46 +01:00
refractionpcsx2
c679de8e39
USB: Properly initialise effect unions (C rules gotcha)
2023-06-10 13:10:58 +01:00
refractionpcsx2
a979d2283f
USB: Increase length of FFB events
2023-06-10 13:10:58 +01:00
refractionpcsx2
3254714b70
USB: Improve FFB for steering wheels
2023-06-10 13:10:58 +01:00
Stenzek
65374f50cf
VMManager: Fix patches OSD not getting shown in some cases
2023-06-10 12:35:08 +10:00
Mrlinkwii
1a62cd064c
GameDB: add missing entry for Nuga-Cel
2023-06-09 17:45:25 +01:00
Stenzek
40bd19ccbb
VMManager: Move unknown serial print to UpdateRunningGame()
2023-06-09 00:59:16 +10:00
Stenzek
642adffeb8
Revert "Patches: Don't reload GameDB when crc is 0."
...
This reverts commit 5b942f0508
.
This was causing patches to not get removed when resetting.
2023-06-09 00:59:16 +10:00
lightningterror
5b942f0508
Patches: Don't reload GameDB when crc is 0.
...
Bios uses crc 0, spams useless log that bios serial is not in the gamedb.
2023-06-08 00:57:31 +01:00
Ty Lamontagne
b4b5b58e35
IsoFS: Create 'hard-links' for non-conforming version suffixes
2023-06-07 20:41:12 +01:00
DarkC
bf4672fb2b
Qt: Add missing bigpicture parameter to help text
2023-06-07 20:38:18 +01:00
lightningterror
d6e2dcd25b
Qt: Fix Wunused-variable warning.
2023-06-06 12:46:46 +02:00
lightningterror
3b7d22153f
SPR: Cleanup constants.
2023-06-06 12:46:46 +02:00
lightningterror
490a8d35cb
GIF: Cleanup Gif.
...
Constants, initializations, declarations, unused code.
2023-06-06 12:46:46 +02:00
TellowKrinkle
260846e9e9
CMake: Don't use system rapidyaml in default builds
2023-06-06 11:29:40 +01:00
Stenzek
d1ed5aadc2
VMManager: Fix patches when booting with a state
2023-06-06 11:25:46 +01:00
JordanTheToaster
1067ed309a
GameDB: Various fixes
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Fixes for missing lighting in No One Lives Forever and somehow fixes Spongebob Revenge of The Flying Dutchman not starting a new game in the PAL version.
2023-06-05 16:34:11 +01:00
refractionpcsx2
1ef9bc464d
GS-HW: Only preload targets when data is needed
2023-06-05 11:26:33 +01:00
Stenzek
ba3a7fc11a
GS/HW: Rename IsBlendedOrOpaque() to IsDiscardingDstColor()
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And remove the dst color output case, this is clearly wrong when we're
using this to try to identify clears.
2023-06-05 11:26:33 +01:00
Stenzek
c44b4c3d35
GS/HW: Black blending should preserve RGB, not A
2023-06-05 11:26:33 +01:00
Stenzek
c79c79fe0e
GS/HW: Fix PrimitiveCoversWithoutGaps returning true with gaps
...
Previously it only checked that all sprites matched in size, not that
there wasn't actually any gaps between them.
2023-06-05 11:26:33 +01:00
Stenzek
a7c70a3916
GS/Vulkan: Colclip drawback shouldn't use DONT_CARE load op
2023-06-05 11:26:33 +01:00
TellowKrinkle
325a8cba58
GS:MTL: Fix ICE on macOS 10.15
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Apparently the Catalina Intel UHD 630 backend compiler ICE's on use of the bool3 constructor over a float3...
(Weirdly this happens on the Metal22 metallib compiled for 10.15 but not on the one compiled for 10.13... we do still want PrimID support if possible so I'd rather not remove it if I don't have to)
2023-06-05 11:26:23 +01:00
refractionpcsx2
35387eeabb
GIF: Fix some incorrect unknown register warnings
2023-06-04 18:20:02 +01:00
Stenzek
9d3de8631c
Patch: Add "bytes" type
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Allows patching an arbitrary range of bytes.
2023-06-03 23:09:52 +01:00
Stenzek
940e211bb6
Patch: Improve logging
2023-06-03 23:09:52 +01:00
Mrlinkwii
5eb425bc4c
GameDB: Fix up some names
2023-06-02 17:57:01 +01:00
refractionpcsx2
bd6b529157
Patches: Allow duplicate lines with complex types
2023-06-01 16:08:22 +01:00
Stenzek
0d59e0a2e9
GS/Vulkan: Remove render area heuristics
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And just set the render area to the full target every time.
Except colclip draws.
2023-06-01 15:56:25 +01:00
JordanTheToaster
1826d122f5
GameDB: Various fixes
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Fixes for FMVs blowing up the HC in Ace Combat games and FMVs being broken in Jonnys Mad Trixx.
2023-06-01 12:06:16 +01:00
Stenzek
ed6dd6f6cd
CI: Update build to use patches.zip instead of cheats
2023-05-31 16:38:14 +01:00
Stenzek
81da9fb5a4
Patch: Add new toggleable cheat and patch interface
2023-05-31 16:38:14 +01:00
Mrlinkwii
ec35330593
GameDB: Fixes for Onimusha Warlords
2023-05-30 23:52:59 +01:00
Stenzek
f741953ee4
Qt: Add memory cards to per-game settings
2023-05-30 18:21:00 +01:00
lightningterror
c0343897cd
GameDB: Add full mipmap with ps2 trilinear to ESPN NFL 2K5.
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Improves textures to match sw renderer.
2023-05-30 16:16:34 +02:00
refractionpcsx2
d880f8cde5
GS-TC: Fix bugs with target resize and borders in texture min max
2023-05-30 13:32:30 +02:00
TheLastRar
1175bd822c
Github: Update issue template
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Corrects spelling of appropriate
Adds text area for logs/dumps for the application template
Clarifies that dumps should be in a zip file
2023-05-28 19:29:14 +01:00
Stenzek
63a141abe6
GS/HW: Don't preload large framebuffer alpha textures
2023-05-28 17:31:04 +01:00
Stenzek
abce57ce9c
GS: Enable API debug logging in Devel builds
2023-05-28 14:55:53 +01:00