Berylskid
|
575d487c65
|
GameDB: Fix Armored Core water and game names (#8702)
|
2023-04-19 19:14:37 +01:00 |
Stenzek
|
2b9289f402
|
GS/HW: Fix missing init of non-CLUT replacement textures
|
2023-04-19 13:38:20 +01:00 |
Mrlinkwii
|
9273683d3c
|
GameDB: fixes for Dark cloud
|
2023-04-17 21:06:48 +01:00 |
PCSX2 Bot
|
88f8465e7e
|
PAD: Update to latest controller database.
|
2023-04-17 20:02:50 +02:00 |
refractionpcsx2
|
f26031cada
|
Vif: Fix up Instant DMA behaviour
|
2023-04-16 21:15:26 +01:00 |
JordanTheToaster
|
3352d71515
|
GameDB: Various fixes
Fixes for a potential slowdown in Super Robot Taisen and replace disabling Instant VU with InstantDMA in MGS 3 Subsistence.
|
2023-04-16 21:10:31 +02:00 |
Connor McLaughlin
|
999f9532ee
|
GS: Warning fix
|
2023-04-16 06:43:22 +01:00 |
Stenzek
|
d1f62ca9bf
|
GS: Remove GSVertexList
It doesn't appear to be used anywhere.
|
2023-04-16 06:35:05 +01:00 |
Stenzek
|
ef9f0cf635
|
GS: Replace magic alignment number with constant
And ensure it gets used in None preloading.
|
2023-04-16 06:35:05 +01:00 |
Stenzek
|
d745564451
|
GS/HW: Adjust Black/Burnout sky CRC hack
Apparently some stages use a sky height of 128 instead of 256?
|
2023-04-15 22:01:38 +01:00 |
Stenzek
|
d37ac992fc
|
GS/HW: Use bitfield extract for VS expand (GL/VK)
|
2023-04-15 20:10:25 +01:00 |
Stenzek
|
e7fc3de90c
|
GS/HW: Ensure region texture mipmaps don't go out of bounds
|
2023-04-15 20:10:15 +01:00 |
Stenzek
|
bde81380c3
|
GS/SW: Stop C rasterizer crashing with AA1
|
2023-04-15 20:10:03 +01:00 |
Stenzek
|
839b482cb5
|
GS: Use 16-bit indices instead of 32-bit
Save some bandwidth.
|
2023-04-15 20:10:03 +01:00 |
Stenzek
|
72f70d4789
|
GS/Vulkan: Clear textures/RTs at end of frame
Prevents us from updating potentially changed-state descriptors.
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
d646bbf5c1
|
GS/Vulkan: Prioritize VK_EXT_rasterization_order_attachment_access
.. over the ARM version. But continue to support both.
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
e68aaf6540
|
GS/Vulkan: Saturate ImGui scissor to zero
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
20ab5ed0fa
|
GS/Vulkan: Don't assume opaque composite alpha is supported
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
8590e390a2
|
GS/Vulkan: Don't enable geometryShader
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
ab1d558420
|
GS/Vulkan: Make provoking vertex consistent across pipelines
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
53c9021455
|
GS/HW: Don't attempt to colour copy into depth target
|
2023-04-15 20:09:26 +01:00 |
Stenzek
|
8bd00e2433
|
GS: Remove unused scissor variables
|
2023-04-15 18:01:52 +01:00 |
Stenzek
|
c045feae50
|
GS/HW: Skip draws on reset until scissor is set
|
2023-04-15 18:01:52 +01:00 |
Stenzek
|
7531080e51
|
GS/HW: Only force shader sampling for non-32bit targets
Not sources.
|
2023-04-15 17:37:34 +01:00 |
TellowKrinkle
|
bf57ab3e39
|
GS:OGL: Support vs expand on older GL with SSBO extension
|
2023-04-15 04:29:10 +01:00 |
JordanTheToaster
|
dfcb96a4b6
|
GameDB: Various fixes
Fixes for bloom alignment in Dogz and Catz and broken sun in Ace Combat 4.
|
2023-04-14 23:01:26 +01:00 |
refractionpcsx2
|
5c4fad6725
|
GameDB: Remove no longer needed Spyro patches
|
2023-04-14 18:17:44 +01:00 |
refractionpcsx2
|
988b1ad03b
|
SPU2: Don't make end IRQ positions inclusive
|
2023-04-14 18:17:44 +01:00 |
refractionpcsx2
|
79705a2514
|
SPU2: Increase maximum ADSR rate from 0x3FFF to 0x4000
|
2023-04-14 18:17:44 +01:00 |
JordanTheToaster
|
0919b15183
|
GameDB: Various fixes
Fixes for Dogz and Catz vertical lines and black squares and a workaround for FMVs causing screen shaking in NFS U2.
|
2023-04-14 13:13:35 +01:00 |
kenshen112
|
8162c87884
|
GameIndex: Added Boss Hang Fix to more regions.
