RedDevilus
4d73147121
GameDB: Fixes to multiple games yet again
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- Thrillville + Thrillville Off The Rails: Mad TFF / deinterlace 8 to stop shaking the whole game
- Forgotten Realm Demon Stone: Get rid of more blur
- ATV Offroad Fury 3: MTVU disabled which was an odd find to improve FPS
- Crimson Tears: Wild arms + Full Sprite for reducing bloom misalignment + note that Blending TFF might be better especialy when you use Software.
- Final Fantasy X: Texture in Rt for fixing endgame summons like Anima and The Magus Sisters
- No One Lives Forever: Mipmap full + trilinear + full blending needed to fix lighting
2022-11-23 22:02:06 +00:00
lightningterror
0466114f67
gui-wx: Add FidelityFX CAS support.
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Add FidelityFX CAS support to wxwidgets.
Rename Texture Filtering of Display to Bilinear filtering.
Remove Debug box.
Misc cleanup.
2022-11-23 22:52:10 +01:00
lightningterror
0a585e00e5
gui-wx: Add default configs for CAS filtering.
2022-11-23 22:52:10 +01:00
JordanTheToaster
5048f1c21b
GameDB: Remove Round Sprite from POPSOT
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Removes round sprite from prince of persia sands of time as it causes lines to appear in post processing.
2022-11-23 21:27:31 +00:00
icup321
486c823111
GameDB: Fixes for Finding Nemo, Haven: Call of the King, Kinetica
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#7396
2022-11-23 19:44:17 +00:00
refractionpcsx2
7e66eb856c
GS: Add sharp bilinear post filter
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Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)
2022-11-23 17:28:54 +00:00
Connor McLaughlin
edb9a5ba3c
Qt: Add -testconfig option
2022-11-23 15:55:39 +00:00
Connor McLaughlin
6f354c6c02
Qt: Move post-processing options into its own tab
2022-11-23 11:45:37 +00:00
TellowKrinkle
2fb8ecbf02
GS:MTL: CAS support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
f7c79fe3cc
GS: Implement FidelityFX CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
5363a90c6b
D3D12: Add compute shader support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
d132ddefef
GL: Add support for compute shaders
2022-11-23 11:45:37 +00:00
TellowKrinkle
46db4077b8
Common:Vulkan: Add storage descriptors to pool
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Needed for CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
344d27ea5a
Vulkan: Add ComputeShaderPipelineBuilder
2022-11-23 11:45:37 +00:00
TellowKrinkle
2dfb819d35
Resources: ffx_cas.h Metal support
2022-11-23 11:45:37 +00:00
TellowKrinkle
cef8d03d49
Resources: ffx_a MSL support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
4177b090b2
Resources: Add GPUOpen's FidelityFX CAS headers
2022-11-23 11:45:37 +00:00
refractionpcsx2
26075a9520
GS-HW: Remove mistake from old frame PR
2022-11-23 10:27:03 +00:00
JordanTheToaster
76b88ebdbf
GameDB: Add fixes for Demon Chaos
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Adds auto flush and half pixel offset special texture to fix missing bloom and misaligned bloom and lighting.
2022-11-23 09:24:57 +00:00
TellowKrinkle
bae4a2df7e
GS:MTL: Fix mad shader on M1
2022-11-23 00:57:03 -06:00
refractionpcsx2
e8ce1e3445
GS-TC: Only reset age when it's definitely an EE write
2022-11-22 20:00:31 +00:00
AKuHAK
90a4025bcc
BiosTools: improve region codes
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Region code numbering now matches regions inside CDVD_internal.h
Added region assignment for non-standard romver
Renamed HK region to Asia as 'H' covers not only Hong Kong, but also Korea and Taiwan
2022-11-22 17:19:01 +00:00
Connor McLaughlin
f66797c5cf
Qt: Add option to reset play time for games
2022-11-22 17:14:56 +00:00
Connor McLaughlin
bd22d29d58
Host: Make OSD message timing consistent
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It was all over the place previously.
2022-11-22 17:14:56 +00:00
Connor McLaughlin
5026dda9ca
Qt: Fix Enable Per-Game Settings option
2022-11-22 17:14:56 +00:00
Connor McLaughlin
b30e93389c
GS/OpenGL: Remove disable_hw_gl_draw option
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I'm not sure what the point of it ever was..
