Commit Graph

3836 Commits

Author SHA1 Message Date
gabest11 686b6da8e5 GSdx: finally, some use for hsubps (SSE3).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4504 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 06:45:35 +00:00
ramapcsx2 e72b095e4c Another bunch of installer fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4503 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 22:05:10 +00:00
shadowladyngemu e30f281894 GSdx: Got the Sly 2/3 hackfixes right.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4502 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 06:23:34 +00:00
gabest11 d7a6b484ce GSdx: small mipmapping optimization, half fps maybe, it wasn't done right on my first attempt.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4501 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 04:15:36 +00:00
ramapcsx2 cf9600fd9f SPU2-X:
Tweaks to async mixing, making the buffer stay closer to 50% filled and also making it more effective on sharp FPS drops.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4500 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 00:03:06 +00:00
ramapcsx2 b5138f64eb Minor fix for managed Vsync.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4499 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 22:16:48 +00:00
gabest11 47713eee81 GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4498 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 15:46:32 +00:00
shadowladyngemu 4b460160cc GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
GameDB: Updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
avihal@gmail.com 205c7c1782 First time wizard (both portable and install modes):
1. Create inis and bios folder before then can be accessed (e.g. configure plugins, open the bios folder via "open in explorer").
2. Small fix for the "open in explorer" error dialog if a folder doesn't exist (path text was sometimes cut off)
3. Default base directory (AppRoot() - used for plugins/themes/langs) is now the pcsx2.exe folder and not CWD (probably only affects developers, but still nicer).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4496 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 04:06:33 +00:00
gabest11 7f6eedf23d GSdx: I always forgot to comment this out
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4495 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:14:15 +00:00
gabest11 8ca01f4b77 GSdx: only minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4494 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:12:12 +00:00
gregory.hainaut@gmail.com c2266c3edc linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4492 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-26 12:28:12 +00:00
avihal@gmail.com 42fe45e66a Recent Iso list: 1. Iso that don't exist are grayed out at the menu. 2. in portable mode, Iso files are saved as relative if they're inside pcsx2 folder, or in parallel to it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4491 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-26 07:02:46 +00:00
gregory.hainaut@gmail.com 95e2ed9f21 linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4490 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 18:10:09 +00:00
avihal@gmail.com 981f67ee01 Portable mode: standard install can now be converted to portable.
Note: All files outside of pcsx2.exe folder (e.g. snapshots, memcards, bios, saved states, etc at "my documents" folder) are NOT copied automatically to the pcsx2 relative folders. So, if converting from standard install to portable and you want to keep those files, you have to copy them manually.

Bottom line: if portable mode is preferred/required, it's best to start in portable. This way no files are ever written outside of pcsx2.exe main folder (at least, that's how it should work).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4489 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 07:21:59 +00:00
sudonim1 22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
sudonim1 e198d5032e And another
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4487 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:55:19 +00:00
sudonim1 1445470340 Remove a compiled library which somehow got committed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4486 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:51:02 +00:00
avihal@gmail.com 7f9f6590b7 1. Portable mode: Fixed (for real!).
2. Game database: now always loads from pcsx2 folder (was using cwd)

details:
Portable mode: folders and file names at the ini now always saved relative in portable mode -> pcsx2 folder can be moved around, renamed, etc, and everything keeps running as normal.

Note: last elf/iso folder paths are kept absolute at the ini, and so are the last/recent iso file names. This is to allow moving pcsx2 folder around without needing to select them again. The case of putting the ISO files inside the pcsx2 folder and expecting it to work when moving the folder around is still not solved for now (but the iso can always be selected manually). Maybe will get fixed soon.

Reminder: to run in portable mode, create an empty file named "portable.ini" at the pcsx2.exe folder.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4485 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:47:21 +00:00
sudonim1 7d75a5a53b Missed some SPU2-X and all zzogl code in the last commit.
Fixed assumption that all paths received from pcsx2 end in the path separator.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4484 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 01:09:18 +00:00
sudonim1 e26693f5d4 Changed plugin API back to system locale for paths since only two plugins (lilypad and spu2-x) were specifically expecting UTF-8 and handling it correctly and breaking them is easier than fixing all the others for now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4483 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 00:45:43 +00:00
ramapcsx2 d4f95b004b i18n:
Fallbacks for all WX-listed German locales.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4482 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-24 10:19:22 +00:00
ramapcsx2 a48ff8a9ef Whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4481 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-24 04:38:28 +00:00
ramapcsx2 e5a564ed10 First round of installer fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4480 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-24 04:34:46 +00:00
ramapcsx2 d08a70252b Renamed "Enable Patches" into "Automatic Gamefixes" to make it very clear what the option does.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4478 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-23 21:27:37 +00:00
avihal@gmail.com c44e5752f6 1. presets: mVU flag hack moved from preset #3 to preset #2 (preset #3 now only changes ee cycle rate to 1 click).
2. Selecting ISO from the list when current source is plugin: menu now updates properly (previously: would stay at plugin).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4477 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-23 20:01:56 +00:00
ramapcsx2 6b70c34470 Changed the gamefixes panel text to include a note about being automatically applied by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4476 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-23 19:34:43 +00:00
ramapcsx2 6a008eeaaf Removed the mVU "MinMax" speedhack. It wasn't very useful and broke a few games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4475 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-23 19:19:45 +00:00
shadowladyngemu 5c7755fe43 GameDB: Updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4473 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-23 14:02:29 +00:00
gregory.hainaut@gmail.com 2395a67e66 i18n: Add new fallback for language
swedish fi -> swedish
portuguese -> brazilian portuguese


