Stenzek
f52e72b026
GS/HW: Swap OI_JakGames CRC hack for CPU sprite render
2023-03-28 11:21:47 +01:00
Stenzek
ebeb646e4d
GS/HW: Relax CPU sprite render requirements further via levels
2023-03-28 11:21:47 +01:00
refractionpcsx2
70c1620a87
GameDB: Add Partial Target Invalidation for Fatal Frame III
...
aka Project Zero 3
2023-03-28 11:09:44 +01:00
refractionpcsx2
d45964d0c7
GS-HW: improve dirty handling with expanded tex is rt's
2023-03-28 11:09:44 +01:00
refractionpcsx2
e67aa73e75
GS-HW: Round up rect for hardware draws
2023-03-28 11:09:44 +01:00
refractionpcsx2
cb2fe3792a
GS-HW: Resize RT used as larger source
2023-03-28 11:09:44 +01:00
Stenzek
2b94cfe782
GS/HW: Allow strip channel shuffles to be detected
...
Fixes fog wall in WRC 4.
2023-03-27 18:29:01 +02:00
PCSX2 Bot
a1c99f3e7a
PAD: Update to latest controller database.
2023-03-27 18:28:13 +02:00
Stenzek
57fa3ac653
ChdFileReader: Prefer using TOC for file size over header
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The header is incorrect, and pads each track to 4 frames.
2023-03-27 10:21:10 +01:00
refractionpcsx2
01b6e1b88d
CDVD: Add missing TOC information
2023-03-27 10:21:10 +01:00
refractionpcsx2
294aca82c4
GS-TC: Give option to match target on exact memory addresses
...
Chances of it being the wrong thing but having the same start/end address is pretty slim. Hopefully
2023-03-26 22:28:23 +01:00
refractionpcsx2
d080e7e7bd
VTLB: Show rough EE PC when a TLB miss happens
2023-03-26 22:14:28 +01:00
refractionpcsx2
66a13d4c3a
GS-TC: Only stop checking for RT's if whole read is inside that RT.
2023-03-26 15:28:14 +01:00
JordanTheToaster
87c76ad010
GameDB: Various fixes
...
Helps alleviate some issues in Shrek 2 and removes round sprite and merge sprite from Driv3r as they cause issues
2023-03-25 06:16:25 +00:00
Dreadmoth
822d292e2f
GameDB: Ratchet & Clank 1&2
...
Fixes broken pause menu.
2023-03-25 06:06:24 +00:00
KamFretoZ
42155dd11b
Qt: Add a New Light Theme and Cobalt Theme Fix ( #8471 )
2023-03-24 12:03:05 +00:00
Stenzek
9b1a2d9eaf
GS/DX11: Fix incorrect UBO for P8 conversion
2023-03-24 11:43:51 +00:00
TellowKrinkle
8d0307cedd
UI: Fix build with achievements disabled
2023-03-23 23:48:40 -05:00
refractionpcsx2
72b38ce712
CDVD: Don't auto mount disc again if game ejects it.
2023-03-23 20:40:45 +00:00
refractionpcsx2
caf8eedd76
CDVD: Correct SCMD error states and init SCMD result
2023-03-23 20:40:45 +00:00
refractionpcsx2
181b05daf0
CDVD: Don't let it try to close the tray if it isn't open
2023-03-23 20:40:45 +00:00
refractionpcsx2
92b21ac9c2
CDVD: Correct status sequence during disc swap.
2023-03-23 20:40:45 +00:00
Berylskid
ad12a3f735
UI: Correct Recommended Values for a few items ( #8465 )
2023-03-22 13:25:31 +00:00
Stenzek
badca7c20b
GS/HW: Fix texture replacement precaching option
2023-03-22 10:03:31 +00:00
Stenzek
7cdcfd4b1a
Qt: Remove backup AppImage on next launch
2023-03-21 13:48:50 +00:00
Stenzek
b02af117f8
CMake: Swap -g for -g1 in Linux Release builds
...
