mirror of https://github.com/PCSX2/pcsx2.git
Qt: Log machine caps on startup
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1927896442
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@ -236,7 +236,7 @@ void EmuThread::run()
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m_event_loop = new QEventLoop();
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m_started_semaphore.release();
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if (!VMManager::InitializeMemory())
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if (!VMManager::Internal::InitializeMemory())
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pxFailRel("Failed to allocate memory map");
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// we need input sources ready for binding
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@ -258,7 +258,7 @@ void EmuThread::run()
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stopBackgroundControllerPollTimer();
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destroyBackgroundControllerPollTimer();
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InputManager::CloseSources();
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VMManager::ReleaseMemory();
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VMManager::Internal::ReleaseMemory();
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PerformanceMetrics::SetCPUThreadTimer(Common::ThreadCPUTimer());
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moveToThread(m_ui_thread);
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deleteLater();
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@ -82,6 +82,9 @@ bool QtHost::Initialize()
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return false;
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}
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if (!VMManager::Internal::InitializeGlobals())
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return false;
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HookSignals();
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return true;
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}
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@ -173,16 +173,20 @@ std::string VMManager::GetGameName()
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return s_game_name;
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}
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bool VMManager::InitializeMemory()
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bool VMManager::Internal::InitializeGlobals()
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{
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pxAssert(!s_vm_memory && !s_cpu_provider_pack);
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#ifdef _M_X86
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x86caps.Identify();
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x86caps.CountCores();
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x86caps.SIMD_EstablishMXCSRmask();
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x86caps.CalculateMHz();
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#endif
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SysLogMachineCaps();
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return true;
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}
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bool VMManager::Internal::InitializeMemory()
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{
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pxAssert(!s_vm_memory && !s_cpu_provider_pack);
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s_vm_memory = std::make_unique<SysMainMemory>();
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s_cpu_provider_pack = std::make_unique<SysCpuProviderPack>();
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@ -191,7 +195,7 @@ bool VMManager::InitializeMemory()
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return true;
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}
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void VMManager::ReleaseMemory()
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void VMManager::Internal::ReleaseMemory()
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{
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std::vector<u8>().swap(s_widescreen_cheats_data);
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s_widescreen_cheats_loaded = false;
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@ -72,12 +72,6 @@ namespace VMManager
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/// Returns the name of the disc/executable currently running.
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std::string GetGameName();
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/// Reserves memory for the virtual machines.
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bool InitializeMemory();
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/// Completely releases all memory for the virtual machine.
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void ReleaseMemory();
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/// Initializes all system components.
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bool Initialize(const VMBootParameters& boot_params);
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@ -149,6 +143,15 @@ namespace VMManager
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/// Internal callbacks, implemented in the emu core.
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namespace Internal
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{
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/// Performs early global initialization.
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bool InitializeGlobals();
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/// Reserves memory for the virtual machines.
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bool InitializeMemory();
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/// Completely releases all memory for the virtual machine.
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void ReleaseMemory();
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const std::string& GetElfOverride();
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bool IsExecutionInterrupted();
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void GameStartingOnCPUThread();
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