refractionpcsx2
84913da5b9
GameDB: Added Myst III - Exile patch for EU version
2021-02-20 16:15:33 +00:00
Christian Kenny
c59f1bfea6
SPU2: Add interpolate_table.h to VC project filter
2021-02-20 06:00:15 +00:00
Christian Kenny
993af8c19e
SPU2: Purge SPU2Replay
2021-02-20 06:00:15 +00:00
refractionpcsx2
20e2a4055c
GameDB: Remove patch for SX Superstar. No longer required
2021-02-20 01:55:19 +00:00
refractionpcsx2
8dcaa48651
GameDB: Patch for Myst 3: Exile IPU timing problems.
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P.S. Game totally sucks
2021-02-20 00:31:38 +00:00
refractionpcsx2
ce8047bd8c
SPU2: Reset IRQ Status when swapping game in case it got set previously
2021-02-19 10:02:45 +00:00
TheLastRar
4b722cc253
DEV9: Move Windows pcap function list to it's own file
2021-02-17 20:06:54 +00:00
TheLastRar
c121b180be
DEV9: Use unique_ptr to manage buffer lifetime
2021-02-17 20:06:54 +00:00
TheLastRar
a8d1a7cba1
DEV9: Inline if in dialog code
2021-02-17 20:06:54 +00:00
TheLastRar
5d111636b4
DEV9: Clang format
2021-02-17 20:06:54 +00:00
TheLastRar
c634f2e6e3
DEV9: Retry if GetAdaptersAddresses() returns ERROR_BUFFER_OVERFLOW
2021-02-17 20:06:54 +00:00
TheLastRar
2473d626d8
DEV9: Don't import Npcap only functions
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Comment out functions not present in winPcap
2021-02-17 20:06:54 +00:00
TheLastRar
4507712a72
DEV9: Re-add winpcap bridged
2021-02-17 20:06:54 +00:00
TheLastRar
2e8ca89f3d
DEV9: Move Tap's packet verification into NetAdapter
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Make pcap use it for addition of bridge mode
2021-02-17 20:06:54 +00:00
TheLastRar
82493343fa
DEV9: Only log packets in debug mode
2021-02-17 20:06:54 +00:00
TheLastRar
33b6cbc2a9
DEV9: Use FriendlyName for Pcap adapters on windows
2021-02-17 20:06:54 +00:00
TheLastRar
802c18cb68
DEV9: Remove unneeded functions
2021-02-17 20:06:54 +00:00
TheLastRar
31606db6fe
DEV9: Match Win32 adapter with Pcap adapter using GUID
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When getting the source mac to generate the PS2 mac
2021-02-17 20:06:54 +00:00
TheLastRar
1144cc9ad9
DEV9: Re-enable windows support
2021-02-17 20:06:54 +00:00
TheLastRar
df6c0b610b
DEV9: Add dynamic loader for pcap on windows
2021-02-17 20:06:54 +00:00
TheLastRar
e01bba4525
Deps: Add pcap includes
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From Npcap SDK 1.06
2021-02-17 20:06:54 +00:00
TheLastRar
4c287191cd
DEV9: Save selected api along with selected ethernet device
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Also unified GetNetAdapter()
2021-02-17 20:06:54 +00:00
TheLastRar
e883e93f52
Common: Clang format PS2Ext.h
2021-02-17 15:07:10 +00:00
TheLastRar
a37e62337d
Common: Allow calling SysMessage off the main thread on linux
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DEV9 uses this when it can't open the selected adapter, and calls it from the EE thread
2021-02-17 15:07:10 +00:00
TheLastRar
6177f89c3f
DEV9: Use PS2Ext.h SysMessage() on Linux
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We still need to use the narrow char SysMessage() on windows
2021-02-17 15:07:10 +00:00
TheLastRar
81fd8e011f
DEV9: Apply settings if configuration was performed during emulation
2021-02-17 14:36:21 +00:00
TheLastRar
0800cdbbc2
DEV9: Merge _DEV9open into InitNet, and check ethEnable before calling
2021-02-17 14:36:21 +00:00
lightningterror
7187b883b0
recording: Fix compilation when DISABLE_RECORDING is defined.
