mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Swap OI_JakGames CRC hack for CPU sprite render
This commit is contained in:
parent
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@ -121,16 +121,18 @@ PAPX-90222:
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name: "Jak x Daxter - Kyuu Sekai no Isan [Demo, Taikenban]"
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region: "NTSC-J"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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PAPX-90223:
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name: "Jak x Daxter - Kyuu Sekai no Isan [Demo, Taikenban]"
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region: "NTSC-J"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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PAPX-90231:
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name: "Kaitou Sly Cooper [Demo, Taikenban]"
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region: "NTSC-J"
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@ -163,11 +165,11 @@ PAPX-90516:
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name: "Jak and Daxter II [Trial]"
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region: "NTSC-J"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1 # Fixes broken textures.
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textureInsideRT: 1 # Fixes broken character models.
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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beforeDraw: "OI_JakGames"
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PAPX-90517:
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name: "Prince of Persia - Jikan no Suna [Trial]"
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region: "NTSC-J"
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@ -785,11 +787,11 @@ SCAJ-20073:
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name: "Jak and Daxter II"
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region: "NTSC-Unk"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1 # Fixes broken textures.
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textureInsideRT: 1 # Fixes broken character models.
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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beforeDraw: "OI_JakGames"
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SCAJ-20074:
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name: "King of Fighters 2002, The"
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region: "NTSC-Unk"
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@ -1830,9 +1832,10 @@ SCED-50614:
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name: "Jak and Daxter - The Precursor Legacy [Demo]"
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region: "PAL-Unk"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCED-50622:
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name: "Official PlayStation 2 Magazine Demo 14" # German
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region: "PAL-E-G"
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@ -2110,11 +2113,11 @@ SCED-51700:
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name: "Jak II - Renegade [Demo]"
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region: "PAL-M5"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1 # Fixes broken textures.
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textureInsideRT: 1 # Fixes broken character models.
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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beforeDraw: "OI_JakGames"
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SCED-51899:
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name: "PlayStation Experience [Demo]"
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region: "PAL-E"
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@ -2423,11 +2426,11 @@ SCED-52952:
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name: "Jak 3 [Demo]"
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region: "PAL-M5"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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autoFlush: 1
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beforeDraw: "OI_JakGames"
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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SCED-52970:
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name: "SCEE Hits Demo"
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region: "PAL-M5"
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@ -2973,9 +2976,10 @@ SCES-50361:
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region: "PAL-M6"
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compat: 5
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCES-50408:
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name: "PaRappa the Rapper 2"
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region: "PAL-M5"
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@ -3135,9 +3139,10 @@ SCES-50614:
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name: "Jak and Daxter - The Precursor Legacy"
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region: "PAL-Unk"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCES-50759:
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name: "Virtua Fighter 4"
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region: "PAL-M5"
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@ -3454,11 +3459,11 @@ SCES-51608:
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region: "PAL-M7"
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compat: 5
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1 # Fixes broken textures.
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textureInsideRT: 1 # Fixes broken character models.
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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beforeDraw: "OI_JakGames"
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SCES-51610:
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name: "This is Football 2004 [Red Devils 2004]"
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region: "PAL-BE"
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@ -3765,11 +3770,11 @@ SCES-52460:
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region: "PAL-M7"
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compat: 5
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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autoFlush: 1
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beforeDraw: "OI_JakGames"
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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SCES-52529:
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name: "Sly 2 - Band of Thieves"
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region: "PAL-M11"
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@ -3975,7 +3980,7 @@ SCES-53286:
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autoFlush: 1 # Fixes lighting.
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mipmap: 2 # Fixes bad textures.
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trilinearFiltering: 1 # Fixes smooths texture transitions.
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beforeDraw: "OI_JakGames"
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beforeDraw: "OI_JakX"
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memcardFilters: # Reads Ratchet Gladiator data.
