refractionpcsx2
9b97c157f2
Recording: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
11cf244e97
GS: Clean up warnings
2022-04-16 03:20:54 +01:00
kenshen112
6673bd9212
CDVD.cpp: Remove Elf parser from ps1 mode.
2022-04-16 03:19:21 +01:00
kenshen112
02dfc5d20d
cdrom: Update status flags and implementations for PSX CD-Rom.
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Added SEEKERROR and IDERROR status. Set StatP to account for SEEKS, READS and shell open.
Added speed to cdrom struct instead of cdvd. Adjustments to cdlPlay to be in line with No$ description.
Added MODE_INIT. Removed old needless hack. Added ToDo in cdlPlay
2022-04-16 03:19:21 +01:00
SeraphisCain
565ff86ab4
GameDB: Several game fixes and a gamelist entry correction ( #5872 )
2022-04-16 02:50:36 +01:00
refractionpcsx2
5a77790859
BIOS/GUI: Mark Qt only variables as maybe unused
2022-04-16 02:59:21 +02:00
refractionpcsx2
66101f8628
SPU2: Clean up warnings
2022-04-16 02:59:21 +02:00
refractionpcsx2
2f70b153f2
GS: Clean up warnings, fix a small error.
2022-04-16 02:59:21 +02:00
refractionpcsx2
31fe9979dd
GS: Fix undefined behaviour on interlacing
2022-04-15 22:12:04 +01:00
RedDevilus
4fc6e9240c
OSD: Minor clean up
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Fixes variable for interlacemode
2022-04-15 22:01:48 +01:00
RedDevilus
0eae59ee66
GameDB: Black
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GameDB Black roundsprite to half for lighting.
2022-04-15 22:01:48 +01:00
RedDevilus
8e6cd47f25
PCSX2: Fix Interlacing Ini
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Oversight in having the correct config for the ini. Replaced CycleMipmap mode with the CycleInterlace one for correct OSD message.
2022-04-15 20:34:51 +01:00
Connor McLaughlin
ecdbe17fba
Wx: Fix widescreen patch loading
2022-04-15 19:44:05 +01:00
Connor McLaughlin
0e9dcf74b2
Common/Semaphore: Fix WaitWithYield() returning immediately
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This caused the WaitGS() issued from the main thread when applying
renderer settings (while the core thread was paused) to return
immediately, and a massive race resuming.
2022-04-15 19:43:22 +01:00
RedDevilus
5297c2a995
GameDB: Japanese entries
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Adds a bunch of gamefixes and upscaling fixes to games as well as just entries.
Fixes:
- 0 Story
- Amagami
- Bleach Blade Battlers 2nd
- Chobits
- D.C. Da Capo The Origin
- Pandora - Kimi no Namae o Boku wa Shiru
- Katekyoo Hitman Reborn! Nerae!? Ring x Vongola Trainers
- Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime!
- Kino no Tabi - The Beautiful World
- Kyuuketsu-hime Yui - Sen'yashou
- Shikigami no Shiro - Nanayozuki Gensoukyoku
- Secret of Evangelion
2022-04-15 19:41:48 +01:00
Connor McLaughlin
edf5e2c14e
Vulkan/Context: Use static loading for vk_mem_alloc
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In doing so, we simplify things a bit, as we can assume Vulkan 1.1
support. It needed it before anyway, and would crash on Vulkan 1.0
drivers.
2022-04-15 19:41:12 +01:00
Connor McLaughlin
9180adb850
VulkanHostDisplay: Handle surface loss better
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Just try again next frame.
2022-04-15 19:41:12 +01:00
Connor McLaughlin
1b080f1777
Vulkan/Loader: Make vkDestroyInstance() a module import
2022-04-15 19:41:12 +01:00
Connor McLaughlin
0a2584172a
GS/HW: Clear blend bits for color dest blend
2022-04-15 16:55:24 +02:00
Connor McLaughlin
1993203d26
GS: Add Direct3D 12 renderer
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3c18cdcb1f
Frontend: Add D3D12HostDisplay
2022-04-15 12:56:41 +01:00
Connor McLaughlin
e767fb8d35
Common: Add D3D12 wrapper/helper classes
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3255422836
Common/StringUtil: Optimize equal stride copy case
2022-04-15 12:56:41 +01:00
Connor McLaughlin
67fa06b933
3rdparty/imgui: Enable DX12 backend
2022-04-15 12:56:41 +01:00
Connor McLaughlin
398e468c9e
3rdparty: Add D3D12MemoryAllocator
2022-04-15 12:56:41 +01:00
Connor McLaughlin
f7ee35e578
Wx: Reset/restore API state after window resize
2022-04-15 12:56:41 +01:00
Connor McLaughlin
800b458d3d
Wx: Fix incorrect OSD scale after resize on Windows
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3f31a4d25b
GS: Fix edge case of broken alpha with no-DSB+ATST
2022-04-15 12:56:41 +01:00
Connor McLaughlin
0592abd31b
GL/ContextEGL: Fix broken surface creation
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Regression from #5676 .
2022-04-15 11:46:07 +01:00
refractionpcsx2
55d546b892
GS: Maintain framebuffer size when not using offsets
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This reduces blurriness
2022-04-15 11:07:22 +01:00
refractionpcsx2
f28e42c4fe
GS: Set correct framebuffer size for output
2022-04-15 11:07:22 +01:00
refractionpcsx2
7cdc849ffa
GS: Clean up new DISPLAY Merging code.
2022-04-15 11:07:22 +01:00
refractionpcsx2
eed04b3ff3
GS: Redesign some of the offset code for FFMD
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Half height buffers need to be drawn half height, not stretched to full height during the draw, it will be bad times.
2022-04-15 11:07:22 +01:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
06e6d12e2f
GS: Added automatic 3:2 aspect for 480p mode
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
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This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
refractionpcsx2
7ad59a7af1
GS: Remove NTSC Saturation option (No longer required)
2022-04-15 11:07:22 +01:00
refractionpcsx2
bae2c9c1d8
GS: Saturate DISPLAY heights and limit max height
2022-04-15 11:07:22 +01:00
Connor McLaughlin
3d171686b5
CI/Windows: Switch to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f86b3a32cd
Qt: Switch to QtEntryPoint.lib instead of explicit main()
2022-04-15 08:53:02 +01:00
Connor McLaughlin
59d6113ee4
VSProps: Fix Qt TLS plugins not getting copied
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f270f34865
Qt: Move to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Connor McLaughlin
b2514d49d2
3rdparty/wx: Fix compilation in MSVC conformance mode
2022-04-15 08:53:02 +01:00
Tyler Wilding
2951068e0c
memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug
2022-04-15 08:47:46 +01:00
Ty Lamontagne
a4dcaa7c14
BiosTools: Allow BIOS region patching
2022-04-15 08:44:46 +01:00
TellowKrinkle
b90de6d89f
PAD: Process keycodes the same way on Linux and macOS
2022-04-15 08:43:12 +01:00
BuildTools
532a7addd4
Documentation: Update recommended OpenGL version
2022-04-15 08:42:59 +01:00
tcoyvwac
5389178644
Common: Prefer standard algorithms
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GL/ContextEGL.cpp:
Prefer std::find_if over ranged-for.
2022-04-15 08:42:29 +01:00
tcoyvwac
6cbdc8c8b7
Common: Prefer pre-built array-form to assign values.
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GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Now a variable-length array.
2022-04-15 08:42:29 +01:00
tcoyvwac
6e6a70b8ed
Common: Prefer returning std::array by lambda expression
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GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability.
2022-04-15 08:42:29 +01:00