mirror of https://github.com/PCSX2/pcsx2.git
GS-ogl: Don't enable blend_mix if sw blend is already enabled.
Less accurate.
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@ -492,7 +492,7 @@ void GSRendererOGL::EmulateBlending(bool& DATE_GL42, bool& DATE_GL45)
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const bool blend_mix1 = !!(blend_flag & BLEND_MIX1);
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const bool blend_mix2 = !!(blend_flag & BLEND_MIX2);
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const bool blend_mix3 = !!(blend_flag & BLEND_MIX3);
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bool blend_mix = (blend_mix1 || blend_mix2 || blend_mix3)
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bool blend_mix = (blend_mix1 || blend_mix2 || blend_mix3)
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// Do not enable if As > 128 or F > 128, hw blend clamps to 1
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&& !((ALPHA.C == 0 && m_vt.m_alpha.max > 128) || (ALPHA.C == 2 && ALPHA.FIX > 128u));
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@ -500,7 +500,6 @@ void GSRendererOGL::EmulateBlending(bool& DATE_GL42, bool& DATE_GL45)
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const bool impossible_or_free_blend = (blend_flag & BLEND_A_MAX) // Impossible blending
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|| blend_non_recursive // Free sw blending, doesn't require barriers or reading fb
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|| accumulation_blend // Mix of hw/sw blending
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|| blend_mix // Mix of hw/sw blending
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|| (m_prim_overlap == PRIM_OVERLAP_NO) // Blend can be done in a single draw
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|| (m_require_full_barrier); // Another effect (for example fbmask) already requires a full barrier
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@ -531,6 +530,13 @@ void GSRendererOGL::EmulateBlending(bool& DATE_GL42, bool& DATE_GL45)
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/*sw_blending |= accumulation_blend*/;
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}
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// Do not run BLEND MIX if sw blending is already present, it's less accurate
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if (m_sw_blending)
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{
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blend_mix &= !sw_blending;
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sw_blending |= blend_mix;
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}
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// Color clip
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if (m_env.COLCLAMP.CLAMP == 0)
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{
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