Commit Graph

9606 Commits

Author SHA1 Message Date
Gregory Hainaut 2b00447a43 glsl: optimize the number of active constant buffer
Increase the performance on the free driver (Nouveau)

Currently the driver validates all UBO when only 1 is updated. It
is clearly a bad idea to put all UBO in a single common headers.
2016-06-05 16:45:11 +02:00
Jonathan Li e6bf77d148 Merge pull request #1253 from turtleli/spu2x-xaudio
spu2-x:windows:Use XAudio2.8+ for Windows 8 and later
2016-06-05 00:28:26 +01:00
Jonathan Li c7940856ce windows: Remove unneeded library dependencies
Some are unnecessary since they're already taken care of by project
references, while others are duplicates or unused.
2016-06-04 22:55:48 +01:00
Jonathan Li 8dd16b1fdb zerospu2: Remove unneeded preprocessor macros and properties 2016-06-04 21:35:55 +01:00
Jonathan Li 471722482e gsdx-legacy: Remove baseclasses
Use the baseclasses project in unfree instead.
2016-06-04 21:22:24 +01:00
Akash f9b56bc354 EE-SYSCALL: Move messages back to dev/verbose level
Not needed anymore as we get another message from Counters for each
change in video mode. (refer previous commit)
2016-06-04 22:10:36 +05:30
Akash 1a41053c76 PCSX2-Counters: Improved video mode detection
* The detected values using the SMODE registers were for the video modes and not the region of the game, changed the variable naming to video modes to prevent any confusions.
* Fix a bug where 1080I was reported as progressive
* Convert GS_VideMode into an enum class
* Move VideoMode init code from _gsSMODEwrite to SYSCALL
* PCSX2 will now correctly report whether the video mode is NTSC/PAL/VESA/480p/576p/720p/1080i/1080p
2016-06-04 22:10:27 +05:30
refractionpcsx2 3b2b6a20aa eeCache: Flush cache entries on DXLTG
-SYNC.L should be called before this command forcing the cache to writeback to memory, but that would be slow to do every time, so we will do it on this command.
2016-06-04 12:57:14 +01:00
Gregory Hainaut 4768f912b8 gsdx linux: add vsync support for free driver 2016-06-04 13:17:59 +02:00
prafullpcsx2 8418d54ac7 Minor EE Cache changes
This seems to help games that require EE Cache. Please test Ice Age 2 and Evolution Snowboarding.
2016-06-03 12:00:55 +05:30
Gregory Hainaut 2b2412ca20 gsdx hw: disable OI_GsMemClear when framebuffer writes are masked. 2016-06-01 22:34:14 +02:00
Gregory Hainaut 7202cac7d0 gsdx ogl: remove the dual source blending workaround 2016-06-01 21:00:29 +02:00
Gregory Hainaut 08a8bfa76c gsdx ogl: plug new program compilation for bad driver 2016-06-01 21:00:29 +02:00
Gregory Hainaut 17988fc7de gsdx ogl: add code to compile a single shader 2016-06-01 21:00:29 +02:00
Gregory Hainaut 405f312fe8 gsdx ogl: format GSShader code
Move the Geometry Shader to the call of the function
2016-06-01 21:00:29 +02:00
Jonathan Li 5672d2b39e ci: Remove clang from Travis CI builds
llvm's apt repo is currently switched off so the builds are erroring
out.

[skip ci]
2016-06-01 18:05:00 +01:00
Gregory Hainaut 538bb418ce gsdx ogl: revert the removal of single shader compilation function pointer
(It doesn't mean I will drop SSO but that I will do some tests one day)
2016-06-01 09:29:56 +02:00
Gregory Hainaut 5d49a6b685 gsdx ogl: replace 4 VS shader variation by an AND mask
Perf will be roughly the same. However there is a single VS for all
the HW emulation.
2016-06-01 09:29:56 +02:00
Gregory Hainaut 959abe64f8 gsdx ogl: implement wildhack on the CPU
Speed impact is likely small and the plan is only to keep a single Vertex Shader
2016-06-01 09:29:56 +02:00
Gregory Hainaut 3d192b7f8d gsdx ogl: separate channel code into a separate function 2016-06-01 09:29:56 +02:00
pal1000 c6e1753803 gitignore: Add Visual Studio 2015 databases (#1380)
[skip ci]
2016-05-31 19:14:42 +01:00
Gregory Hainaut 6d2196125d gsdx: fix TVshader case option 2016-05-31 19:35:35 +02:00
Gregory Hainaut 564bf8a089 gsdx ogl: terminator 3 supports sampling from the depth 2016-05-30 19:39:52 +02:00
Gregory Hainaut 43a1c48f75 gsdx option: add missing default and fix case 2016-05-30 18:23:22 +02:00
Jonathan Li c2b31c0987 Merge pull request #1377 from NZJenkins/master
GetBreakPointCondition handle temp breakpoints
2016-05-30 15:12:36 +01:00
NZJenkins 6bc02cbb45 GetBreakPointCondition handle temp breakpoints
Fixes #1374
temp bp were not previously handled
2016-05-30 16:16:32 +12:00
Gregory Hainaut 9c8b5e37a4 gsdx ogl: blacklist AMD 2015 drivers 2016-05-29 18:21:12 +02:00
Gregory Hainaut 12512f767b gsdx linux gui: disable the hack panel when user hacks are disabled
Move the user hack option to the main panel (Box with a single option doesn't look nice)

