Commit Graph

13311 Commits

Author SHA1 Message Date
TellowKrinkle 4cb4844e8d AppImage: Fix resource location 2021-12-12 06:10:47 -06:00
TellowKrinkle 556c7ca080 CMake: Don't include non-windows files on non-windows 2021-12-12 06:10:47 -06:00
TellowKrinkle 962db4bfc4 Resources: Move fxaa.fx to out of dx11 directory
It was used by both DX and OGL
2021-12-12 06:10:47 -06:00
TellowKrinkle da651cabe4 Resources: Move shaders to shared shader/ directory 2021-12-12 06:10:47 -06:00
TellowKrinkle e03076c6ff CMake: Fix macOS resource packaging
Previously was just putting in empty folders
2021-12-12 06:10:47 -06:00
refractionpcsx2 122968e63a CDVD: No rotational delay for seeks less than buffered sectors
Fixes Shadow Hearts Covenant hangs
2021-12-12 06:33:01 +00:00
Connor McLaughlin 6beac26727 GS/OpenGL: Fix an unused variable warning 2021-12-12 03:27:43 +00:00
Connor McLaughlin 3073281d13 CMake: Fix package mode 2021-12-12 03:27:43 +00:00
TellowKrinkle 0e0e23eefb PAD: Use files on disk instead of embedded resources 2021-12-12 03:27:43 +00:00
Connor McLaughlin bcec38bd97 Patch: Make variables static 2021-12-12 03:27:43 +00:00
Connor McLaughlin bd706f99b2 GlobalCommands: Remove FreezeGS
This was ifdefed out anyway...
2021-12-12 03:27:43 +00:00
Connor McLaughlin 501af632f7 IopBios: Use FileSystem for host access 2021-12-12 03:27:43 +00:00
Connor McLaughlin a143122804 CI: Copy resources into AppImage 2021-12-12 03:27:43 +00:00
Connor McLaughlin 92aa426bba Move cheats_ws.zip to resources directory 2021-12-12 03:27:43 +00:00
Connor McLaughlin 96a1ce2fb2 CI: Fix path to GameIndex.yaml 2021-12-12 03:27:43 +00:00
Connor McLaughlin c203a09435 Wx: Add check for resources directory before starting 2021-12-12 03:27:43 +00:00
Connor McLaughlin c4084b4162 Add PerformanceMetrics to replace multiple sources of truth 2021-12-12 03:27:43 +00:00
Connor McLaughlin 2a7c948a57 GameDatabase: Store enums instead of strings 2021-12-12 03:27:43 +00:00
Connor McLaughlin 46912595ea GameDatabase: Move out of gui 2021-12-12 03:27:43 +00:00
Connor McLaughlin 120ee6c673 Get rid of wxChar in EnumToString 2021-12-12 03:27:43 +00:00
Connor McLaughlin 112238fbd7 Config: Add cache folder 2021-12-12 03:27:43 +00:00
Connor McLaughlin 38e288ef6a Common: Add utility classes 2021-12-12 03:27:43 +00:00
Connor McLaughlin 35322cf49b BiosTools: Add autoloader 2021-12-12 03:27:43 +00:00
Connor McLaughlin 8d44e1af0e CDVD: Remove wx from file access 2021-12-12 03:27:43 +00:00
Connor McLaughlin 16af078b3b BiosTools: Remove wx 2021-12-12 03:27:43 +00:00
Connor McLaughlin 3e968b4390 GS: Use files on disk instead of embedded resources 2021-12-12 03:27:43 +00:00
Connor McLaughlin 0029dac32d Host: Add the ability to read files from the resources directory 2021-12-12 03:27:43 +00:00
Connor McLaughlin a083343c6e Common: Add FileSystem 2021-12-12 03:27:43 +00:00
refractionpcsx2 c277ee1d34 GS: D3D11 Download texture use rect 2021-12-10 11:06:36 +00:00
refractionpcsx2 ebe8592a8d GS: Fix typo on GS download
Fixes #5131
2021-12-10 09:49:50 +00:00
lightningterror 6c3e357d9e GS-ogl: Optimize fragment shader uniform buffer.
Couple MaxDepthPS with TA and Af vector.

Vectors are free so let's use them.

Optimization.
2021-12-10 03:44:47 +01:00
TellowKrinkle 64455620e8 GS: Use actual names for GL convert shaders 2021-12-09 05:26:26 -06:00
TellowKrinkle fc799778de GS: Use actual names for DX11 convert shaders 2021-12-09 05:26:26 -06:00
TellowKrinkle e04e0e38d1 GS:GL: Move TextureOffset to vs cb
It's used by the vs, why would you put it in the ps cb?
2021-12-09 05:26:26 -06:00
TellowKrinkle 8d6569be95 GS: Remove separate GSTextureCaches 2021-12-09 05:26:26 -06:00
TellowKrinkle 8b086a3898 Common: Clean up ScopedAlloc 2021-12-09 05:26:26 -06:00
TellowKrinkle a4b8c33cf3 GS: Convert texture format to enum 2021-12-09 05:26:26 -06:00
TellowKrinkle 1d37ba47f4 GS: Make GSTexture::Type an enum class 2021-12-09 05:26:26 -06:00
TellowKrinkle 8d480c28ce GS: Remove unused virtuals from GSDevice 2021-12-09 05:26:26 -06:00
TellowKrinkle 6e38f40f96 GS: Convert ShaderConvert to enum class 2021-12-09 05:26:26 -06:00
arcum42 017c37f212
Only pass C++ flags to C++ files. (#5115) 2021-12-08 21:10:21 -08:00
TellowKrinkle 6eee4cb38a Core: Remove empty file
Had everything commented out and there's already a file with the same name and things not commented out in CDVD
2021-12-08 11:18:42 +00:00
TellowKrinkle 1f6a14261c VS: Add missing filters 2021-12-08 11:18:42 +00:00
refractionpcsx2 14e8d840ff GS SW: Handle flat prims without float conversion 2021-12-08 10:57:00 +00:00
lightningterror 125b9ea1e1 GS-hw: Purge SoTC crc hack.
No longer needed, fixed by #5110
2021-12-08 11:48:29 +01:00
lightningterror e6b1e1948e GS-d3d11: Add a condition to not enable blend_mix if sw blending is already enabled.
Not yet needed but will be useful for sw blending when prims don't overlap.
2021-12-08 11:36:22 +01:00
lightningterror ba1072f470 GS-ogl: Don't enable blend_mix if sw blend is already enabled.
Less accurate.
2021-12-08 11:36:22 +01:00
lightningterror 1fb29de082 GS-ogl: Try to use a mix of hw/sw blending in more situations.
When alpha is less than 128:
Do Cs*F or Cs*As in shader.
Do Cs*(As + 1) or Cs*(F + 1) in shader.
Do Cs*(1 - As) or Cs*(1 - F) in shader.

Optimization, might be faster as we will require less barriers.
2021-12-08 11:36:22 +01:00
lightningterror f79e5ab559 GS-d3d11: Try to use a mix of hw/sw blending in more situations.
When alpha is less than 128:
Do Cs*F or Cs*As in shader.
Do Cs*(As + 1) or Cs*(F + 1) in shader.
Do Cs*(1 - As) or Cs*(1 - F) in shader.
2021-12-08 11:36:22 +01:00
Mrlinkwii c3a9fd469e GameDB: add VU clamping to 'MVP Baseball 2003' 2021-12-08 10:29:05 +00:00