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- "SCES-53286"
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- "SCES-53285"
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@ -4936,11 +4941,11 @@ SCKA-20010:
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name: "Jak II"
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region: "NTSC-K"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1 # Fixes broken textures.
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textureInsideRT: 1 # Fixes broken character models.
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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beforeDraw: "OI_JakGames"
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SCKA-20011:
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name: "Ratchet & Clank 2"
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region: "NTSC-K"
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@ -5109,11 +5114,11 @@ SCKA-20040:
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name: "Jak 3"
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region: "NTSC-K"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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autoFlush: 1
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beforeDraw: "OI_JakGames"
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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SCKA-20041:
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name: "EyeToy - Play 2"
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region: "NTSC-K"
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@ -5730,9 +5735,10 @@ SCPS-15021:
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name: "Jak x Daxter - Kyuusekai no Isan"
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region: "NTSC-J"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCPS-15022:
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name: "Dual Hearts"
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region: "NTSC-J"
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@ -5904,11 +5910,11 @@ SCPS-15057:
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name: "Jak and Daxter II"
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region: "NTSC-J"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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autoFlush: 1
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beforeDraw: "OI_JakGames"
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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SCPS-15058:
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name: "Arc the Lad - Generation"
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region: "NTSC-J"
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@ -6413,9 +6419,10 @@ SCPS-19210:
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name: "Jak x Daxter - Kyuusekai no Isan [PlayStation 2 The Best]"
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region: "NTSC-J"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCPS-19211:
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name: "Ratchet & Clank [PlayStation 2 The Best]"
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region: "NTSC-J"
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@ -6796,9 +6803,10 @@ SCPS-55004:
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name: "Jak x Daxter - Kyuusekai no Isan"
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region: "NTSC-J"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCPS-55005:
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name: "Gran Turismo - Concept 2001 Tokyo"
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region: "NTSC-J"
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@ -7049,9 +7057,10 @@ SCPS-56003:
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name: "Jak and Daxter - The Precursor Legacy"
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region: "NTSC-K"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCPS-56004:
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name: "Otostaz"
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region: "NTSC-K"
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@ -7224,9 +7233,10 @@ SCUS-97124:
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCUS-97125:
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name: "Frequency"
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region: "NTSC-U"
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@ -7409,16 +7419,18 @@ SCUS-97170:
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name: "Jak and Daxter - The Precursor Legacy [Cingular Wireless Demo]"
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region: "NTSC-U"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCUS-97171:
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name: "Jak and Daxter - The Precursor Legacy [PS Underground Demo]"
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region: "NTSC-U"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCUS-97172:
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name: "World Tour Soccer 2002"
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region: "NTSC-U"
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@ -7763,11 +7775,11 @@ SCUS-97265:
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1 # Fixes broken textures.
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textureInsideRT: 1 # Fixes broken character models.
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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beforeDraw: "OI_JakGames"
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SCUS-97266:
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name: "Final Fantasy XI [Disc 1 of 2]"
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region: "NTSC-U"
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@ -7802,11 +7814,11 @@ SCUS-97273:
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name: "Jak II [Demo]"
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region: "NTSC-U"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1 # Fixes broken textures.
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textureInsideRT: 1 # Fixes broken character models.
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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beforeDraw: "OI_JakGames"
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SCUS-97274:
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name: "Jak II [Video Demo]"
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region: "NTSC-U"
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@ -7928,11 +7940,11 @@ SCUS-97330:
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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autoFlush: 1
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beforeDraw: "OI_JakGames"
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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SCUS-97331:
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name: "Official U.S. PlayStation Magazine Demo Disc 078"
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region: "NTSC-U"
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@ -8055,7 +8067,7 @@ SCUS-97374:
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mipmap: 1 # Fixes broken textures.
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textureInsideRT: 1 # Fixes broken character models.
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autoFlush: 1 # Fixes lighting.
