Jonathan Li
be7af60ab5
lilypad: Use Windows SDK headers for HID functions
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Has been available since the switch to the Windows 8.1 SDK.
2016-05-28 23:30:28 +01:00
Jonathan Li
c6ed5ee9c6
windows: Make build work with non-English parent directory
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Not a recommendation to do so. Alsorecommendnottousespaceseither.
2016-05-28 23:27:34 +01:00
Jonathan Li
36cd1ae3cc
windows: Remove parameter from prebuild command
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It's unused. Also convert to using SolutionDir instead of Svnwhatever.
2016-05-28 23:25:08 +01:00
Gregory Hainaut
58f04975e1
oups fix link
2016-05-28 18:49:49 +02:00
Gregory Hainaut
179681ef18
gsdx ogl: enable AMD driver blending workaround only on latest legacy driver
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Legacy GPU:
Older driver will be broken.
Still supported GPU:
Please upgrade to the latest AMD driver 16.5.2 or 16.5.3 (and prey that future driver will still work)
2016-05-28 18:43:55 +02:00
Gregory Hainaut
7682bf9b49
Merge pull request #1370 from PCSX2/gsdx-default-option
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Gsdx default option
2016-05-28 18:28:36 +02:00
Gregory Hainaut
a648e2db70
gsdx: switch to dx10/11 as default on Windows
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1/ Detecting Dx level requires a DX context.
2/ Dx9 GPU market is 1-2% (I'm not even sure they can run latest windows 10)
2016-05-28 10:07:27 +02:00
Gregory Hainaut
c61e09e36a
fix left over default
2016-05-28 10:07:27 +02:00
Gregory Hainaut
453ac88dce
gsdx option: use CaptureWidth/CaptureHeight on linux too
2016-05-28 10:07:27 +02:00
Gregory Hainaut
a9c18c57e4
gsdx option: use the new GetConfig* function
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v2:
add PSX stuff
ssakash review
2016-05-28 10:07:27 +02:00
Gregory Hainaut
03a6f2093e
gsdx option: add multiple GetConfig to avoid overload issue
2016-05-28 10:07:27 +02:00
Gregory Hainaut
05818d70f4
gsdx option: centralize default configuration to a single file
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Potential issue
* miss a default value
* Renderer is DX9 again on windows
* Case issue
* Same default for all code paths
* overload of GetConfig
v2: separate specific OS option
2016-05-28 10:07:26 +02:00
Jonathan Li
f888aa61fb
lilypad: Remove local volume control
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Windows Vista onwards provides application specific volume controls, and
the local volume feature only interferes with it. Any volume adjusting
stuff probably belongs in SPU2-X.
Closes #629
2016-05-27 23:55:45 +01:00
Jonathan Li
2aeceafb36
lilypad:windows: Remove keyboard hooks code
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The code wasn't used, and generally low level hooks should be avoided
since they affect the responsiveness of all applications. On Windows 7
and later, the hooks may also be silently removed if they timeout, which
could be possible under heavy load.
2016-05-27 23:40:31 +01:00
Jonathan Li
4f24d22a68
lilypad: Disable close hacks when loaded by PCSX2
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The close hacks don't work with PCSX2 - the WM_CLOSE message can't
actually be triggered for the rendering window. The hacks were also
designed as a workaround for some PSX emulator close window bugs, which
don't affect us.
2016-05-27 00:36:11 +01:00
Gregory Hainaut
d33bdc7da1
cmake: drop the now useless -no-integrated-as option
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close #303
2016-05-26 19:40:02 +02:00
Gregory Hainaut
9150747df1
Merge pull request #1369 from PCSX2-Alpha/GSDX_PSX
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GSDX: Move PSX code to an isolated path
2016-05-26 18:45:41 +02:00
Akash
2409817556
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
Jonathan Li
06dba2d258
Merge pull request #1372 from PCSX2-Alpha/Windows_GUI
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GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 08:57:33 +01:00
Akash
9ae6c2673a
GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 11:38:24 +05:30
Jonathan Li
352b61c741
gsdx: Allow normal assert to be used
2016-05-26 00:11:52 +01:00
Jonathan Li
db81925c4b
Merge pull request #1335 from turtleli/freebsd
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Support FreeBSD
2016-05-25 18:55:51 +01:00
Gregory Hainaut
60e0f3b9b5
Merge pull request #1234 from PCSX2-Alpha/Time_Crisis
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GSDX: Improve CRTC width detection
2016-05-25 17:51:07 +02:00
Jonathan Li
68eb3774b9
GameDB: Add memcard filter for THAW (collector's edition)
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The game saves using the SLUS-21208 serial (normal edition).
Fixes #1367 .
2016-05-23 23:06:21 +01:00
Gregory Hainaut
b6da1bcb15
gsdx linux: add the new option checkbox
2016-05-23 19:38:44 +02:00
Gregory Hainaut
0c3324b6ef
gsdx hw: create a large_framebuffer option
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Enable it to ensure correct rendering (FMV)
Disable it to reduce GPU/memory requirement
Option will likely be removed when the perf impact will be reduced.
