mirror of https://github.com/PCSX2/pcsx2.git
Qt: Update Base Translation
This commit is contained in:
parent
140fc28b3e
commit
4800c32db4
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@ -8728,12 +8728,12 @@ Do you want to load this save and continue?</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/MTGS.cpp" line="987"/>
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<location filename="../../pcsx2/MTGS.cpp" line="992"/>
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<source>Switching to Software Renderer...</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/MTGS.cpp" line="987"/>
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<location filename="../../pcsx2/MTGS.cpp" line="992"/>
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<source>Switching to Hardware Renderer...</source>
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<translation type="unfinished"></translation>
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</message>
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@ -8786,7 +8786,22 @@ Do you want to load this save and continue?</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GameCheatSettingsWidget.cpp" line="187"/>
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<location filename="../Settings/GameCheatSettingsWidget.cpp" line="36"/>
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<source>Show Cheats For All CRCs</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GameCheatSettingsWidget.cpp" line="36"/>
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<source>Checked</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GameCheatSettingsWidget.cpp" line="37"/>
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<source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GameCheatSettingsWidget.cpp" line="190"/>
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<source>%1 unlabelled patch codes will automatically activate.</source>
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<translation type="unfinished"></translation>
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</message>
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@ -9412,7 +9427,22 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GamePatchSettingsWidget.cpp" line="128"/>
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<location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
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<source>Show Patches For All CRCs</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
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<source>Checked</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GamePatchSettingsWidget.cpp" line="67"/>
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<source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GamePatchSettingsWidget.cpp" line="131"/>
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<source>There are no patches available for this game.</source>
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<translation type="unfinished"></translation>
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</message>
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@ -11521,11 +11551,6 @@ Swap chain: see Microsoft's Terminology Portal.</extracomment>
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<source>Audio Bitrate</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
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<source>160 Kbps</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
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<source>Enable Extra Audio Arguments</source>
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@ -12063,6 +12088,11 @@ Swap chain: see Microsoft's Terminology Portal.</extracomment>
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<source>Sets the audio bitrate to be used.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
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<source>160 kbps</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
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<source>Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"</source>
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@ -17865,32 +17895,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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<context>
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<name>VMManager</name>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1706"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1723"/>
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<source>Failed to back up old save state {}.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1691"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1708"/>
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<source>Failed to save save state: {}.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="933"/>
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<location filename="../../pcsx2/VMManager.cpp" line="950"/>
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<source>PS2 BIOS ({})</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="994"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1011"/>
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<source>Unknown Game</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1234"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1251"/>
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<source>Error</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1235"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1252"/>
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<source>PCSX2 requires a PS2 BIOS in order to run.
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For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
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@ -17901,241 +17931,241 @@ Please consult the FAQs and Guides for further instructions.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1305"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1313"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1322"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1330"/>
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<source>Resuming state</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1738"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1755"/>
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<source>State saved to slot {}.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1745"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1762"/>
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<source>Failed to save save state to slot {}.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1813"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1850"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1830"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1867"/>
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<source>Loading state</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1824"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1841"/>
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<source>Failed to load state (Memory card is busy)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1843"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1860"/>
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<source>There is no save state in slot {}.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1861"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1878"/>
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<source>Failed to load state from slot {} (Memory card is busy)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1867"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1884"/>
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<source>Loading state from slot {}...</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1876"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1893"/>
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<source>Failed to save state (Memory card is busy)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1893"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1910"/>
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<source>Failed to save state to slot {} (Memory card is busy)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1900"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1917"/>
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<source>Saving state to slot {}...</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2069"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2086"/>
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<source>Frame advancing</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2097"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2114"/>
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<source>Disc removed.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2103"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2120"/>
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<source>Disc changed to '{}'.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2112"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2129"/>
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<source>Failed to open new disc image '{}'. Reverting to old image.
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Error was: {}</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2121"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2138"/>
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<source>Failed to switch back to old disc image. Removing disc.
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Error was: {}</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2729"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2746"/>
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<source>Cheats have been disabled due to achievements hardcore mode.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2782"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2802"/>
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<source>Fast CDVD is enabled, this may break games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2786"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2806"/>
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<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2791"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2811"/>
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<source>Audio is using async mix, expect desynchronization in FMVs.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2794"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2814"/>
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<source>Upscale multiplier is below native, this will break rendering.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2798"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2818"/>
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<source>Mipmapping is not set to automatic. This may break rendering in some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2803"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2823"/>
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<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2809"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2829"/>
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<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2815"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2835"/>
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<source>Blending is below basic, this may break effects in some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2820"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2840"/>
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<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2826"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2846"/>
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<source>EE FPU Round Mode is not set to default, this may break some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2832"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2852"/>
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<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2837"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2857"/>
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<source>VU0 Round Mode is not set to default, this may break some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2842"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2862"/>
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<source>VU1 Round Mode is not set to default, this may break some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2849"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2869"/>
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<source>VU Clamp Mode is not set to default, this may break some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2854"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2874"/>
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<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2859"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2879"/>
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<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2863"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2883"/>
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<source>Frame rate for NTSC is not default. This may break some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2865"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2885"/>
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<source>Frame rate for PAL is not default. This may break some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2884"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2904"/>
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<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2889"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2909"/>
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<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2894"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2914"/>
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<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2899"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2919"/>
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<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2904"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2924"/>
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<source>EE Cache is enabled, this will significantly reduce performance.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2909"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2929"/>
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<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2914"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2934"/>
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<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2919"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2939"/>
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<source>Instant VU1 is disabled, this may reduce performance.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="2924"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2944"/>
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<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="2929"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="2949"/>
|
||||
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="2934"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="2954"/>
|
||||
<source>Texture Preloading is not Full, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="2939"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="2959"/>
|
||||
<source>Estimate texture region is enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
|
Loading…
Reference in New Issue