Stenzek
|
6118b94f9e
|
GS/Vulkan: Fix a bunch of validation warnings
None of these were errors, but it's still good to have clean output.
|
2023-03-02 15:49:13 +00:00 |
Stenzek
|
520320535e
|
Qt: Clear all keyboard bind states when focus is lost
|
2023-03-02 15:49:04 +00:00 |
Mrlinkwii
|
262b5f1dc0
|
GameDB: add fixes to Knight Rider - The Game
|
2023-03-02 11:07:28 +00:00 |
Mrlinkwii
|
ac36162ddc
|
GameDB: upscaling fixes for Springdale
|
2023-03-02 09:50:38 +00:00 |
Stenzek
|
9b813f4ae3
|
Qt: Fix skipdraw not being hidden globally again
And slience a warning in TC.
|
2023-03-02 09:34:41 +00:00 |
JordanTheToaster
|
35d05b8653
|
GameDB: DAH 1&2 Fixes
Fixes for misaligned bloom and sun occlusion and intensity in Destroy All Humans 1 and 2.
|
2023-03-02 09:18:18 +00:00 |
Mrlinkwii
|
e4d6b87e5d
|
GameDB: add textureInsideRT to NBA '07 featuring The Life Vol.2
|
2023-03-02 01:34:39 +00:00 |
Stenzek
|
64b38e5a4a
|
GS/HW: Add "Merge Targets" texture-in-RT mode
Can take several targets from the cache, and create a combined/merged
source from them.
Fixes shadow maps in Destroy All Humans.
|
2023-03-01 21:13:37 +00:00 |
Stenzek
|
75957c84e3
|
GS: Add "multi stretch rect" drawing to device
|
2023-03-01 21:13:37 +00:00 |
Silent
|
c33fb2adbd
|
Qt: Add a context menu to the toolbar's Settings button when the game is running
A new small context menu that allows to select between global settings
and game settings.
|
2023-03-01 20:38:42 +00:00 |
Silent
|
97d3baba35
|
Qt: Move "Game Properties" from View to Settings
|
2023-03-01 20:38:42 +00:00 |
Stenzek
|
e91f9925f8
|
Qt: Display a slightly more helpful error on display create failure
|
2023-03-01 20:37:18 +00:00 |
Stenzek
|
b484f7aef0
|
Context/Vulkan: Handle VK_INCOMPLETE return from vkEnumeratePhysicalDevices()
|
2023-03-01 20:37:18 +00:00 |
Stenzek
|
9a3904103a
|
GS/HW: Fix off by one in estimate texture region
And enable it for Justice League.
|
2023-03-01 20:36:36 +00:00 |
refractionpcsx2
|
2a2d39b392
|
GS-TC: On invalidate of the alpha of 32bit, drop back to 24bit
|
2023-03-01 20:35:38 +00:00 |
Stenzek
|
3005ba629f
|
GS/Vulkan: Fix RT being left bound as texture
|
2023-03-01 21:02:57 +01:00 |
Mrlinkwii
|
795741a341
|
GameDB: various fixes
|
2023-02-28 21:39:50 +00:00 |
JordanTheToaster
|
da98465d4b
|
GameDB: Remove unneeded Midnight Club 3 fixes
Removes the texture preloading restriction as the game no longer violently blows up during gameplay with the hash cache enabled.
|
2023-02-28 20:52:03 +00:00 |
Stenzek
|
d28e46796f
|
GameDB: Enable estimate texture region on Snowblind games
|
2023-02-28 17:39:15 +00:00 |
Stenzek
|
43c6e321f5
|
GS/HW: Add a new option to attempt to reduce large texture sizes
For Snowblind games which use 1024x1024 textures and UVs.
|
2023-02-28 17:39:15 +00:00 |
Stenzek
|
4595c2feec
|
GS/HW: Allow moves to create larger targets, align to 64 width
|
2023-02-28 17:39:15 +00:00 |
Stenzek
|
8b4402c517
|
Qt: Skipdraw shouldn't be visible in global settings
|
2023-02-28 11:49:26 +00:00 |
Stenzek
|
e08ae7e8fa
|
GS/HW: Handle end-of-memory wrapping for surface Overlaps()
|
2023-02-28 09:12:14 +00:00 |
Stenzek
|
753efd8c4a
|
GS/HW: Track target sources in all pages
... instead of just the first page it falls within.
|
2023-02-28 09:12:14 +00:00 |
forrvalhalla
|
cb786f0320
|
GameDB: Various Armored Core Improvements
|
2023-02-28 08:51:39 +00:00 |
PCSX2 Bot
|
6ff64cc984
|
PAD: Update to latest controller database.
