GS/DX11: Fix incorrect UBO for P8 conversion

This commit is contained in:
Stenzek 2023-03-24 21:14:58 +10:00 committed by refractionpcsx2
parent 8d0307cedd
commit 9b1a2d9eaf
1 changed files with 1 additions and 0 deletions

View File

@ -789,6 +789,7 @@ void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offs
struct Uniforms
{
float scale;
float pad1[3];
u32 SBW, DBW, pad3;
};