Commit Graph

11282 Commits

Author SHA1 Message Date
refractionpcsx2 54f47572af EE REC: Prevent crash when DI instruction is in branch delay slot 2020-07-16 20:09:12 +01:00
refractionpcsx2 a782e03ebf
GSdx-hw: Improve HW dithering (#3534)
* Improve HW dithering to stop it creating line artifacts across the screen

* Make DX dithering code OGL-like
2020-07-15 13:51:03 +01:00
refractionpcsx2 e04d86ad39
VIF MSCAL instructions wait on VU T-Bit stop (#3539)
* VIF MSCAL instructions wait on VU T-Bit stop
Fixes:
The Sims
Spiderman 3
Sharks Tale
Maybe some bits of Over the Hedge

* Removed Spiderman 3 patches

* Fix VIF DMA resuming when stalled on tag

* Remove warning which doesn't really need to be there anymore
2020-07-15 13:15:47 +01:00
refractionpcsx2 105478aa6d EE/IOP Timer Interrupt Handling
Don't interrupt if compare/overflow flag is already set

Removed patches for Harry Potter Prisoner of Azkeban and Chamber of Secrets as they should no longer be required.
Note - Some harry potter games still have the EE Timing Fix which may also not be required
2020-07-15 13:14:19 +01:00
tellowkrinkle 1e1d455a4d
Use PCH with Clang (#3546) 2020-07-14 22:57:11 -07:00
tellowkrinkle 18f5deede7
Reduce header dependencies on x86Emitter (#3545) 2020-07-14 22:56:58 -07:00
Filjo Abraham 715672481b
Update gitignore (#3538)
PCSX2-linux.sh is generated when building
GSdx debug files are created when running
2020-07-12 14:54:59 -07:00
tellowkrinkle f7d84c4637
pcsx2: Fix a few crashes in macOS. (#3424)
* Fix crash on shutdown in macOS

* Fix crashing in ISO list on macOS

* Use MAP_FIXED on linux too
It works as expected and has no race conditions.
2020-07-12 23:54:21 +02:00
RedDevilus c23f3be21f pcsx2-gui: Modern Dark Themed Console v2.Replaces old dark mode with modern dark mode to the console.
Darker than dark (#3446)
2020-07-12 18:46:50 +01:00
RedDevilus 257f8b1142
pcsx2-gui: Modern Dark Themed Console. (3446)
Replaces old dark mode with modern dark mode to the console.
2020-07-11 22:44:24 +02:00
Kojin e0037ff709 gsdx-d3d11: remove legacy d3dcompiler code 2020-07-10 17:04:33 -04:00
RedPanda4552 1a1a338d68
GameDB: Add Xenosaga save point crash patch (#3418) 2020-07-10 18:04:44 +01:00
Kojin 210336d8c1 gsdx-d3d11: Modernize swapchain and device creation
Updates the d3d device and swapchain creation to more modern methods.

- Use CreateDXGIFactory2 to create the factory and store in member
- Use CreateSwapChainForHwnd
- Add messages for failures to the console
- Some general formatting improvements
2020-07-07 15:59:44 -04:00
Mrlinkwii 91e7c5b7f1
gamedb: Add The Ultimate World Cup Quiz. (#3522) 2020-07-04 16:47:13 +02:00
arcum42 6afee4ae0c Don't call PressButton if the key pressed isn't in the index. 2020-07-03 21:56:46 -07:00
lightningterror b45e524b2c gsdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu on d3d hw renderer when applicable.
Convert sprites on the cpu instead of the gpu when applicable. Port from
Opengl.

Lines: GPU conversion.
Triangles: CPU conversion.

Disable Geometry shader when conversion is done on the cpu.
2020-07-03 13:00:49 +02:00
RedDevilus 7d35892def GameDB: Add EETimingHack gamefix to Yakuza.
(#2774) Fixes flickering.
2020-07-02 08:37:42 +02:00
RedDevilus 4102489d84 onepad: Add Alienware controller
Fixes #3505
2020-06-29 16:41:48 +02:00
lightningterror c7bc1c2cfa gsdx-gui: Limit spin buttons input properly.
v1 It won't allow users to try to input a value that isn't supported
osd (size, timeout, max), tc offsets (x, y), rendering threads.

v2 Use const if applicable for variables throughout
GSSettingsDlg.cpp. Will cleanup some warnings.
2020-06-28 20:48:37 +02:00
RedDevilus 711314dfd8
GameDB: Add EETimingHack gamefix to King of Colosseum Green. (#3493)
Fixes hang on opening.
2020-06-27 16:44:42 +02:00
Florin9doi be1c97a18b Mpeg.cpp/h indentation 2020-06-27 15:03:44 +01:00
arcum42 3119e0a2e7
Rewrite the spu2-x dialog on Linux in wxwidgets. (#3454) 2020-06-27 01:00:50 -07:00
lightningterror a2c62c30ad gsdx-hw: Remove Itadaki Street hw hack.
The hack didn't properly work and it is a core issue.
2020-06-27 09:02:18 +02:00
Mrlinkwii 0f1cbe7410
SPR spacing cleanup (#3499)
Correct spacing in SPR.cpp
2020-06-26 20:21:55 +01:00
lightningterror 3269c58c8d gsdx-hw: Improve detection of Texture Shuffle effect.
DMC3, Onimusha 3 rely on this behavior.
They do fullscreen rectangle with scissor, then shift by 8 pixels, not done with recursion.
So we check if it's a TS effect by checking the scissor value.