-g tends to blow the AppImage sizes up a bit too much...
2023-03-21 13:48:16 +00:00
Stenzek
87d269512e
GS/HW: Compiler warning fixes
2023-03-21 13:15:31 +00:00
Stenzek
3346349bba
GS: Remove GSDeviceNull
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It hasn't been used in a while, we just use a normal device
and null renderer instead.
2023-03-21 13:15:31 +00:00
Mrlinkwii
280a41806f
GameDB: fixes for Metal Gear Solid 3 Snake Eater
2023-03-20 21:27:03 +00:00
Ikko Eltociear Ashimine
134937082d
Counters: fix typo
...
recieve -> receive
2023-03-20 15:46:56 +00:00
Stenzek
1499994143
CI: Update Linux to Qt 6.4.3 and SDL2 2.26.4
2023-03-20 15:46:32 +00:00
Stenzek
5805142fd7
CrashHandler: Print backtrace on Linux
2023-03-20 15:46:32 +00:00
Stenzek
5fc855e519
CMake: Add libbacktrace module
2023-03-20 15:46:32 +00:00
Stenzek
8c8bf22892
CI: Build libbacktrace in Linux deps
2023-03-20 15:46:32 +00:00
Stenzek
ec927e5dd9
CMake: Force debug symbols in Linux Release builds
2023-03-20 15:46:32 +00:00
refractionpcsx2
3a042d8c14
GS: Compensate for misaligned 24bit partial local->host transfers
2023-03-20 14:35:31 +00:00
JordanTheToaster
fc88d1de85
GameDB: From Soft game fixes
...
Adds partial target invalidation to every From Soft game because they used way too much glue.
2023-03-20 11:19:49 +00:00
JordanTheToaster
6cf48e9e2b
GameDB: Various fixes
...
Fixes R&C 3 broken pause menu and broken textures in AC Last Raven.
2023-03-20 10:05:00 +00:00
refractionpcsx2
db22377a0d
GS: Remove ExpandTarget on EE Write
2023-03-19 23:32:17 +00:00
Silent
443cc08229
VMManager: Fix "X widescreen patches loaded" text when loading from files
2023-03-19 23:31:52 +00:00
Stenzek
6ad222117d
GS: Reduce MAD buffering draw size
...
It's silly to draw to the whole double-sized render target, but discard
half the pixels.
Also centralizes the constant setup, get rid of the duplication.
2023-03-19 23:31:37 +00:00
Stenzek
b26acad721
GS: Sample LOD 0 explicitly in interlace shaders
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Can't use normal sampling because the derivates are undefined in
non-uniform control flow (in MAD).
2023-03-19 23:31:37 +00:00
refractionpcsx2
76e8bfe42f
GS-TC: Make sure drawn/target coords match for adjusting drawn rect
2023-03-19 15:18:54 +00:00
refractionpcsx2
1f6704dbda
GS-TC: mask target rect with drawn area before download.
2023-03-19 15:18:54 +00:00
Toastarrr
33ea4e6225
Debugger: fix memory search crash
2023-03-19 13:44:11 +00:00
Toastarrr
d9cecbde7d
Debugger: use unsigned long long for memory search
2023-03-19 13:44:11 +00:00
JordanTheToaster
84fab9ccd3
ImGuiOverlays: Fix incorrect fix naming
...
Fixes incorrect target partial invalidation overlay name and makes autoflush more distinct from anisotropic filtering.
2023-03-19 13:18:37 +00:00
JordanTheToaster
137dfc20fa
GameDB: Various fixes
...
Fixes for Smash Cars This is Football 2002 and Champions Return to Arms.
2023-03-19 13:18:37 +00:00
TellowKrinkle
f39e856fee
iR5900: Don't limit block sizes to 16 bits
2023-03-19 11:40:51 +00:00
Connor McLaughlin
e91aabc843
Qt: Fix graphics settings opening to other pages
...
Regression from 2b49614df9
2023-03-19 11:15:53 +00:00