RedDevilus
29964c3f26
Qt: Fix interlacing
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I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
RedDevilus
ec787d090d
Qt: Add Gzipped
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WX supported this, I don't see why not add to Qt. Though no idea why anyone wants to use it above CSO or CHD if you look at filesize.
2022-04-08 08:24:54 +01:00
Connor McLaughlin
821e15f1ee
Qt: Add QtHost::RunOnUIThread()
2022-04-06 15:22:39 +01:00
Connor McLaughlin
0efe03e726
Qt: Implement Host::RunOnCPUThread()
2022-04-06 15:22:39 +01:00
TheLastRar
44081671ac
Config: Fix saving/loading EnableGameFixes in Core
2022-04-05 11:12:14 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
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Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
Connor McLaughlin
d01ee3163d
Qt: Add performance metrics to status bar
2022-04-03 23:59:05 +01:00
RedDevilus
338eb42b04
Qt: Reduce max SPU - Change Speed Preset
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Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
2022-03-28 10:44:04 +01:00
Connor McLaughlin
5e336138d0
Qt: Add shadeboost settings
2022-03-28 09:24:51 +02:00
TheLastRar
352faeddb2
DEV9: Add Socket api mode
2022-03-27 16:16:19 +01:00
TheLastRar
e20a357340
DEV9: Allow user DHCP settings to be overridden
2022-03-27 16:16:19 +01:00
Connor McLaughlin
2ab6ca06ed
Qt: Fix compile issues on Linux
2022-03-26 14:11:33 +00:00
Connor McLaughlin
9ac5041b43
Qt: Fix double entries in audio output modules
2022-03-26 14:11:33 +00:00
Connor McLaughlin
9262422d01
Qt: Add missing null terminator in audio settings
2022-03-26 07:56:52 +00:00
TheLastRar
48f7e6c63f
DEV9: Add Qt UI
2022-03-25 13:50:25 +00:00
Connor McLaughlin
d09b49e17c
Qt: Hook up automatic mapping
2022-03-25 12:51:31 +00:00
Connor McLaughlin
551d013b63
Qt: Add shutdown hotkey
2022-03-25 12:51:18 +00:00
TheLastRar
74ed14496b
Qt: GS Settings Fixes
2022-03-25 10:26:23 +00:00
Connor McLaughlin
1fa6fb0a8c
Qt: Add memory card settings
2022-03-25 10:26:09 +00:00
Connor McLaughlin
3dc6ae115f
Qt: Implement (partial) audio settings
2022-03-25 10:26:09 +00:00
Connor McLaughlin
b9edabc236
Qt: Fix incorrect setting binding for display linear
2022-03-22 13:38:26 +00:00
Connor McLaughlin
180d9ae9c9
Qt: Correct EE/IOP console defaults
2022-03-22 13:38:26 +00:00
Connor McLaughlin
80cc2f0cb7
Qt: Log machine caps on startup
2022-03-22 13:38:26 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
TheLastRar
5949c772d1
Qt: Fix bugs relating to per-game settings
2022-03-20 04:13:45 +00:00
Connor McLaughlin
44728be719
Misc: Fix incorrect printf of std::string_view
2022-03-20 04:00:13 +00:00
RedDevilus
c496e80eac
PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
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Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
RedDevilus
73c6353351
Qt: Partial Invalidation
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Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
BuildTools
c2316ca5bc
GUI: Rename Fast Texture Invalidation
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Renames Fast Texture Invalidation to Disable Partial Invalidation.
Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
Connor McLaughlin
8e08cd772b
PerformanceMetrics: Add GPU time
2022-03-17 09:10:12 +00:00
lightningterror
939d98d660
Qt: Allow skipdraw up to 10k max.
2022-03-17 02:44:14 +01:00
lightningterror
a546f61ea8
Qt: Fix Round sprite hack not applying.
2022-03-14 23:43:25 +01:00
Connor McLaughlin
6a15d46461
Qt: Improve boot filename autodetection
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4331ae1925
VMManager: Support playing back GS dumps
2022-03-14 15:26:19 +00:00
Connor McLaughlin
6c33b73cdd
GS: Make TC offset changable without recreating
2022-03-12 20:48:51 +00:00
Connor McLaughlin
96269db93e
GameDatabase: Add ability to override GS fixes
2022-03-12 20:48:51 +00:00
Connor McLaughlin
237b9754c6
Qt: Log graphics driver info on startup
2022-03-08 10:39:50 +01:00
Connor McLaughlin
f4acff1321
Qt: Fix incorrect dropdown value in game properties
2022-03-07 14:14:49 +01:00
Connor McLaughlin
a8ee746c39
Qt: Fix live changing game settings not applying
2022-03-07 14:14:49 +01:00
Connor McLaughlin
2f028c5f40
Qt: Implement CTRL+C and confirm shutdown
2022-03-04 17:41:28 +00:00
Connor McLaughlin
56c8843406
Qt: Add log options to debug menu
2022-03-04 17:41:28 +00:00
Connor McLaughlin
37c4c596b5
Qt: Fix a few warnings on Linux
2022-03-04 17:41:28 +00:00
Connor McLaughlin
7b0bde4f1f
Qt: Move section/key in setting binder
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It's passed in by value, so elide the copy.
2022-03-04 17:41:28 +00:00
Connor McLaughlin
5c5c7d64a8
Qt: Remove version check macros
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Not needed anymore since we require Qt6 on all platforms.
2022-03-04 17:41:28 +00:00
refractionpcsx2
2c33bf8c6f
GUI/Qt: Update VU Sync option in Qt interface
2022-02-28 19:29:53 +00:00
Connor McLaughlin
5a25cc171d
GS: Add texture dumping and replacement system
2022-02-24 10:18:49 +00:00
RedDevilus
9b0dc287c1
PCSX2-GUI: Rename Interlacing to Deinterlacing
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So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.
I didn't change the code just the visual presentation to the users.
Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00