JordanTheToaster
c471f7cf6c
GameDB: Urban Chaos Light alignment fix
...
Fixes light alignment at native resolution to match software.
2023-05-28 01:33:05 +01:00
TellowKrinkle
656c2775ac
CMake: Add vtune support on Windows
2023-05-27 17:54:53 +02:00
TellowKrinkle
a2c6e050d7
VMManager: MacOS CPU count detection
2023-05-27 04:57:50 +01:00
Mrlinkwii
f3adb05b1c
GameDB: add various entries
2023-05-26 19:43:34 +01:00
Stenzek
bfc3d2e1d4
Patch: Rename le{short,word,double} to be{short,word,double}
...
MIPS is little endian, not big endian. Having little endian commands
suggests to the reader that the "normal" format is big endian, which is
obviously incorrect.
2023-05-25 16:47:36 +01:00
Stenzek
680affd1fe
Common: Add ByteSwap.h
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Provides a C++23-like std::byteswap implementation.
2023-05-25 16:47:36 +01:00
TellowKrinkle
ab1d2009a0
Core: Use 2MB stacks for µVU
2023-05-25 16:16:14 +01:00
lightningterror
8196f46721
GS-Metal: Fix Wunused-variable warnings.
2023-05-25 13:24:40 +02:00
Stenzek
44460365c0
GS/HW: Vectorize mem clears
2023-05-25 09:49:31 +01:00
Stenzek
38d9aa5e73
GS/HW: Detect row/page-based split clears
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And turn them into a single mem clear.
2023-05-25 09:49:31 +01:00
descawed
830db2b326
GameDB: Fix missing textures in Galerians: Ash
2023-05-25 09:48:58 +01:00
refractionpcsx2
51165f6061
Patches: Fix parsing of double words. Expand error log.
2023-05-24 19:49:32 +01:00
Mrlinkwii
2a9d38048e
github: update issue templates
2023-05-24 17:44:47 +01:00
Stenzek
bba65b8a82
Patch: Discard patches with non-hex addresses/values
2023-05-24 12:24:47 +01:00
Stenzek
884086ba76
StringUtil: Fix incorrect value of endptr
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And add associated unit tests.
2023-05-24 12:24:47 +01:00
Ty Lamontagne
1fa6614cd5
Achievements: Implement the ELF suffix hack from CDVD when hashing
2023-05-23 09:56:08 +01:00
Mrlinkwii
57581724cd
GameDB: add missing entries
2023-05-23 10:17:02 +02:00
lightningterror
0ae6f7efc5
GameDB: Add full mipmap with ps2 trilinear to 2002 FIFA World Cup.
...
Improves ground textures to match sw renderer.
2023-05-22 15:27:07 +02:00
Abel Briggs
d0346436fb
LogSink: Log BIOS print syscall messages if EE console is enabled
2023-05-22 08:37:50 +01:00
JordanTheToaster
1b28980454
GameDB: HP COS Fixes
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Fixes for Full mipmapping causing texture problems with Harrys and lighting being wonky at lower than full blending.
2023-05-21 15:48:25 +01:00
Stenzek
90a6088d61
GSRunner: Fix log file writing
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Wasn't getting flushed/closed on shutdown.