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4472 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-22 19:53:47 +00:00
ramapcsx2 3f6244894c Various console log changes. Made it a bit more colorful, too :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4470 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-22 01:38:13 +00:00
ramapcsx2 5b31bec3b6 Minor change:
Removed unused items from the menus (patches and some debug items). Those will be implemented later.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4469 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-22 00:24:51 +00:00
ramapcsx2 7271ab1bdf Adding avih to the list of coders and a special mention for Jake :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4468 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 23:25:02 +00:00
avihal@gmail.com ec19e9738e MCD manager: console print fix when creating a card without assigning it to a slot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4467 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 22:48:20 +00:00
ramapcsx2 b5aad0ea06 Committing changes to the MSVC 2010 build system as posted in issue #977.
Thanks for this nice patch, debian.micove :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 21:51:50 +00:00
gregory.hainaut@gmail.com 3e6376211c i18n:
* update the i18n pot script to also compile locale
* Upload some languages, then update everythings

Translator note: I plan to updload translation every 2/3 weeks. It does not worth it for very few string changes. Tell me if you prefer more frequent update


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4465 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 17:42:18 +00:00
avihal@gmail.com 530f40091e Save-state: Shift-F3 now loads the backup save (if exists)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4464 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 07:38:47 +00:00
avihal@gmail.com 15efbf2dd3 Patch by pseudonim: Disable the state load/save menus when no active VM.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4463 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 12:32:54 +00:00
avihal@gmail.com b72971408c Save-state: gracefully handle state load/save when the VM isn't at a valid state (was crashing on load state before running anything if a bios savestate existed)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4462 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 11:19:00 +00:00
avihal@gmail.com bebea985ce Save-state: 1. Added load from backup. 2. Removed save/load "Other..." (not connected to anything anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4461 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 08:01:16 +00:00
avihal@gmail.com eccbf165b9 MCD manager: enable the "create new card" button/context menu also when no item is selected and for the [-- Unused cards --] item.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4460 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 05:08:23 +00:00
gabest11 870a86c117 GSdx: BoF DQ fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4459 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 00:07:52 +00:00
avihal@gmail.com 2628a03cdd MCD manager: should be final.
1. Restored multitap 1/2 checkboxes to the main menu.
2. Console messages now appear only on apply and only for active cards.
3. Shorter confirmation message for "duplicate card".

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4458 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 20:55:55 +00:00
gabest11 de3333df6c GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 19:29:30 +00:00
arcum42 13e2213f95 Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4456 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 06:44:22 +00:00
gabest11 4f8bbb2c52 GSdx: please test mipmapping again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 03:54:22 +00:00
gabest11 b1eac6d058 GSdx: I've mixed up the bits of TEX1.MMIN, sfex looks nice again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4454 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 00:54:03 +00:00
avihal@gmail.com 441ded0788 MCD manager: remove port-status and related button/context-menu.
- Following rama's suggestion, and because cards can now be easily ejected/inserted, there's no more need for enabling/disabling the port. It also makes it easier to use (less configuration), and resembles the real PS2 counterpart more closely (a card can either be used or not used and that's it).
- For consistency, the MCD manager now automatically ejects cards which are "disabled" (Note: multitap cards can still be internally enabled when MT is disabled, but they not used because MT is disabled).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4453 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 17:34:08 +00:00
ramapcsx2 a698e2ff5d Forced MTGS to obey the max queued frames limit even when the frame limiter is disabled.
Fixes games becoming unresponsive to input commands in software rendering.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4452 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 16:52:56 +00:00
ramapcsx2 a0396f9654 GSdx:
- Toggling mipmapping prints a message to console now. Easier to test this way :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4451 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 14:38:05 +00:00