|
2023-02-27 18:29:35 +01:00 |
Mrlinkwii
|
475b816280
|
Gamedb: remove HPO normal from Dragon Ball Z Budokai - Tenkaichi 2
|
2023-02-27 13:51:37 +01:00 |
Stenzek
|
229005942f
|
GS/DX12: Add missing clip_control support flag
Fixes depth inaccuracy in WWE SmackDown! Here Comes the Pain.
|
2023-02-27 13:19:51 +01:00 |
Stenzek
|
4af25d20fe
|
GS: Fix output equal check in Merge()
|
2023-02-27 10:21:39 +00:00 |
Stenzek
|
6bf5b9a8e3
|
GS/HW: Fix incorrect size of region mipmap levels
|
2023-02-27 07:55:58 +00:00 |
Stenzek
|
be769c28fa
|
Qt: Cancel game list refresh before GetSaveStateFileName()
Fixes lockup/crash when starting a file early.
|
2023-02-26 22:27:49 +00:00 |
JordanTheToaster
|
3128c48d5b
|
GameDB: Dance Summit 2001 Fixes
Adds paltex to Dance Summit 2001 to massive increase FPS and reduce hash cache usage dramatically.
|
2023-02-26 22:27:39 +00:00 |
RedDevilus
|
5c7161fd2f
|
GameDB: NASCAR '06 Total Team Control
Forces Adaptive TFF to stop bouncing/shaking vertical screen
|
2023-02-26 15:38:48 +00:00 |
Stenzek
|
e85790b84b
|
GS/HW: Don't try to draw with invalid TEX0 configuration
Fixes the texture cache falling apart in 007: Everything or Nothing.
|
2023-02-26 15:37:58 +00:00 |
Stenzek
|
980e2f67fd
|
Qt: Don't display updater if running a game or fullscreen
|
2023-02-26 15:33:02 +00:00 |
TellowKrinkle
|
7781907f0e
|
GS: Blend truncation and dither goes the other way when subtracting
Truncation happens after subtraction, so it's the equivalent of rounding the value to subtract *up* instead of down
|
2023-02-26 07:22:32 +01:00 |
TellowKrinkle
|
1d145dd48a
|
GS:MTL: Clip control is supported
(Well technically, it's not but the default value is the one we want)
|
2023-02-26 07:22:32 +01:00 |
TellowKrinkle
|
1a1eb30e60
|
GS:MTL: Properly initialize has variable
|
2023-02-26 07:22:32 +01:00 |
TellowKrinkle
|
a7e2b98dc7
|
Vulkan: Format tfx.glsl
|
2023-02-26 07:22:32 +01:00 |
Stenzek
|
2bf74622a5
|
GS/DX12: Fix potential crash in PrimID DATE setup
|
2023-02-26 03:49:40 +00:00 |
refractionpcsx2
|
6bcaef9325
|
GS-HW: Allow swapping of start/end block on overlap check within page
|
2023-02-26 01:29:49 +00:00 |
refractionpcsx2
|
0b3aac3d91
|
GS-HW: Add channel masks to dirty rects, allows partial updates
|
2023-02-26 01:29:49 +00:00 |
refractionpcsx2
|
9a53f0f853
|
GS-HW: Improve Local->Host and preload accuracy.
|
2023-02-26 01:29:49 +00:00 |
refractionpcsx2
|
a97df14064
|
GS-HW: Set scale on temporary depth stencil
|
2023-02-26 01:29:34 +00:00 |
RedDevilus
|
9a0cd1157f
|
GameDB: Timesplitters Series + minor maintenance
- Timesplitters 2 (normal vertex screwing up bottom)
- Timesplitters Future Perfect (remove depth lines)
- Dragon Ball Z - Infinite World (dash
|
2023-02-26 01:13:24 +00:00 |
Mrlinkwii
|
16c41255d0
|
Gamedb: remove disable partial invalidation from fatal frame
|
2023-02-26 00:24:24 +00:00 |
Stenzek
|
c2d1e5bd18
|
GameDB: Switch CPU CLUT for GPU CLUT in The Godfather
It can do 10+ readbacks in one frame, which is way too much.
|
2023-02-25 12:31:28 +00:00 |
Stenzek
|
3c85ba3eb8
|
GS/HW: Use 1023 for skip-target-creation threshold
Fixes target blowout in The Godfather (it does a 1023x1023 draw on
boot).
|
2023-02-25 12:31:28 +00:00 |
JordanTheToaster
|
f3b67b158c
|
GameDB: Gorwlanser 5&6 and Poinies Poin Fixes
Adds Texture in RT to Growlanser 5 and 6 to fix a layering issue and to Poinies Poin to fix text corruption after an FMV.
|
2023-02-25 12:28:05 +00:00 |
kamfretoz
|
8dac10ae36
|
Qt: Add a new theme, Cobalt Sky.
|
2023-02-25 11:00:56 +00:00 |