Hopefully it will be less confusing for linux users.
2016-05-29 18:09:22 +02:00
Gregory Hainaut 38a511e3e1 gsdx linux: some capture options are cross platform 2016-05-29 17:38:40 +02:00
Jonathan Li e7745d13f4 spu2-x:windows: Add XAudio2 2.8 backend
On Windows Vista and 7, the XAudio2 2.7 backend will still be used.
Windows 8, 8.1 and 10 users will use XAudio2 2.8/2.9 (depending on OS).
2016-05-29 14:50:12 +01:00
Jonathan Li 5344c3f121 spu2-x: Rename SndOut_XAudio2.cpp to SndOut_XAudio2_7.cpp 2016-05-29 14:50:12 +01:00
Jonathan Li de56e30bba spu2-x:windows:xaudio: Remove ifdefs and rename class/vars
This reverts commit 8a61c7d336.

The plan is to support both XAudio2 2.7 and 2.8+. This file will only be
used for 2.7, so let's remove the ifdefs and rename the class and vars.
2016-05-29 14:50:12 +01:00
Jonathan Li c8162df936 spu2-x: Only XAudio2 2.7 requires the DXSDK
Use the newer Windows SDK for everything else.
2016-05-29 14:50:12 +01:00
Jonathan Li 5ea80b86db spu2-x:windows: Remove VersionHelpers workaround
We've moved to the non-XP toolkit - it can be removed.
2016-05-29 14:50:12 +01:00
Jonathan Li 8b74c108a4 Revert "gsdx:windows: Fix Windows 7 compile"
This reverts commit 7736c90457.

It wasn't actually a Windows 7 compile fix, but a bad build environment
workaround.
2016-05-29 14:33:58 +01:00
refractionpcsx2 67288b4735 A wild bracket has appeared! I choose you, delete button! 2016-05-29 14:13:45 +01:00
refractionpcsx2 bbecc3d0c2 microVU: Only spam "Reading VU1 Regs" warning in Dev mode and only when MTVU is enabled. It's useless when it isn't. 2016-05-29 13:23:25 +01:00
Jonathan Li b20433c0be windows: Remove user.props references from all projects
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;

Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."

If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Gregory Hainaut fb26254fbb gsdx ogl: implement a more generic HLE shader for terminator 3
Hopefully without regression for others games
2016-05-29 10:13:43 +02:00
Gregory Hainaut f7ddd488e1 gsdx ogl: Extend uniform buffer with channel parameter
Instead to use the standard ps ubo which is used every draw call.
I reused a barely used buffer to reduce the extra cost of the upload
2016-05-29 10:13:43 +02:00
Gregory Hainaut 6f19d928f6 gsdx ogl: use the new uniform cache upload method 2016-05-29 10:13:43 +02:00
Gregory Hainaut fa15d7fd26 gsdx ogl: generic code to cache uniform buffer
It will allow to skip a buffer transfer if the new content is the same
2016-05-29 10:13:43 +02:00
Jonathan Li be7af60ab5 lilypad: Use Windows SDK headers for HID functions
Has been available since the switch to the Windows 8.1 SDK.
2016-05-28 23:30:28 +01:00
Jonathan Li c6ed5ee9c6 windows: Make build work with non-English parent directory
Not a recommendation to do so. Alsorecommendnottousespaceseither.
2016-05-28 23:27:34 +01:00
Jonathan Li 36cd1ae3cc windows: Remove parameter from prebuild command
It's unused. Also convert to using SolutionDir instead of Svnwhatever.
2016-05-28 23:25:08 +01:00
Gregory Hainaut 58f04975e1 oups fix link 2016-05-28 18:49:49 +02:00
Gregory Hainaut 179681ef18 gsdx ogl: enable AMD driver blending workaround only on latest legacy driver
Legacy GPU:
Older driver will be broken.

Still supported GPU:
Please upgrade to the latest AMD driver 16.5.2 or 16.5.3 (and prey that future driver will still work)
2016-05-28 18:43:55 +02:00
Gregory Hainaut 7682bf9b49 Merge pull request #1370 from PCSX2/gsdx-default-option
Gsdx default option
2016-05-28 18:28:36 +02:00
Gregory Hainaut a648e2db70 gsdx: switch to dx10/11 as default on Windows
1/ Detecting Dx level requires a DX context.
2/ Dx9 GPU market is 1-2% (I'm not even sure they can run latest windows 10)
2016-05-28 10:07:27 +02:00
Gregory Hainaut c61e09e36a fix left over default 2016-05-28 10:07:27 +02:00