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beforeDraw: "OI_JakGames"
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beforeDraw: "OI_JakX"
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SCUS-97377:
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name: "Syphon Filter - The Omega Strain [Regular Demo]"
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region: "NTSC-U"
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@ -8178,11 +8190,11 @@ SCUS-97412:
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name: "Jak 3 [Demo]"
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region: "NTSC-U"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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autoFlush: 1
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beforeDraw: "OI_JakGames"
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
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cpuSpriteRenderBW: 4 # Fixes character and water textures.
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cpuSpriteRenderLevel: 2 # Needed for above.
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autoFlush: 1 # Fixes lighting.
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SCUS-97413:
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name: "Ratchet & Clank - Up Your Arsenal [Public Beta v1.0]"
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region: "NTSC-U"
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@ -8253,7 +8265,7 @@ SCUS-97429:
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autoFlush: 1 # Fixes lighting.
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mipmap: 2 # Fixes bad textures.
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trilinearFiltering: 1 # Fixes smooths texture transitions.
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beforeDraw: "OI_JakGames"
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beforeDraw: "OI_JakX"
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memcardFilters:
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- "SCUS-97429"
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- "SCUS-97465"
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@ -8305,10 +8317,11 @@ SCUS-97440:
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name: "Jak and Daxter Trilogy [Demo]"
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region: "NTSC-U"
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gsHWFixes:
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roundSprite: 1 # Fix lines in the sky.
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mipmap: 1
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textureInsideRT: 1
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autoFlush: 1
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mipmap: 2 # Fixes broken textures.
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trilinearFiltering: 1 # Fixes water textures.
|
||||
cpuSpriteRenderBW: 4 # Fixes character and water textures.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
autoFlush: 1 # Fixes lighting.
|
||||
SCUS-97441:
|
||||
name: "Getaway The - Black Monday [Demo]"
|
||||
region: "NTSC-U"
|
||||
|
@ -8525,7 +8538,7 @@ SCUS-97486:
|
|||
autoFlush: 1 # Fixes lighting.
|
||||
mipmap: 2 # Fixes bad textures.
|
||||
trilinearFiltering: 1 # Fixes smooths texture transitions.
|
||||
beforeDraw: "OI_JakGames"
|
||||
beforeDraw: "OI_JakX"
|
||||
SCUS-97487:
|
||||
name: "Ratchet - Deadlocked [Public Beta v.1]"
|
||||
region: "NTSC-U"
|
||||
|
@ -8547,7 +8560,7 @@ SCUS-97488:
|
|||
autoFlush: 1 # Fixes lighting.
|
||||
mipmap: 2 # Fixes bad textures.
|
||||
trilinearFiltering: 1 # Fixes smooths texture transitions.
|
||||
beforeDraw: "OI_JakGames"
|
||||
beforeDraw: "OI_JakX"
|
||||
SCUS-97489:
|
||||
name: "SOCOM 3 - U.S. Navy SEALs [Public Beta v.1]"
|
||||
region: "NTSC-U"
|
||||
|
@ -8631,11 +8644,11 @@ SCUS-97509:
|
|||
name: "Jak II [Greatest Hits]"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
roundSprite: 1 # Fix lines in the sky.
|
||||
mipmap: 1 # Fixes broken textures.
|
||||
textureInsideRT: 1 # Fixes broken character models.
|
||||
mipmap: 2 # Fixes broken textures.
|
||||
trilinearFiltering: 1 # Fixes water textures.
|
||||
cpuSpriteRenderBW: 4 # Fixes character and water textures.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
autoFlush: 1 # Fixes lighting.
|
||||
beforeDraw: "OI_JakGames"
|
||||
SCUS-97510:
|
||||
name: "ATV Offroad Fury 2 [Greatest Hits]"
|
||||
region: "NTSC-U"
|
||||
|
@ -8676,11 +8689,11 @@ SCUS-97516:
|
|||
name: "Jak 3 [Greatest Hits]"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
roundSprite: 1 # Fix lines in the sky.