Added Kirie hang fix to Fatal Frame Korea and Asia.
|
2023-04-14 09:23:35 +01:00 |
Stuart Kenny
|
09394ee4b7
|
Qt: Hide SDL Raw option on non win32 builds
|
2023-04-13 12:14:15 +01:00 |
Stenzek
|
7f7dd60587
|
GS/HW: VS expand instead of GS for DX/GL/Vulkan
|
2023-04-13 11:12:11 +01:00 |
Stenzek
|
6877abb2ec
|
GS/HW: Remove FFXII CRC hack
No longer needed, and it causes issues with splitting point draws.
|
2023-04-13 11:12:11 +01:00 |
Stenzek
|
ce5dd88790
|
GS/OGL: Fix GL error on shutdown
|
2023-04-13 11:12:11 +01:00 |
Stenzek
|
5bc9d625e7
|
GL/StreamBuffer: Align CPU side fallback buffers
|
2023-04-13 11:12:11 +01:00 |
Connor McLaughlin
|
1d7a69ad40
|
AppImage: Include libxcb-cursor
|
2023-04-13 10:51:09 +01:00 |
JordanTheToaster
|
f7d87076a3
|
Qt: Adjust MTVU core count text
The wording here was causing confusion and unneeded arguments over what it actually means.
|
2023-04-13 09:39:02 +01:00 |
JordanTheToaster
|
9d20b4d6a6
|
GameDB: Soulcalibur 2&3 blending recommendations
Fixes menu transparency when using high blending.
|
2023-04-13 09:39:02 +01:00 |
TellowKrinkle
|
128cf9b57d
|
3rdparty:macOS: Update to Qt 6.4.3
Gives us 5 more months to decide whether we want to use 6.2 LTS or drop macOS 10.14 and macOS 10.15 support
|
2023-04-13 08:27:49 +01:00 |
TellowKrinkle
|
e5b7adb228
|
3rdparty:linux: Update to Qt 6.5.0
|
2023-04-13 08:27:49 +01:00 |
TellowKrinkle
|
bd5ae66fbe
|
3rdparty: Update SDL to 2.26.5
|
2023-04-13 08:27:49 +01:00 |
Romain Tisserand
|
a3af4155f8
|
3rdparty: Bump libchdr to support raw DVD ISO as CHD
|
2023-04-12 09:37:46 +01:00 |
refractionpcsx2
|
1ec83dc790
|
SPU2: Fix savestate loading setting incorrect variable
|
2023-04-11 18:45:27 +01:00 |
Stenzek
|
f26cc38b80
|
SPU2: Store DMA pointers as offsets in save state
[SAVEVERSION+] Sadly need to bump save state, don't want to have a mess
of different version handling here.
|
2023-04-11 15:30:54 +01:00 |
lightningterror
|
d9f537e9dc
|
GS-hw: Fix Wsign-compare warning.
|
2023-04-11 01:06:15 +02:00 |
PCSX2 Bot
|
94c75df0d0
|
PAD: Update to latest controller database.
|
2023-04-10 20:35:28 +02:00 |
Stenzek
|
423a8884e8
|
GS/Vulkan: Don't try to render out of bounds in Interlace()
|
2023-04-10 16:51:01 +01:00 |
Stenzek
|
1f26502c64
|
GS/HW: Always convert float depth to integer on readback
Even if it's been reinterpreted as a colour format.
|
2023-04-10 16:51:01 +01:00 |
dependabot[bot]
|
f61f7bb711
|
Bump peter-evans/create-pull-request from 4 to 5
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 4 to 5.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases)
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v4...v5)
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
|
2023-04-10 16:13:04 +02:00 |