GameDB: Various fixes

Helps alleviate some issues in Shrek 2 and removes round sprite and merge sprite from Driv3r as they cause issues
This commit is contained in:
JordanTheToaster 2023-03-24 20:50:39 +00:00 committed by refractionpcsx2
parent 822d292e2f
commit 87c76ad010
1 changed files with 16 additions and 26 deletions

View File

@ -11673,9 +11673,6 @@ SLES-50876:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1
roundSprite: 2 # Fixes misaligned lighting.
mergeSprite: 1 # Fixes misaligned lighting.
cpuCLUTRender: 1 # Fixes janky coloured cars.
gpuTargetCLUT: 1 # Fixes janky coloured cars.
textureInsideRT: 1 # Fixes car textures.
SLES-50877:
@ -14436,9 +14433,6 @@ SLES-52153:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1
roundSprite: 2 # Fixes misaligned lighting.
mergeSprite: 1 # Fixes misaligned lighting.
cpuCLUTRender: 1 # Fixes janky coloured cars.
gpuTargetCLUT: 1 # Fixes janky coloured cars.
textureInsideRT: 1 # Fixes car textures.
SLES-52155:
@ -14875,27 +14869,32 @@ SLES-52379:
region: "PAL-E"
compat: 5
gsHWFixes:
mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
trilinearFiltering: 1
SLES-52380:
name: "Shrek 2"
region: "PAL-F"
gsHWFixes:
mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
trilinearFiltering: 1
SLES-52381:
name: "Shrek 2"
region: "PAL-G"
gsHWFixes:
mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
trilinearFiltering: 1
SLES-52382:
name: "Shrek 2"
region: "PAL-S"
gsHWFixes:
mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
trilinearFiltering: 1
SLES-52383:
name: "Shrek 2"
region: "PAL-I"
gsHWFixes:
mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
trilinearFiltering: 1
SLES-52384:
name: "Project Zero 2 - Crimson Butterfly"
region: "PAL-M5"
@ -15041,7 +15040,8 @@ SLES-52457:
name: "Shrek 2"
region: "PAL-SW"
gsHWFixes:
mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
trilinearFiltering: 1
SLES-52458:
name: "Disgaea - Hour of Darkness"
region: "PAL-E"
@ -24189,9 +24189,6 @@ SLKA-25196:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1
roundSprite: 2 # Fixes misaligned lighting.
mergeSprite: 1 # Fixes misaligned lighting.
cpuCLUTRender: 1 # Fixes janky coloured cars.
gpuTargetCLUT: 1 # Fixes janky coloured cars.
textureInsideRT: 1 # Fixes car textures.
SLKA-25198:
@ -25708,9 +25705,6 @@ SLPM-61092:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1
roundSprite: 2 # Fixes misaligned lighting.
mergeSprite: 1 # Fixes misaligned lighting.
cpuCLUTRender: 1 # Fixes janky coloured cars.
gpuTargetCLUT: 1 # Fixes janky coloured cars.
textureInsideRT: 1 # Fixes car textures.
SLPM-61117:
@ -30464,7 +30458,8 @@ SLPM-65697:
name: "Shrek 2"
region: "NTSC-J"
gsHWFixes:
mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
trilinearFiltering: 1
SLPM-65698:
name: "Love Songs - ADV Futaba Riho 14-sai Natsu"
region: "NTSC-J"
@ -30622,9 +30617,6 @@ SLPM-65741:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1
roundSprite: 2 # Fixes misaligned lighting.
mergeSprite: 1 # Fixes misaligned lighting.
cpuCLUTRender: 1 # Fixes janky coloured cars.
gpuTargetCLUT: 1 # Fixes janky coloured cars.
textureInsideRT: 1 # Fixes car textures.
SLPM-65742:
@ -44067,9 +44059,6 @@ SLUS-20587:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
autoFlush: 1
roundSprite: 2 # Fixes misaligned lighting.
mergeSprite: 1 # Fixes misaligned lighting.
cpuCLUTRender: 1 # Fixes janky coloured cars.
gpuTargetCLUT: 1 # Fixes janky coloured cars.
textureInsideRT: 1 # Fixes car textures.
SLUS-20588:
@ -44812,7 +44801,8 @@ SLUS-20745:
region: "NTSC-U"
compat: 5
gsHWFixes:
mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
trilinearFiltering: 1
SLUS-20746:
name: "Rogue Ops"
region: "NTSC-U"