Commit Graph

12048 Commits

Author SHA1 Message Date
Gauvain 'GovanifY' Roussel-Tarbouriech 0be35a3799 IPC: make per emulator configuration a bit easier 2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 119942b7a4 IPC: add slot init 2021-03-05 15:15:28 +00:00
Ignaz Forster b6246a7ba4 Fix compilation in path with spaces
Compilation with the default settings failed when downloading PCSX2 into
a directory with spaces somewhere in its path:
* In CompileGResources.cmake the paths had been escaped already, resulting
  in double escaping the strings (i.e. embedding them in quotes _and_
  escaping spaces with a backslash. cmake wasn't able to parse the line
  any more.
* In pcsx2/CMakeLists.txt the paths were not escaped, but also not
  embedded in quotes, resulting in an invalid Bash command.
This commit fixes these cases (but is neither a review to find all cases
or making sure other characters such as a newline character would work).
2021-03-02 22:39:26 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech a40e6ba693 IPC: avoid deadlocks 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 49dc994351 IPC: specify UTF-8 to avoid variadic traps on wxwidgets 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 5ea864f09d IPC: add GetGameUUID 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 30024767ea IPC: add GetGameID 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 593e44ca54 clang-format: AppCoreThread.h 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 0dee88e805 IPC: add GetTitle 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 5153d9a198 IPC: add LoadState 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech e651147c53 IPC: add SaveState 2021-03-02 11:05:18 +01:00
ty 047e63ee5f GSdx: Switch tooltips to unicode 2021-03-02 00:35:25 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech b7bb3daa9d IPC: keep reusing the same socket to avoid windows overfill & better perf 2021-03-01 10:24:42 +00:00
jackun 3f9ea1d01b
USB: remove lingering `if` and lock pulseaudio's recording ringbuffer earlier just in case 2021-03-01 10:07:06 +02:00
RedPanda4552 9cfe1b88fc
GameDB: Add improved Xenosaga save crash prevention patch (#4259) 2021-02-28 21:30:57 +00:00
refractionpcsx2 951cce7543 microVU: move the overflow flags to the correct position... 2021-02-28 05:21:18 +00:00
refractionpcsx2 f9d96f55a5 microVU: Remove SSE4 op from Overflow flag checks + clean up the code 2021-02-28 01:20:38 +00:00
refractionpcsx2 cc9c3a2a28 GameDB: Add VU0 Kickstart for Simpsons Road Rage 2021-02-28 00:35:29 +00:00
Mrlinkwii db4d4ed278 GameDB: Remove patches from lam manger 2003 and flipnic
GameDB: Remove patches from lam manger 2003 and flipnic
2021-02-27 21:38:59 +00:00
lightningterror dbddc3dd75 readme: Update cpu requierements to minimum sse4. 2021-02-27 21:51:28 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech d8f65dc427 GS: switch debug output to the ASCII variant by default 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech f3d31a1946 GS: fix LPARAM casted wchar transformation 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 1cbd959ae8 GS: fix unix compatibility 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 8bfe851446 GS: finish unicode conversion, fix signature inheritance and non wchar external import 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 5917029788 GS: initial switch to unicode 2021-02-27 20:43:40 +00:00
refractionpcsx2 7512c01ca6 GameDB: Removed no longer required FMV skip patches
Games are:
BDFL Manager 2005 (EU)
F1 Racing Championship (Japan and EU regions)
Paris-Dakar Rally (EU)
2021-02-27 06:11:23 +00:00
refractionpcsx2 f42befadf1 SPU: Try to recover DMA pointer after savestate load 2021-02-27 04:10:32 +00:00
Tupelov e42d506a64
Patch System: Support Little Endian values for non-extended (#4255)
Allows users to use the leshort, leword, and ledouble datatypes inside their patches. Using these datatypes ensures that values in the memory view appear the same as the values in the patch.
This was made with easing patch development in mind as now developers can make patches without having to reverse endianness. This is especially useful when using programs like ghidra who display an instructions bytes in little endian.
2021-02-27 03:38:12 +00:00
kozarovv 9e3fb9f3ce GameDB: Fix KOF98 patches 2021-02-25 20:38:21 +00:00
TheLastRar 3806c93867 DEV9: Don't import pcap_bufsize
This got accidentally re-added in 4b722cc253
2021-02-25 19:40:15 +00:00
refractionpcsx2 4b71dd3c08 GameDB: Remove patches for Quake 3 videos, no longer required 2021-02-25 18:06:15 +00:00
ty 10e995aa06 IOP: Implement memchecks for the interpreter 2021-02-24 18:31:17 +00:00
ty e1df43703c IOP: Execute breakpoints for the interpreter 2021-02-24 18:31:17 +00:00
ty b088ee69cd COP0: Preserve read only fields IC and DC in the config register 2021-02-24 17:44:14 +00:00
Mrlinkwii 0a8ac3ba04
GameDB: Add entries for Tourist Trophy demo and GT3 trial (#4246) 2021-02-23 21:25:31 +00:00
lightningterror 2243b56115 spu2: Rename spu2x to SPU2 in some logs. 2021-02-23 18:18:07 +01:00
lightningterror 87eb7f1e1f build-linux: Remove EXTRA_PLUGINS flag.
There are no extra plugins.
2021-02-23 16:45:47 +01:00
KrossX 9db778a1ed Avoid presets from resetting VsyncQueueSize 2021-02-23 15:34:41 +00:00
Romain TISSERAND 7295837135
Build: Drop GSnull plugim
Fixes #4242
2021-02-23 09:19:06 +00:00
lightningterror 513f377a8f pad-linux: Update to latest controller database.
Close #4237
2021-02-23 08:34:11 +01:00
kozarovv 25628d09e6 GameDB: Add patches for KOF series
Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
2021-02-23 00:30:29 +00:00
Oschowa f62636e893 SPU2/SDL: Remove intermediate buffer and write samples directly to the
buffer provided by the SDL callback.
2021-02-23 00:29:58 +00:00
RedPanda4552 c5a243ba43 Prevent Vsync setting from being wiped on preset changes 2021-02-23 00:29:18 +00:00
Christian Kenny e9e7974b15 Common: Remove obsolete/unused code 2021-02-23 00:28:53 +00:00
refractionpcsx2 e703a7b5b7 IPU: Flush DMA if BCLR called without stopping DMA
* Set VDEC Picture type to I-Picture if none selected in IPU_CTRL
2021-02-23 00:27:47 +00:00
refractionpcsx2 40d9e13334 IPU: Fill Input FIFO on command end ready for next command 2021-02-23 00:27:47 +00:00
Ziemas 32eac3ff13 SPU2: Fix windows 2021-02-23 00:27:33 +00:00
Ziemas 64c526ede2 SPU2: Optimize reverb upsampling
Skip the 0 coefs here as well.
2021-02-23 00:27:33 +00:00
Ziemas 458f22d214 SPU2: Optimize reverb downsampling.
Skip multiplying the 0's
2021-02-23 00:27:33 +00:00
Ziemas 599d25c59b SPU2: Reverb resampling, now upwards as well
Using the same filter as the downsampling
2021-02-23 00:27:33 +00:00