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Revision 1505: wasapi:
- implemented support of non-Interleaved buffers (paNonInterleaved) for WASAPI blocking interface for input and output
- blocking methods will now use PA sample converters
Revision 1504: alsa: - releasing memory of non-MMAPed buffer on stream closure by Pa_CloseStream
Revision 1503: alsa:
- reverted buffer size (2048) hardcoding for non-MMAPed devices to avoid crash on wrong buffer size usage (whole area requires more work)
- optimized non-MMAPed device operation to avoid malloc(memset)/free usage on every processing call avoiding significant performance penalty
Revision 1502: alsa:
- fixed deadlock in PaAlsaStream_WaitForFrames if device is paused, poll() results are now checked for 0 and if 64 times exceeded an error (paTimedOut) is returned
- removed hardcoded low-limit of latency for non-MMAPed devices, it is an obligation for user to set an acceptable/desired latency value
- tuned XRUN recovery sequence for MMAPed devices
Revision 1501: fixed compile for DirectSound implementation under MSYS, missing DSSPEAKER_7POINT1_SURROUND define
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3133 96395faa-99c1-11dd-bbfe-3dabce05a288
* MemoryCard -> memory card (bositman's decree!)
DevNote: pxE() macro is replaced by many pxE_* macros for specific types of message uses. See code comments for pxE_Panel, pxE_Tooltip, etc for details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3125 96395faa-99c1-11dd-bbfe-3dabce05a288
Docs are using Word 2000 format, which hopefully will be consistent between Word 2003/2007 and OpenOffice (not all devs are Word-enabled).
(note: FAQ has been converted from rtf to doc, and is currently in a partially-reformatted state. I'll finish applying the improved formatting soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3124 96395faa-99c1-11dd-bbfe-3dabce05a288
The other games in the database that are using skipMPEG patches need to be tested to see if they still even need them...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3123 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add the major/minor version number to the generated exe's.
* Default to using the HEAD revision for all exe's and plugins in the package, instead of versioning each one independently.
* Update instructions readme to mention use of Eclipse as a NSIS editor and integrated environment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3122 96395faa-99c1-11dd-bbfe-3dabce05a288
This will replace the many sceMpegIsEnd patches we currently have.
Thanks to pseudonym for coding the recompiler version of this gamefix.
Essentially what it does is, the EE recompiler finds the pattern of code used to check if an MPEG is finished, and then recompiles code to say that it is finished.
This will work for most Videos/FMV's in games, but its possible that some games don't use the same library functions for videos so the correct pattern won't be detected; and therefore the videos will not be skipped.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3121 96395faa-99c1-11dd-bbfe-3dabce05a288
Added in the GSDX Build (VS2010 side) the proper link to the DirectX libraries
Updated the GSDXGui project to VS2010.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3120 96395faa-99c1-11dd-bbfe-3dabce05a288
* NSIS Installer: Added 09.7 docs to the package, and create shortcut links to readme and FAQ.
* removed old 0.9.6 docs and gnu_gettext.dll (no longer needed in 0.9.7)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3119 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: converted some code from wstring to wxString to work a little toward cross-platformness. ... and probably broke the Linux build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3115 96395faa-99c1-11dd-bbfe-3dabce05a288
* SafeFree() macro changed: Remove null check on calls to free(); should be 100% safe as according to wx gurus.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3102 96395faa-99c1-11dd-bbfe-3dabce05a288
(When global frame limit is off, it'll enable it and go to turbo mode then.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3097 96395faa-99c1-11dd-bbfe-3dabce05a288
Only open, close, read and lseek implemented for now. Directories are not supported for now because of the need to match the dirent structure to the loaded ioman version.
To allow access the host filesystem from homebrew and games, enable the new option on the main menu.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3092 96395faa-99c1-11dd-bbfe-3dabce05a288
They prevented the uninstall script to register the main files.
Also added pcsx2hostfs_ldr.elf, as it's enabled and working correctly now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3090 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: For the multitap to work, you'll need to remove the existing multitap filenames in your pcsx2.ini (or delete the ini completely).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3087 96395faa-99c1-11dd-bbfe-3dabce05a288