2022-11-22 14:56:57 +00:00
refractionpcsx2
a2a635a141
GS: Favour newer targets unless no match found. No age update on frame.
2022-11-22 10:51:09 +00:00
refractionpcsx2
05dd0831c1
GS: Avoid large clears in HW
2022-11-22 10:51:09 +00:00
refractionpcsx2
db788452bd
PAD: increase number of macros per controller from 4 to 16
2022-11-22 10:50:44 +00:00
JordanTheToaster
5c5fdcf14d
Qt: Change dump compression to Zstandard
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Until XZ stops exploding we should default to Zstandard for dump compression.
2022-11-22 10:50:28 +00:00
RedPanda4552
b96a252a61
Memory Card: Make access denied pop-up actually explain the problem
2022-11-22 00:08:24 +00:00
PCSX2 Bot
793aa7fd7f
PAD: Update to latest controller database.
2022-11-21 18:43:37 +01:00
Connor McLaughlin
d0673f9133
Sio: Fix host pointer getting serialized
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[SAVEVERSION+] It wasn't saving the FIFO anyway. Sorry for the save
state bump, but it's unavoidable :(
2022-11-21 13:40:01 +00:00
lightningterror
4b4b82bd5f
Readme: Mention that win 8.1 was dropped after 1.6 stable.
2022-11-20 22:28:43 +01:00
lightningterror
dda0b6c296
common: Drop windows 8.1 and server 2012 r2 support.
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We already require windows 10 (build 1809) with the recent recompiler changes.
2022-11-20 22:28:43 +01:00
refractionpcsx2
e212c611be
GS-HW: Expand target on EE write and improve overlap check
2022-11-20 18:51:13 +00:00
refractionpcsx2
a95492f7a0
GS-TC: Only reset age on new Tex in RT targets.
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Caused huge GS usage on Urban Reign due to old target.
2022-11-20 18:50:40 +00:00
refractionpcsx2
ff3c22fc2b
GS: Allow negative offset on single display
2022-11-20 18:50:21 +00:00
Mrlinkwii
59e8a2dfae
GameDB: add fixes to 'Car Racing Challenge'
2022-11-20 18:25:41 +00:00
JordanTheToaster
d44e215e5e
GameDB: Add Blit gamefix to Worms 4
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Adds Blit gamefix to Worms 4 Mayhem to fix internal FPS detection.
2022-11-20 18:25:17 +00:00
Connor McLaughlin
129fddf07c
Qt: Switch to 6.4.0 on Windows
2022-11-20 17:25:55 +00:00
Connor McLaughlin
0dd766cec8
Qt: Work around theme switching issue in 6.4.0
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Starting in dark theme then switching to native/light would not restore
the standard palette.
2022-11-20 17:25:55 +00:00
Mrlinkwii
f79b57d0cf
Gamedb: add fixes to 'Sega Rally 2006'
2022-11-20 17:22:34 +00:00
refractionpcsx2
226b188eaf
WX-UI: Fix deinterlace dropdown.
2022-11-20 16:25:32 +00:00
Connor McLaughlin
8f4e01e004
CI: Change Windows builders to VS2022
2022-11-20 11:35:16 +01:00
JordanTheToaster
d54dab87ef
Metal: Fix usage of MAD
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Fixes pink or frozen images of the last frame in games when using MAD with Metal.
2022-11-20 00:47:01 -06:00
Connor McLaughlin
ef8e35032e
x86/iR5900: Don't swap loadstore delay slots for BC0/BC2 conditions
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Swapping the loadstore could affect the condition of the instruction,
leading to incorrect code execution.
Fixes lock up in Oni after intro FMVs.
2022-11-20 04:47:08 +00:00
Connor McLaughlin
599e291824
R5900: Fix disassembling of BC0 instructions
2022-11-20 04:47:08 +00:00
TellowKrinkle
3d8fe01bc6
Input:DInput: Fix build after adding FullAxis support for SDL
2022-11-20 02:40:07 +00:00
TellowKrinkle
a72cecd235
Input: Add FullAxis modifier
2022-11-19 19:16:52 -06:00