The non-stdint fallback was not even working which shows that it was never used. No supported platform would not have stdint anyway.
Remove unused code and do not restrict types to Linux and MSVC. Was there a reason for this?
* Manually cast WxGetTranslation
* Accept string as format parameter of pxWindowTextWriter
* Manually convert wxString to wide string
Note: Wx setup.h is not the same between Debian and Arch. Unfortunately it
generated various compilations errors on wx code.
Close issue #172
This won't fix the billions of errors that will happen at runtime of using the x86 emitter, but chooses to make some better coding practice choices
that enables it to compile on x86_64.
in the xIndirectVoid class, instead of using s32 for the offset, use sptr which will be 32bit or 64bit depending on architecture.
This also fixes a few alignment issues in xAddressVoid's constructors.
In EmitSibMagic we are casting a void* to s32, which won't work on x86_64, so first do a cast from sptr to s32.
Won't work on x86_64, but gets us compiling.
Fixed clang build.
Note from Gregory:
C++ requests that at least 1 parameters is a class, an enumeration, or a
reference to those objects. Probably to avoid to screw basic type operation.
For example: *p += 4;
The realy buggy code was this one because T could be an int!
template T
f(*ptr, T)
To avoid any issue in the future the Team decide to drop all overload that use pointers.
This doesn't update the file to the latest version from mingw32 since this is already a custom header stripped from mingw32.
This also fixes the functions for x86_64(verified that it still works for both architectures) and also updates the version inside of GSdx.
Also removes a comment in the GSdx header saying that these functions are broken since they no longer are.
* Use c++11 static assert
* Properly cast to parameter template to u32 (help clang)
* Remove lots of useless ASM. Memset it only used with a size of 4096.
* check pthread_mutex_init status
The class already supports hashing 64bit values, just break it out to support it in this particular case.
From the 64bit version of the hash, this hash favours values that aren't on the extreme end.
Consdering that hashing is only really used by the class itself it isn't too big of an issue.
1/ initReadFifo will be first called on the GS thread
(openGL can only be done on the GS thread)
2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
because of memory is virtual
Fix "recent" regression (crash) on Kingdom heart and others game too.
v2: add a len check on GSState::InitReadFIFO
* Fix some issue with the new debugger on linux
* Enable the previous tlb miss fix on the interpreter
* disable the building of po by default. It pollute too much my env.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5914 96395faa-99c1-11dd-bbfe-3dabce05a288
* use c++11 for pcsx2
* rename __rdtsc so I won't conflict with gnu version
* add a bunch of .data() method to get string data
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5913 96395faa-99c1-11dd-bbfe-3dabce05a288