2021-02-12 08:10:46 +01:00
Ziemas
ef6b65afb4
SPU2: Add SPU interpolation option on windows
2021-02-11 21:49:10 +00:00
Ziemas
7f362de7db
SPU2: Default to gaussian interpolation
2021-02-11 21:49:10 +00:00
Ziemas
d72a49ad5c
SPU2: Add header to build files
2021-02-11 21:49:10 +00:00
Ziemas
4c166eb3e3
SPU2: SPU-style gaussian interpolation
2021-02-11 21:49:10 +00:00
Ziemas
66b2659a47
SPU2: Correct sample index advancement
2021-02-11 21:49:10 +00:00
refractionpcsx2
efe0ceb588
Counters: Add Vsync information to savestates + bump savestate version.
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I honestly don't know *why* this wasn't in there already....
2021-02-11 21:34:51 +00:00
lightningterror
02bf212789
pad-linux: Update to latest controller database.
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Close #4218
2021-02-09 15:50:44 +01:00
dependabot[bot]
5804af6b6c
Bump actions/cache from v2 to v2.1.4
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Bumps [actions/cache](https://github.com/actions/cache ) from v2 to v2.1.4.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2...26968a09c0ea4f3e233fdddbafd1166051a095f6 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-02-08 17:35:23 +01:00
lightningterror
7c072094ae
gsdx-hw: Always enable blending if env pabe is 1.
2021-02-06 15:41:10 +01:00
lightningterror
37089065ba
gsdx-hw: Implement per pixel alpha blending (PABE).
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Fixes Strawberry Shortcake character lighting/face shadow.
Fixes Cartoon Network Racing shadows.
Credits to Kojin.
2021-02-06 15:41:10 +01:00
lightningterror
d993e4ebc8
misc: Update feature request template.
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Exclude libretro feature requests.
2021-02-06 15:36:44 +01:00
RedDevilus
0ec98e32d4
GameDB: Add missing Speed Kings patches ( #4211 )
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GameDB: Added Speed Kings patches for ingame hang
2021-02-04 19:45:13 +00:00
Ziemas
d55c611947
SPU2: Adjust interpolation implementations.
...
These seems to be have been adjusted to match the output of catmull-rom
which is really the one in the wrong by being twice as loud.
As a result of the the interpolated output being at a reasonable level
we can use ApplyVolume to apply the ADSR volume.
2021-02-04 13:02:20 +00:00
kozarovv
f3b6868e51
GameDB: Add missing GoemonTLB Hack
2021-02-04 10:19:34 +00:00
TellowKrinkle
4105fe41fb
Pad: formatting
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Clang format why
2021-02-04 01:26:37 -06:00
TellowKrinkle
84e0f315ad
Pad: fix crash on touching disabled slider in macOS
2021-02-04 01:26:37 -06:00
TellowKrinkle
4890a26ae0
Pad: Don't `Destroy()` modals
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On macOS it prevents the parent window from regaining focus
Also remove OK/Cancel buttons JoystickConfiguration, they already obey the Cancel/Apply/OK of the parent
2021-02-04 01:26:37 -06:00
tellowkrinkle
1470315356
Fix compile of eeProfiler
2021-02-03 20:44:03 -06:00
lightningterror
456ea95794
pad-linux: Update to latest controller database.
2021-02-04 03:34:28 +01:00
refractionpcsx2
de6c1f88dc
GameDB: Patch for Dragon Quest & Final Fantasy in Itadaki Street
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Fixes missing board items
2021-02-04 01:18:21 +00:00
refractionpcsx2
712a922cc5
SPU2: Make sure cache hits match previous block decoded samples
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Caching blocks of ADPCM is a bit sketchy because the previous samples (which it uses to generate the new ones) can change, so you can end up with blips and glitches in the sample stream, this should avoid that problem whilst not making the cache completely unusable.
2021-02-03 16:23:42 +00:00
refractionpcsx2
97ed78109c
SPU: Wait 2T when keying on a voice
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Just like Delay cycles used to do, but done better and tested on a PS2 to get the correct timings
2021-02-03 16:23:26 +00:00