2023-05-21 08:52:45 +01:00
TellowKrinkle
338a2beaf0
GS:MTL: Remove pre-10.14 fallback
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We no longer support pre-10.14
2023-05-20 10:59:23 +02:00
TellowKrinkle
ff9a910c1a
GS:MTL: Use GSTexture base class's clear tracking
2023-05-20 10:59:23 +02:00
TellowKrinkle
d88921bb58
GS: Remove ClearStencil from GSDevice
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It's never used generically, and GSTexture's shared clear tracking doesn't support it
If anyone ever actually needs this, they should update GSTexture to make it properly tracked into a render pass load action
2023-05-20 10:59:23 +02:00
TellowKrinkle
c1f3f0a247
GS: Fix index expand buffer size
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Expansion multiplies indices by 4 for vertices, so the maximum is 65535 / 4 = 16383
2023-05-20 10:59:23 +02:00
TellowKrinkle
df847835ad
GS:MTL: Implement DrawMultiStretchRects
2023-05-20 10:59:23 +02:00
TellowKrinkle
8aad1c78af
GS:MTL: Remove hdr copy pipeline
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No longer needed
2023-05-20 10:59:23 +02:00
TellowKrinkle
7c97cf4799
GS:MTL: Implement InvalidateRenderTarget
2023-05-20 10:59:23 +02:00
TellowKrinkle
fd11523cf4
GS:MTL: Implement ClearSamplerCache
2023-05-20 10:59:23 +02:00
TellowKrinkle
a293a9bd4b
GS:GL: Fix GLContextAGL compile
2023-05-20 10:59:23 +02:00
refractionpcsx2
8de0eb3c06
GameDB: Readd software FMV fix for Onimusha Warlords (PAL)
2023-05-19 06:40:06 +01:00
refractionpcsx2
8bff172f0b
GS: Extract end block address in to helper function
2023-05-19 06:40:06 +01:00
refractionpcsx2
7f26595804
GS-HW: Avoid clears with new targets
2023-05-19 06:40:06 +01:00
lightningterror
68ec70f24f
GameDB: Add full mipmap with ps2 trilinear to Super Monkey Ball Adventure.
...
Improves textures to match sw renderer.
2023-05-18 21:41:59 +02:00
lightningterror
836591a44f
GameDB: Correct a couple of regions for games.
...
From PAL-E to PAL-A.
From NTSC-J to NTSC-K.
2023-05-18 21:41:59 +02:00
refractionpcsx2
dd4ded3d4b
GameDB: Add missing COP2 patches for Call of Duty Finest Hour
2023-05-16 23:16:13 +01:00
Mrlinkwii
995e294856
GameDB : fixes for Bonus Demo 6
2023-05-16 19:55:03 +01:00
Stenzek
c4e623eec2
VMManager: Don't rescan symbols when swapping discs
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The ELF isn't changing.
2023-05-16 12:58:19 +01:00
Stenzek
61253d8201
VMManager: Reload settings after shutting down
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Prevents any whacky settings from the previous game hanging around until
the next one boots.
2023-05-16 12:58:19 +01:00
Stenzek
0f05967190
CommonHost: Purge and move functions to appropriate locations
2023-05-16 12:58:19 +01:00
Stenzek
ad0e469f87
Misc: Clang warning fixes
2023-05-16 12:58:19 +01:00
Stenzek
512d24cea6
Misc: More build system cleanups
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Set UTF-8 source file format globally.
Set permissive/compliance mode globally.
Get rid of include of base 3rdparty directory, be explicit.
Get rid of duplicated properties.
Get rid of leftover plugin property files.
2023-05-16 12:58:19 +01:00
Stenzek
0850a3fab7
Misc: Support building without -fno-operator-names
...
Better to have standard compliance, and MSVC in conformance mode needs
it.
2023-05-16 12:58:19 +01:00
lightningterror
16db92526c
GameDB: Add full mipmap with ps2 trilinear to Rally Shox.
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Also add missing db entries.
Improves textures to match sw renderer.
2023-05-16 12:30:52 +02:00
lightningterror
30ad66e8f1
VMManager: Don't lookup the bios as a game.
...
Fixes the gamedb log falsely pasting that a bios
is not in the db.
2023-05-16 11:26:11 +02:00
refractionpcsx2
77f600a16c
GameDB: Added round sprite fixes for Street Fighter Alpha/Zero
2023-05-16 01:20:45 +01:00
refractionpcsx2
d96bf7f951
GameDB: Add upscaling fixes for Vampire Darkstalkers Collection
2023-05-16 01:20:45 +01:00
refractionpcsx2
15948c2781
GS-HW: Allow recursive HW move with temp copy
2023-05-16 01:20:45 +01:00
refractionpcsx2
b0c744bd29
GS-HW: Invalidate local mem for whole texture on local->local copy
2023-05-16 01:20:45 +01:00
Stenzek
5eacfe1afb
x86/microVU: Reference StateEnd instead of inlining state
2023-05-16 01:20:22 +01:00