Commit Graph

8019 Commits

Author SHA1 Message Date
Jonathan Li 85489d05e0 lilypad:windows: Set Unicode in project file instead
Also move the DirectInput define.
2016-02-25 23:36:11 +00:00
Jonathan Li 6fa7a8989c lilypad:windows: LoadLibrary is not required for Raw Input
It's been available since XP and it's not special like XInput (where we
might have SCP in the middle) so let's have the linker resolve the
functions at link time.
2016-02-25 23:36:11 +00:00
Jonathan Li fd8c762772 lilypad: Fix gcc strict-aliasing warning
The fixme I added was likely wrong. Not sure what I was thinking.
2016-02-25 23:36:11 +00:00
Jonathan Li 1103f9046a Merge pull request #1201 from PCSX2-Alpha/minor_changes
PCSX2-WX: Minor changes to core panels/dialog
2016-02-24 19:59:40 +00:00
Akash b07b06a9fb GSDX-Texture Cache: Rework scaling function
The following patch uses the height value of the display rectangle rather than make an estimation of the Frame buffer height when the game uses a non-referenceable height (or) width.
2016-02-24 09:14:01 +05:30
Gregory Hainaut cb776d2f50 gsdx:atomic: better match the old if(!_interlockedbittestandset(&m_mapped, 0)) behavior
Thanks @turtleli
2016-02-23 18:43:44 +01:00
Akash e1febf7ec1 EE/VU Panel: Remove unnecessary code
Removed some unneeded explicit calls of the enable function and also corrected the placement of braces on a function. ( do note that only the specific function at the file used a different placement of the braces)

Also fix the grayout behavior of SuperVU recompiler option when DISABLE_SVU is defined. (thanks to turtleli)
2016-02-23 17:51:20 +05:30
Akash 35f599833c EE-Panel: gray out EE Cache when recompiler is set 2016-02-23 17:51:12 +05:30
Gregory Hainaut c0e58e48ae Merge pull request #467 from PCSX2/atomic
Replace volatile with real atomic
2016-02-22 21:20:03 +01:00
Gregory Hainaut f9b4ff17a5 gsdx: drop interlocked* function on linux 2016-02-22 19:12:50 +01:00
Gregory Hainaut a601991f91 gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
Gregory Hainaut f904cd6c4a gsdx: add atomic for SW Renderer
V2: fix assertion
2016-02-22 19:12:37 +01:00
NZJenkins 729218ec4b debugger: Fix opcode lookup crash 2016-02-21 22:39:29 +00:00
Gregory Hainaut 9bbb0fe1f6 gsdx: add atomic for texture upload
V2: fix init of atomic flag object
2016-02-21 18:17:53 +01:00
Gregory Hainaut 1db5e0c0bf cmake: create a prof build type
It is the same as a release build but with the debug symbol and the
frame pointer.
2016-02-21 16:24:47 +01:00
Gregory Hainaut a66c911fed cmake: factorize debug/dev define 2016-02-21 16:17:10 +01:00
Gregory Hainaut 8987ca61a1 cmake: Og for debug build + extra debug information (ggdb3)
GSdx is utterly slow on debug build. -Og enable a couple of debugger-friendly optimization.
2016-02-21 16:05:00 +01:00
Akash ef9b8b792f About Box: Fix a very minor typo 2016-02-21 17:45:23 +05:30
Gregory Hainaut 1e018d8a8a i10n: refresh POT
Add the new VU gamefix string
2016-02-21 11:55:20 +01:00
Gregory Hainaut 9ba470fc63 gsdx-ogl: properly handle t_float in GS
f8c442cf76 misses the swap of t_float in GS

Fix regression in Okami

Bonus: factorize VS_WILDHACK in the VS
2016-02-21 11:48:30 +01:00
Gregory Hainaut d53ed5bbee i10n: update pre-build mo 2016-02-21 11:37:15 +01:00
ramapcsx2 eee10a10d8 Merge pull request #1192 from battletoast/master
Update german translation
2016-02-20 15:49:54 +01:00
Gregory Hainaut bef8447447 Merge pull request #1186 from PCSX2/gsdx-unoptimize-vs
gsdx-ogl: make VS more generic
2016-02-20 10:39:19 +01:00
Gregory Hainaut 6002719c8c Merge pull request #1185 from PCSX2/tekken5-fast-depth
gsdx: no depth lookup optimization
2016-02-20 10:24:21 +01:00
Gregory Hainaut f569606475 Merge pull request #1184 from PCSX2/invert-unsafe-fbmask-option
gsdx-ogl: invert behavior of unsafe user hack
2016-02-20 10:09:39 +01:00
Gregory Hainaut e3867ffa41 Merge pull request #1193 from piorrro33/master
French localization update, 2nd try
2016-02-19 16:28:33 +01:00
Pierre GRASSER 5b5655c989 French translation update (100% complete)
Pretty big translation update. It is now 100% complete, but I'll go on using it to see if I forgot some things.

Pretty big translation update. It is now 100% complete, but I'll go on using it to see if I forgot some things.