2016-05-23 19:38:44 +02:00
Gregory Hainaut
1f4439a89e
gsdx: add some notes of potential optimization
2016-05-23 19:38:44 +02:00
Jonathan Li
d2e5c32c83
cmake: Disable SuperVU for non-Linux OS
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Doesn't work on FreeBSD, would be annoying to port.
2016-05-21 23:26:19 +01:00
Jonathan Li
bde5960581
iop: Use count_leading_sign_bits for err, counting sign bits
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Replaces the inline assembly and generic version with the unified
implementation.
2016-05-21 23:26:18 +01:00
Jonathan Li
eaa4abea45
ipu: Convert yuv2rgb sse2 inline assembly to intrinsics
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It's more portable.
Use _mm_shuffle_epi32 instead of _mm_movehl_ps - I think it avoids
data bypass delays going from integer to float domains on older
processors, and Agner's tables indicate that the instruction has the
same latency and occasionally has higher throughput (depending on cpu).
And switch the _mm_xor_si128 and _mm_unpacklo_epi8 around so the same
constant can be used for both C bias and alpha.
2016-05-21 23:26:17 +01:00
refractionpcsx2
5c02636dd9
GameDB: Auto fixes for Bakugan - Battle Brawlers
2016-05-21 21:23:38 +01:00
Jonathan Li
571432a7aa
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
Jonathan Li
57cdf0bf16
gsdx:linux: Use clock_gettime instead of ftime
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ftime is obsolete and not present in recent POSIX specifications.
2016-05-21 13:33:40 +01:00
Jonathan Li
da2046e90e
gsdx: Use alignas instead of __aligned
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__aligned is defined in FreeBSD headers and will cause compile errors.
2016-05-21 13:23:11 +01:00
Jonathan Li
6362b9c9b2
pcsx2: aio: Complete POSIX AIO reader
2016-05-21 13:23:10 +01:00
Jonathan Li
e10ed744bc
pcsx2:freebsd: Fix build
2016-05-20 22:32:41 +01:00
Jonathan Li
5f6658ae9a
common:freebsd: Kill some warnings
2016-05-20 22:32:41 +01:00
Jonathan Li
7aa6564dcc
common:freebsd: Fix compilation
2016-05-20 22:32:41 +01:00
Jonathan Li
280ca1dd85
utilities: Add FreeBSD thread name implementation
2016-05-20 22:32:41 +01:00
Jonathan Li
e23b6e3484
cmake: Setup FreeBSD
2016-05-20 22:31:30 +01:00
Jonathan Li
f95c38f632
spu2-x:freebsd: Adjust cmake and ifdefs
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For now the SDL backend has been removed, mainly cause it makes the
dialog code too messy.
2016-05-20 22:30:52 +01:00
Jonathan Li
f963fcfa66
onepad:freebsd: Adjust ifdefs
2016-05-20 22:30:52 +01:00
Gregory Hainaut
a7ba779ba8
gsdx ogl: another HLE channel effect for terminator 3
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Same as before but with a different fbmask value (I don't know why but
I have the feeling that I might need the others value too)
2016-05-20 19:55:39 +02:00
Gregory Hainaut
1c21ea955c
gsdx ogl: HLE channel effect for terminator 3
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Unfortunately I think the game uses another similar effects
2016-05-20 19:45:20 +02:00
Gregory Hainaut
247d33a627
gsdx ogl: always clear depth buffer in FFX2
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It avoid depth issues and I'm sure it won't broke other games this way.
Issue #1340
2016-05-19 17:53:46 +02:00
Akash
2166980f91
GSDX: Calculate dimensions of rectangle after merge
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* Properly display rectangle size after passing through merge circuit on
GS Dumps and GS Frame titlebar.
2016-05-19 15:53:49 +05:30
Akash
58b43dbb6c
GSDX: Rework video mode detection code
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* Use some nice enums instead of macros
* properly detect 720P/1080I separately.
* Some code cleanup, extended variable names and added few comments
2016-05-19 14:02:50 +05:30
Jonathan Li
9537accb51
linux: Remove old recent ISO list workarounds
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Seems to work fine now, no warnings or compile errors.
2016-05-19 09:08:13 +01:00
Gregory Hainaut
e258f3e2fa
gsdx ogl: update accurate DATE behavior
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* Fast accurate DATE is always enabled, it was faster than standard DATE
* The less fast version is always enabled too. It is likely barely used
so perf impact will be small on few game that could hit this path.
Nice rendering has a higher priority
* The "slow" path will depends on the date option.
Note normally it isn't too slow (-10%) if GL_ARB_shader_image_load_store
is supported but AMD crimson is an epic fail.
2016-05-19 10:03:46 +02:00
Jonathan Li
7b27be1306
gsdx: Consider horizontal offsets when merging output
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Fixes games like Time Crisis 2/3, which use two half-width display
rectangles placed side by side in split screen mode by using different
DISPLAY.DX values.
2016-05-19 10:06:12 +05:30