Credits to Kojin for figuring out the issue.
2020-06-24 22:39:06 +02:00
lightningterror cc3c5a8efc gsdx-hw: Remove Onimusha3 and DevilMayCry3 crc hacks.
Next commit will allow to render the effects properly.
2020-06-24 22:39:06 +02:00
Víctor "IlDucci 2365e4ff7f
Locales: Updating Spanish translation. (#3476)
Overhauls the previous batch of changes and adds the latest changes. Changes include:
 - Unification of terminology between all the strings.
 - Changing quotation marks with the ones used in Spanish.
 - Removal of some GT-like translations.
 - Unification of parenthesis symbols.
 - Removal of title uppercasing (Spanish language doesn't use that many uppercased words).
 - Checked fuzzy entries.
2020-06-24 13:10:26 +02:00
RedDevilus 7de8e34963
Gamedb: Cleanup/correct formatting and code comments. (#3490) 2020-06-24 13:07:30 +02:00
lightningterror 19e872453d gsdx-d3d11: Remove Alpha Stencil hack.
Hack is obsolete/replaced with accurate date/date_one option/code.

There's pretty much no usecase for it remaining other than using it as
an alternative to skipdraw which removes/breaks transparency effects.
2020-06-23 21:39:39 +02:00
lightningterror 297f91ae7d spu2-x-gui: Fix text being cut off on some options when using dpi scaling. 2020-06-21 01:50:26 +02:00
lightningterror d7118671e6 lilypad-gui: Fix text being cut off on some options when using dpi scaling. 2020-06-21 01:50:26 +02:00
lightningterror 6032d91293 gsdx-gui: Fix text being cut off on some options when using dpi scaling. 2020-06-21 01:50:26 +02:00
iMineLink 1426dc1fc5
GSdx-hw: use CanUseSwSpriteRender in OI_JakGames. (#3463)
In GSRendererHW, reuse the method CanUseSwSpriteRender for OI_JakGames.

As in current master, 16x16 "flat" sprite draws are performed via CPU: those are palette rendering better emulated with the SwSpriteRender.

Jak games do also many 64x64 "flat" draws, but mostly for render to texture effects that are already correctly emulated in the TC, so those draws are not done via CPU (as on the contrary happens for DBZ BT games).
2020-06-20 20:22:27 +02:00
iMineLink e2c472baa9
GSdx-hw, TC: invalidate Source w overlapping draw. (#3131)
Improve texture cache Source objects invalidation logic taking into account overlapping with current draw.
Fixes eyes rendering for the Major in Jak 1.
2020-06-19 21:36:19 +02:00
lightningterror 5362fc9c26 gsdx-ogl: Fix MaxDepthPS byte alignment.
Bigger value comes first, then smaller to fill the gap so the alignment
can be proper.
vec3
float
2020-06-19 19:37:32 +02:00
RedDevilus 5d318c9c3c [skip ci] Update PCSX2_keys.ini.default hotkey info comments for gsdx.
Revise gsdx hotkeys (dithering) and others.
2020-06-19 17:25:09 +02:00
RedDevilus dacbe78f35
GameDB: Butt Ugly Martians (#3470)
Fixes #3466.
2020-06-18 15:33:37 +01:00
RedDevilus 8b2a3e3c10
onepad: Add PC Game Controller to db. (#3465)
Fixes #3464.
2020-06-17 16:38:10 +02:00
Alessandro Vetere ca9e876241 GSdx-hw: use SSR in DBZBT3.
Closes #2001.
2020-06-16 22:28:51 +02:00
lightningterror 76fae2282e onepad: Update to latest controller database.
Close #3461
2020-06-16 21:45:48 +02:00
Alessandro Vetere d05b31e91c GSdx-hw: get rid of some VS warnings. 2020-06-15 22:52:26 +02:00
Alessandro Vetere 60e8d40492 GSdx-hw: DBZBT2, remove OO & CU, add OI.
Use SwSpriteRender to render sprites, which:
- fixes kaioken effect,
- fixes character outlines when upscaling,
- reduces frametime by up to 3ms with big upscaling factors.
2020-06-15 22:52:26 +02:00
Alessandro Vetere e71380b82c GSdx-hw: DBZBT2, remove GSC. 2020-06-15 22:52:26 +02:00
Alessandro Vetere fb3eaa9eff GSdx-hw: add CanUseSwSpriteRender method. 2020-06-15 22:52:26 +02:00
Alessandro Vetere ff4ba6712c GSdx-hw: SwSpriteRender, improve no raster check. 2020-06-15 22:52:26 +02:00
Alessandro Vetere c164769eec GSdx-hw: SwSpriteRender, use m_r, correct assert. 2020-06-15 22:52:26 +02:00
Alessandro Vetere 9b73c0eeec GSdx-hw: use PRIM enums in SwSpriteRender. 2020-06-15 22:52:26 +02:00
Alessandro Vetere cd0a6f05a0 GSdx-hw: SwSpriteRender, implement TEX0.TFX=1. 2020-06-15 22:52:26 +02:00
Alessandro Vetere f2dd92b5f8 GSRendererHW: SwSpriteRender, fix FBMSK. 2020-06-15 22:52:26 +02:00
Alessandro Vetere 09116d8964 GSdx-hw: SwSpriteRender, implement all ALPHA.C. 2020-06-15 22:52:26 +02:00