|
||||
mipmap: 1
|
||||
textureInsideRT: 1
|
||||
autoFlush: 1
|
||||
beforeDraw: "OI_JakGames"
|
||||
mipmap: 2 # Fixes broken textures.
|
||||
trilinearFiltering: 1 # Fixes water textures.
|
||||
cpuSpriteRenderBW: 4 # Fixes character and water textures.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
autoFlush: 1 # Fixes lighting.
|
||||
SCUS-97517:
|
||||
name: "Killzone [Greatest Hits]"
|
||||
region: "NTSC-U"
|
||||
|
@ -8797,10 +8810,10 @@ SCUS-97555:
|
|||
name: "Jak and Daxter Complete Trilogy [Demo]"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
roundSprite: 1 # Fix lines in the sky.
|
||||
mipmap: 1
|
||||
textureInsideRT: 1
|
||||
beforeDraw: "OI_JakGames"
|
||||
mipmap: 2 # Fixes broken textures.
|
||||
trilinearFiltering: 1 # Fixes water textures.
|
||||
cpuSpriteRenderBW: 4 # Fixes character and water textures.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SCUS-97556:
|
||||
name: "MLB '07 - The Show"
|
||||
region: "NTSC-U"
|
||||
|
@ -8848,7 +8861,7 @@ SCUS-97574:
|
|||
autoFlush: 1 # Fixes lighting.
|
||||
mipmap: 2 # Fixes bad textures.
|
||||
trilinearFiltering: 1 # Fixes smooths texture transitions.
|
||||
beforeDraw: "OI_JakGames"
|
||||
beforeDraw: "OI_JakX"
|
||||
SCUS-97579:
|
||||
name: "ATV Offroad Fury 4 [Demo]"
|
||||
region: "NTSC-U"
|
||||
|
@ -51893,7 +51906,7 @@ TCES-53286:
|
|||
autoFlush: 1 # Fixes lighting.
|
||||
mipmap: 2 # Fixes bad textures.
|
||||
trilinearFiltering: 1 # Fixes smooths texture transitions.
|
||||
beforeDraw: "OI_JakGames"
|
||||
beforeDraw: "OI_JakX"
|
||||
TCPS-10058:
|
||||
name: "Densha de Go! Shinkansen [with Controller]"
|
||||
region: "NTSC-J"
|
||||
|
|
|
@ -1094,7 +1094,7 @@ bool GSHwHack::OI_ArTonelico2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GST
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GSHwHack::OI_JakGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
|
||||
bool GSHwHack::OI_JakX(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
|
||||
{
|
||||
if (RCONTEXT->FRAME.FBW != 1 || !(r.m_r == GSVector4i(0, 0, 16, 16)).alltrue())
|
||||
return true; // Only 16x16 draws.
|
||||
|
@ -1236,7 +1236,7 @@ const GSHwHack::Entry<GSRendererHW::OI_Ptr> GSHwHack::s_before_draw_functions[]
|
|||
CRC_F(OI_RozenMaidenGebetGarden, CRCHackLevel::Minimum),
|
||||
CRC_F(OI_SonicUnleashed, CRCHackLevel::Minimum),
|
||||
CRC_F(OI_ArTonelico2, CRCHackLevel::Minimum),
|
||||
CRC_F(OI_JakGames, CRCHackLevel::Minimum),
|
||||
CRC_F(OI_JakX, CRCHackLevel::Minimum),
|
||||
CRC_F(OI_BurnoutGames, CRCHackLevel::Minimum),
|
||||
CRC_F(OI_Battlefield2, CRCHackLevel::Minimum),
|
||||
};
|
||||
|
|
|
@ -61,7 +61,7 @@ public:
|
|||
static bool OI_RozenMaidenGebetGarden(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_SonicUnleashed(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_ArTonelico2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_JakGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_JakX(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
|
||||
static bool OI_Battlefield2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
|
|
Loading…
Reference in New Issue