TellowKrinkle
1a0a0423e7
Core: Switch MTGS and SysThreadBase to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
b28779b0f6
Common: Add dead thread support to WorkSema
...
MTGS supports having exceptions kill the thread and send their result back to a thread calling WaitGS...
2022-04-15 08:41:58 +01:00
TellowKrinkle
63fd349e3c
GS: Switch GSJobQueue to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
481c92c1c8
MTVU: Use WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
d733730950
Common: Add WorkSema
2022-04-15 08:41:58 +01:00
SeraphisCain
93a9e5dd83
GameDB: Fixes for Wrestle Kingdom 1 + 2 ( #5863 )
2022-04-15 08:24:14 +01:00
TellowKrinkle
db9672509c
3rdparty: Update fmt to 8.1.1
2022-04-15 08:22:13 +01:00
Mrlinkwii
ffe69d313b
GameDB: add missing serials
2022-04-15 08:19:43 +01:00
Silent
502a44e9f5
XInputSource: Add support for SCP API extension
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Allows to query pressure sensitive DualShock 3 buttons via
XInput when DsHidMini is used in SXS mode, with its xinput1_3.dll dropped
in the emulator directory.
2022-04-15 08:18:57 +01:00
Silent
5e913b0e9e
XInputSource: Fix triggers input range
2022-04-15 08:18:57 +01:00
Connor McLaughlin
864651ce8d
System: Purge WinCompressNTFS.cpp
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This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
850deed6c1
HwRegs: Swap wxString desc() for std::string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
63424b765d
CDVD: Purge wxString
2022-04-15 08:15:40 +01:00
Connor McLaughlin
a635e84d82
FileSystem: Add path splitting helpers
2022-04-15 08:15:40 +01:00
Connor McLaughlin
6991f819f3
SaveState: Switch to zstd compression
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zstd can be 10x+ fast compressing, 2x+ decompressing at default levels,
and provides slightly better ratios.
There's a hidden option in the config, SavestateZstdCompression, which
you can set to false if you want to use deflate.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
a22c634cd4
3rdparty: Add zstd
2022-04-15 08:15:40 +01:00
Connor McLaughlin
80aaa962ec
Common: Move IniInterface to WX GUI
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Qt doesn't use it.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
876ea3db52
Common: Purge pxStreams and some other wx string routines
2022-04-15 08:15:40 +01:00
Connor McLaughlin
1bfc0f3138
CDVD: Remove wxStr from SYSTEM.CNF parsing
2022-04-15 08:15:40 +01:00
Connor McLaughlin
5fa9427323
Patch: Store gamedb patches as single string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
29cea58471
Patch: Remove all wx usage
2022-04-15 08:15:40 +01:00
Connor McLaughlin
4779bc830a
StringUtil: Add more whitespace cleaners and ParseAssignmentString
2022-04-15 08:15:40 +01:00
Connor McLaughlin
dd8a645986
SaveState: Use libzip instead of wx
2022-04-15 08:15:40 +01:00
Connor McLaughlin
9aa2c52b20
3rdparty: Add libzip
2022-04-15 08:15:40 +01:00
Connor McLaughlin
0914b2a474
Qt: Fix compiling without Vulkan renderer
2022-04-15 07:21:18 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
arcum42
3488aa54be
Remove wx code from build.sh and a bit of cleanup. ( #5817 )
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* build: Fix up the menu printed by build.sh.
* build: Removed wx code from build.sh.
2022-04-14 22:04:26 -07:00
lightningterror
de541aeba9
GS: Remove unused default configs.
2022-04-14 12:07:59 +02:00
lightningterror
5fb00bd6c7
GS: Fix some log warnings.
2022-04-14 00:47:08 +02:00
kenshen112
fdabc82342
Remove IopCommon.h added proper includes to files. Removing circle includes in several files that sometimes was several layers deep
2022-04-11 21:25:20 +01:00
refractionpcsx2
e5f90f176c
Emitter: Fix s8 problem with displacements
2022-04-11 21:09:12 +01:00
PCSX2 Bot
6438547edc
PAD: Update to latest controller database.
2022-04-11 18:33:35 +02:00
dependabot[bot]
0f0ab25fe8
Bump actions/upload-artifact from 2 to 3
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 2 to 3.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-04-11 10:45:35 +01:00
TellowKrinkle
fc7a20dd0f
wx: Fix compile on wx 3.1.6
2022-04-11 10:45:06 +01:00
TellowKrinkle
f8c7237bba
i18n: Formatting
2022-04-11 10:45:06 +01:00
Ty Lamontagne
00af7d6835
GSState: Remove transfer direction warning
2022-04-10 07:19:52 +01:00
refractionpcsx2
86fb8e5809
GS: Flush PRIM on write if pending PRIM draw had TME
2022-04-08 11:46:27 +01:00
RedDevilus
29964c3f26
Qt: Fix interlacing
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I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
RedDevilus
ec787d090d
Qt: Add Gzipped
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WX supported this, I don't see why not add to Qt. Though no idea why anyone wants to use it above CSO or CHD if you look at filesize.
2022-04-08 08:24:54 +01:00
Connor McLaughlin
f9707e6809
LnxMisc: Use clock_gettime() instead of gettimeofday()
2022-04-07 21:22:24 +01:00
RedDevilus
5665e5e222
GameDB: Fix name + add comment
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Fixes Ar Tonelico II and adds comments for Legion - The Legend of Excalibur
2022-04-06 21:06:55 +01:00
Mrlinkwii
336e5c77fe
Gamedb: add 'VUSyncHack' to 'Next Generation Tennis 2003'
2022-04-06 20:36:43 +01:00
RedDevilus
d8b107f59c
PCSX2: Interlacing to Deinterlacing
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There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
RedDevilus
19197fabe8
GameDB: God Of War 1 / 2
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The GameDB changes were reverted but then the CRC hacks were removed so this fixes it.
2022-04-06 17:40:07 +01:00
Connor McLaughlin
3801825793
R3000A/R5900: Refactor interpreter/recompiler exits
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Now, IOP breakpoints work nice and reliably in both interpreter and
recompiler, exiting as soon as possible, without leaving the event state
indeterminate.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
25e15a16b1
VMManager: Add frame advance hotkey
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Now that exits are consistent, this is easy.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
5ac9419703
R5900: Make CPU exits consistent and safe
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Previously, we would either throw an exception (ints), or longjmp out of
the recompiler when the execution state was checked. Unfortunately for
our stability, this happened at the end of the frame, just before it was
pushed to the GS, and in the middle of processing EE events (!).
Doing so not only meant that we executed a bunch of event
testing/exception code twice (once after we paused, again when we
resumed), but it also could potentially leave things in an inconsistent
state.
So instead, let's do it safely with a flag, replacing the old
iopBreakpoint flag, so there's no additional overhead on the hot path.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
821e15f1ee
Qt: Add QtHost::RunOnUIThread()
2022-04-06 15:22:39 +01:00
Connor McLaughlin
0efe03e726
Qt: Implement Host::RunOnCPUThread()
2022-04-06 15:22:39 +01:00
seta-san
577d6e735c
Gamedb: Add Bumpy Trot Trial serial
2022-04-06 15:17:47 +01:00