Localization update #2

3rd edit (and the last, hopefully)

4th edit

5th edit (the last, for sure)

Fixed a string that was too long and didn't fit

 This is a combination of 2 commits.
2016-02-19 13:10:14 +01:00
battletoast fe45975f43 Update pcsx2_Iconized.po 2016-02-18 21:21:41 +01:00
Gregory Hainaut 1853d0d16d gsdx: no depth lookup optimization
Don't lookup a depth buffer if depth test is always pass without write

Boost performance on Tekken5 when depth emulation is enabled in openGL
(Tekken5 sets same address for both the RT and the depth but depth is disabled)

v2:
Keep ds if DATE is enabled (some implementation uses a stencil buffer)
Be more aggressive to avoid an useless depth lookup
2016-02-18 20:35:50 +01:00
Gregory Hainaut 8637516565 linux: fix the \n handling 2016-02-18 19:02:16 +01:00
Gregory Hainaut f8c442cf76 gsdx-ogl: make VS more generic
Texture coordinate could be dummy/float/int integral/int normalized.

Old behavior:
* VS was in charge to select the texture coordinate
* int integral format wasn't supported

New behavior:
* Always compute all formats
* FS will be in charge to select the good format

Impact:
* VS will be slightly slower but it reduces shaders permutation from
   little to 0 (won't be bad for CPU)
* FS speed isn't impacted as 2 separate code paths were already required
  to support both format
* Rasterizer will be 33% slower but unlikely to be the limited factor of
  the GPU
* In future we could directly use the integral format in the FS.

V2: remove useless PSin_t
2016-02-18 19:02:05 +01:00
Gregory Hainaut 0dadc124d3 gsdx-ogl: invert behavior of unsafe user hack
It would be on by default. Unsafe & fast path.

The hack is a security if someone encounters any issue

v2: update Windows gui file
v3: fix typo in tooltip and linux gui
2016-02-18 18:48:13 +01:00
Gregory Hainaut 1e549b0ab4 Merge pull request #1190 from piorrro33/patch-2
Typo correction #2
2016-02-18 14:36:40 +01:00
Pierre "Piorrro" GRASSER 30d1c0e0b5 Typo correction #2
I forgot to edit the other strings, last time.
2016-02-18 13:49:56 +01:00
refractionpcsx2 44e6445180 Merge pull request #1183 from netoale/patch-1
GSDX: Add The Simpsons Game (F) CRC to GSCrc.cpp
2016-02-17 11:12:14 +00:00
netoale b910e20413 Update GSCrc.cpp
added french version of Simpsons The Game 0x5C1EBF61
2016-02-15 21:56:53 +01:00
refractionpcsx2 909584d473 GSDX: Disable Nvidia hack when in native res 2016-02-15 20:27:51 +00:00
Jonathan Li aff75131e4 gui: Fix console log source menu item behaviour
Fixes an issue where the Enable all/Disable all/Restore Default menu
items in the Console Log Sources menu do not immediately enable/disable
CDVD log output.
2016-02-15 20:05:17 +00:00
Jonathan Li 999166fa58 lilypad: Fix some gcc and clang warnings
Fixes writable-strings, missing-braces, and undefined-inline warnings.
2016-02-14 22:25:17 +00:00
Jonathan Li 2b558a9606 lilypad: Make command/response debug output portable
It also makes the log viewable in Windows Notepad.

Also fix an off-by-one and fix the missing C++ exception settings.
2016-02-14 22:25:17 +00:00
kust2708 823a37aed7 OnePad : New GUI based on gwWidget
Buttons done, configuration initialization done.
Still need to add Gamepad and Joysticks configuration frames.
Require png file for the moment (the embedded picture will be fixed after).

New Onepad GUI based on wxWidget (Main frame almost finish)
Background picture is now embedded
Button binding works
Loading and saving works
Need to add feedback and gamepad, joysticks configuration frame

Modification of the onepad CMakeList.txt
Automatic generation of images headers using perl script

Modification of the test feedback function
2016-02-14 17:26:31 +01:00
kust2708 5b287deca2 Onepad : Add GUI images 2016-02-14 17:25:28 +01:00
Jonathan Li 2b61edb80d lilypad:windows: Remove NO_CRT configurations
It's Windows-only and isn't actually used.
2016-02-14 13:24:59 +00:00
Gregory Hainaut 4061539e1b Merge pull request #1181 from piorrro33/master
Typo correction
2016-02-14 13:36:54 +01:00
Jonathan Li 1718d07f94 Merge pull request #1174 from NZJenkins/stepOut-Fix
StepOut breakpoint fix
2016-02-14 11:39:39 +00:00
Pierre "Piorrro" GRASSER d7b40433db Typo correction 2016-02-14 09:30:49 +01:00
BoopFtang fd4997ab94 StepOut breakpoint fix
Fixes #1164
SetSkipFirst wasn't called
2016-02-14 19:22:43 +13:00
Gregory Hainaut 8ae7f60b04 Merge pull request #1175 from PCSX2-Alpha/GSDX_stuffs
GSDX: Vertical frequency corrections and extra stuffs
2016-02-13 18:15:49 +01:00
Gregory Hainaut 85cf009f80 Merge pull request #1176 from Asmodean-/master
GSdx: Update Post-Processing
2016-02-13 18:13:48 +01:00
Gregory Hainaut dc347e4854 Merge pull request #1178 from PCSX2/opengl-release-mode
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 18:13:05 +01:00