Commit Graph

18654 Commits

Author SHA1 Message Date
Tyler Wilding 4a93ceac58 Update Crowdin configuration file 2024-01-14 14:18:03 -05:00
JordanTheToaster 5a724bf49e GameDB: Flower sun and rain fixes 2024-01-14 17:40:58 +00:00
Connor McLaughlin c23bcf6322
Qt: Remove debug popup after update cleanup 2024-01-14 18:36:01 +10:00
PCSX2 Bot c863149ad9 Qt: Update Base Translation 2024-01-14 18:07:44 +10:00
Connor McLaughlin 5fb6e22bed Qt: Invoke Updater as Administrator for Program Files installs 2024-01-14 18:03:10 +10:00
refractionpcsx2 d634088282 GS/HW: Don't mark 24bit alpha as valid on upgrade 2024-01-14 06:56:57 +00:00
Stenzek c99a935831 CDVD: Fix block dump path generation 2024-01-14 15:23:25 +10:00
Stenzek 165da677ed Qt: Use native path separators for block dump 2024-01-14 15:23:25 +10:00
Stenzek 0bbde2ca52 IPU: Fix regression from #10617 2024-01-14 15:22:43 +10:00
Stenzek 3d13c5d13c CI: Allow user to override deps build path 2024-01-14 14:05:16 +10:00
Stenzek 9d978c67ec GS/DX11: Remove unused field 2024-01-14 12:51:51 +10:00
Stenzek 8766e1fa57 GS: Fix enum type return warnings 2024-01-14 12:51:51 +10:00
Stenzek c0e4883987 GS: Make GSVertex POD
Same code is generated with optimization (256-bit store in AVX2).
2024-01-14 12:51:51 +10:00
Stenzek 57f2cd5f9e GS: Make GSDrawingContext and GSDrawingEnvironment POD 2024-01-14 12:51:51 +10:00
Stenzek 50d8d06a94 GS: Make vector types POD
Generates the same code in Release, but slightly difference code in Debug.
In Debug, with the default copy assignment operator, it turns into two
8-byte moves. With the overloaded operator, it turns into a function call
with a vector move.
2024-01-14 12:51:51 +10:00
Stenzek 2e07328878 GS: Skip vertex append for GS_INVALID PRIM 2024-01-14 12:51:51 +10:00
Stenzek ad8294e521 GS: Remove unused vertex types 2024-01-14 12:51:51 +10:00
Stenzek 14426a7b45 GSCapture: Fix invalid substring comparison 2024-01-14 12:51:51 +10:00
Stenzek 6697e76be1 x86/iR5900: Fix signed/unsigned comparison in timeout loop 2024-01-14 12:51:51 +10:00
Stenzek 73cd876f6d SPU2: Make StereoOut16/32 POD 2024-01-14 12:51:51 +10:00
Stenzek e626754000 IPU: Remove last parameter from IDCT_Add
It was always being used uninitialized.
2024-01-14 12:51:51 +10:00
Stenzek 1fedd31229 HW: Make various DMAC/IPU/VIF register types POD 2024-01-14 12:51:51 +10:00
Stenzek bfe1746ddb Cache: Make CacheTag/CacheData POD 2024-01-14 12:51:51 +10:00
PCSX2 Bot 4800c32db4 Qt: Update Base Translation 2024-01-13 12:27:29 +10:00
KamFretoZ 140fc28b3e FSUI: Allow toggling fullscreen when VM is paused 2024-01-13 12:27:05 +10:00
Stenzek f9833bb8af Qt: Tidy up Tools menu
Make System Console and Verbose contingent on Advanced Settings being enabled.
Make Debug Console contingent on actually running under a debugger.
2024-01-13 12:26:34 +10:00
TheTechnician27 4b6ddaf09e Update VMManager.cpp to not count paused time toward time played
Hopefully resolves #10497. Between each update to played time, we calculate the sum of the deltas between VM resume and pause in order to subtract that off from the total session (paused and unpaused) session time.

Thus, if someone pauses the emulator, that time spent paused will no longer be reflected in the GameList.
2024-01-12 22:52:34 +10:00
Stenzek d427db4a15 GS/HW: Fix drawing with mismatched target sizes 2024-01-12 19:40:30 +10:00
Stenzek deb39cc20f CMake: Set LINUX in current and parent scope 2024-01-12 19:21:31 +10:00
Stenzek 3a4c25e916 VMManager: Force TimeStretch in Achievements HC Mode 2024-01-12 19:20:38 +10:00
Dan McCarthy f416eb3d4f Translation\UI: Updates Bitrate "Kbps" to "kpbs"
Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2024-01-12 15:59:15 +10:00
Dan McCarthy 87cbb1f90c Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
Add an on hover description to explain the purpose of the 'All CRCs' button in the Cheat and Patch Settings window.
2024-01-12 15:59:15 +10:00
Stenzek 68f43121fb MTGS: Explicitly set FP control register on startup
Linux appears? to inherit the value of MXCSR from the creating thread,
and that breaks parts of the software renderer.
2024-01-12 15:23:31 +10:00
Stenzek 51ceab1f3c PINE: Convert from class to namespace
Fewer global objects, indirect includes via headers.
2024-01-12 12:57:28 +10:00
Stenzek 2257992a3f PINE: Tidy up and fix shutdown hang on Linux 2024-01-12 12:57:28 +10:00
TellowKrinkle 40ead584d7 GS:MTL: Properly handle hdr rendering to cleared textures 2024-01-12 12:51:50 +10:00
PCSX2 Bot 6f2be7bd17 Qt: Update Base Translation 2024-01-12 12:51:24 +10:00
KamFretoZ af9ca4cf7d 3rdparty: Add source for modified PromptFont that we use for OSD 2024-01-12 12:44:43 +10:00
Stenzek ea98203ac5 Qt: Add log window 2024-01-12 12:40:46 +10:00
Stenzek e908bbfae6 Qt: Add accessors for UI thread view of current game 2024-01-12 12:40:46 +10:00
Stenzek fa00069068 Console: Remove WX rubbish and replace 2024-01-12 12:40:46 +10:00
refractionpcsx2 efae58de52 GS/HW: Don't bother trying to draw empty draws 2024-01-11 14:43:04 +00:00
refractionpcsx2 39c7f703cb GameDB: Remove GS fixes from Ty The Tasmanian Tiger 2024-01-11 13:52:53 +00:00
refractionpcsx2 96220e509c GSDumpRunner: Fix dump runner 2024-01-11 13:52:53 +00:00
refractionpcsx2 4de495ad59 GS/HW: Upgrade target to C32 if alpha requested on src is rt 2024-01-11 13:52:53 +00:00
refractionpcsx2 56a950a074 GS/HW: Update cached source alpha if linked to target 2024-01-11 12:46:23 +00:00
forrvalhalla 2b47254bdd
GameDB: Set HPO Native to Fast and Furious (#10595) 2024-01-11 08:20:56 +00:00
Tyler Wilding da28e2cc37
CI: fix flatpak cron and add a way to manually kick off a release (#10567)
* CI: fix mistake stopping flatpak cron from running

* CI: add a way to manually kick off releases with a custom tag

* cmake: handle edge-case where a commit can have multiple tags

* CI: set release channel appropriately when it's a stable release
2024-01-10 19:04:42 -05:00
refractionpcsx2 3d64f4a548 GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni 2024-01-10 15:50:33 +00:00
refractionpcsx2 abf03b0c79 GS/HW: Detected striped moves in HW 2024-01-10 15:50:33 +00:00