mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Various fixes
Helps alleviate some issues in Shrek 2 and removes round sprite and merge sprite from Driv3r as they cause issues
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@ -11673,9 +11673,6 @@ SLES-50876:
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- BlitInternalFPSHack # Fixes internal FPS detection.
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gsHWFixes:
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autoFlush: 1
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roundSprite: 2 # Fixes misaligned lighting.
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mergeSprite: 1 # Fixes misaligned lighting.
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cpuCLUTRender: 1 # Fixes janky coloured cars.
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gpuTargetCLUT: 1 # Fixes janky coloured cars.
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textureInsideRT: 1 # Fixes car textures.
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SLES-50877:
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@ -14436,9 +14433,6 @@ SLES-52153:
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- BlitInternalFPSHack # Fixes internal FPS detection.
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gsHWFixes:
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autoFlush: 1
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roundSprite: 2 # Fixes misaligned lighting.
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mergeSprite: 1 # Fixes misaligned lighting.
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cpuCLUTRender: 1 # Fixes janky coloured cars.
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gpuTargetCLUT: 1 # Fixes janky coloured cars.
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textureInsideRT: 1 # Fixes car textures.
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SLES-52155:
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@ -14875,27 +14869,32 @@ SLES-52379:
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region: "PAL-E"
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compat: 5
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gsHWFixes:
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mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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trilinearFiltering: 1
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SLES-52380:
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name: "Shrek 2"
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region: "PAL-F"
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gsHWFixes:
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mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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trilinearFiltering: 1
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SLES-52381:
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name: "Shrek 2"
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region: "PAL-G"
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gsHWFixes:
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mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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trilinearFiltering: 1
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SLES-52382:
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name: "Shrek 2"
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region: "PAL-S"
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gsHWFixes:
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mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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trilinearFiltering: 1
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SLES-52383:
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name: "Shrek 2"
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region: "PAL-I"
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gsHWFixes:
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mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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trilinearFiltering: 1
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SLES-52384:
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name: "Project Zero 2 - Crimson Butterfly"
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region: "PAL-M5"
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@ -15041,7 +15040,8 @@ SLES-52457:
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name: "Shrek 2"
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region: "PAL-SW"
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gsHWFixes:
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mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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trilinearFiltering: 1
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SLES-52458:
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name: "Disgaea - Hour of Darkness"
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region: "PAL-E"
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@ -24189,9 +24189,6 @@ SLKA-25196:
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- BlitInternalFPSHack # Fixes internal FPS detection.
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gsHWFixes:
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autoFlush: 1
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roundSprite: 2 # Fixes misaligned lighting.
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mergeSprite: 1 # Fixes misaligned lighting.
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cpuCLUTRender: 1 # Fixes janky coloured cars.
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gpuTargetCLUT: 1 # Fixes janky coloured cars.
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textureInsideRT: 1 # Fixes car textures.
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SLKA-25198:
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@ -25708,9 +25705,6 @@ SLPM-61092:
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- BlitInternalFPSHack # Fixes internal FPS detection.
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gsHWFixes:
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autoFlush: 1
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roundSprite: 2 # Fixes misaligned lighting.
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mergeSprite: 1 # Fixes misaligned lighting.
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cpuCLUTRender: 1 # Fixes janky coloured cars.
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gpuTargetCLUT: 1 # Fixes janky coloured cars.
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textureInsideRT: 1 # Fixes car textures.
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SLPM-61117:
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@ -30464,7 +30458,8 @@ SLPM-65697:
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name: "Shrek 2"
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region: "NTSC-J"
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gsHWFixes:
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mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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trilinearFiltering: 1
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SLPM-65698:
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name: "Love Songs - ADV Futaba Riho 14-sai Natsu"
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region: "NTSC-J"
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@ -30622,9 +30617,6 @@ SLPM-65741:
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- BlitInternalFPSHack # Fixes internal FPS detection.
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gsHWFixes:
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autoFlush: 1
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roundSprite: 2 # Fixes misaligned lighting.
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mergeSprite: 1 # Fixes misaligned lighting.
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cpuCLUTRender: 1 # Fixes janky coloured cars.
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gpuTargetCLUT: 1 # Fixes janky coloured cars.
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textureInsideRT: 1 # Fixes car textures.
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SLPM-65742:
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@ -44067,9 +44059,6 @@ SLUS-20587:
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- BlitInternalFPSHack # Fixes internal FPS detection.
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gsHWFixes:
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autoFlush: 1
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roundSprite: 2 # Fixes misaligned lighting.
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mergeSprite: 1 # Fixes misaligned lighting.
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cpuCLUTRender: 1 # Fixes janky coloured cars.
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gpuTargetCLUT: 1 # Fixes janky coloured cars.
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textureInsideRT: 1 # Fixes car textures.
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SLUS-20588:
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@ -44812,7 +44801,8 @@ SLUS-20745:
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues.
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trilinearFiltering: 1
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SLUS-20746:
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name: "Rogue Ops"
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region: "NTSC-U"
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