Commit Graph

160 Commits

Author SHA1 Message Date
gabest11 eeb9757e94 GSdx: GSDeviceSW almost ready, just need an image resizer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4331 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 22:33:22 +00:00
gabest11 d4b300a8ac GSdx: gcc build runs, and judging by the frame rate it may even draw something.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4321 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 23:41:52 +00:00
gabest11 3030166596 The core of GSdx is now compatible with intel's compiler on linux.
- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 03:36:30 +00:00
gabest11 d23d7e2617 Just moving code around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11 1e6f280021 - more project cleanups and small code changes, also added the psx emu interface again
- someone should check __xgetbv under linux (avx/fma detection)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11 ca7abd983a Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 01:59:05 +00:00
Jake.Stine aaaa71e13b Minor fixes for the earlier GSdx titlebar feature.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4071 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:04:55 +00:00
ramapcsx2 1b1f112533 Avih (of Firefox plugin "Smoothwheel" fame ;) ) worked on bringing back that extended GSdx information we lost in the merge to the new WX Gui.
Here's his changelog:

GSdx, PCSX2: Fixed broken GS info at the title bar
* If the plugin doesn't support the API, PCSX2 will display only the image mode (progressive/interlaced field/frame), NON i18n!
* If the plugin does support the API, PCSX2 will not display the image mode, and instead display the info from the plugin
* GSdx now properly sends title info: resolution, image mode, deinterlace mode (weave - bff, etc)
* To enable the full GSdx title info as it used to work before it got broken: uncomment //#define GSTITLEINFO_API_FORCE_VERBOSE at GS.h of GSdx.
NOTE: When using an older pcsx2.exe with newer GS plugin, the title would contain duplicate image mode info. All other combos work fine.
* PCSX2 still displays the performance info, etc in the title bar.

Thanks a bunch for bringing this information back, Avih! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4070 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 22:48:56 +00:00
Jake.Stine 411454c03c GSdx: bugfix for corrupted titlebar info, and possible crashes, when running from the legacy gui. (fixes Issue 826)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3608 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-05 14:06:57 +00:00
Jake.Stine 4ad1e48950 GSdx: minor fixes to movie recording.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3291 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-24 20:25:33 +00:00
sudonim1 4a427059d8 Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3068 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 17:26:37 +00:00
ramapcsx2 d09c269d17 GSdx:
Fix the worst memory leaks on emulator suspends.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3063 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 13:56:44 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
feal87 d541f28425 Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 13:48:20 +00:00
ramapcsx2 ef8fe6639e GSdx:
- Found out that the blur detection filter was busted for some time now.
It worked by chance, due to the pixel crop hack.
Disabled that hack now and made PCSX2's GS frame handle that functionality instead.
This is a somewhat nicer method, although users of 4:3 and 16:9 aspect ratios might get flickering pixels on the borders again.
I'll see if I can think of something for those cases, should there be demand for it.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2608 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 19:05:35 +00:00
ramapcsx2 f874d0d1a3 GSdx:
- Added multi sample anti aliasing options to the gui. Remember those aren't tested much, and we have reports of memory leaking with it enabled. Those could be outdated by now though.
- Removed the "enable output merger blur effect option", since I can't imagine anyone wanting to enable it anyway. :p
- Cropped one more pixel on the final output image, should fix some issues with msaa enabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2607 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 15:45:23 +00:00
Jake.Stine 9fa4944536 GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
PCSX2: Added an optional PS2EsetEmuVersion callback for plugins, so that plugins (like GSdx) can alter behavior based on the version of emulator calling them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2530 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 02:53:10 +00:00
ramapcsx2 c3d2d20c47 Whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:29:24 +00:00
ramapcsx2 7a349ca360 GSdx:
- Bring the latest upscale hacks to dx9 mode as well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:27:28 +00:00
ramapcsx2 c86fc2c9b9 GSdx:
- Added a macro that disables any upscale hacks.
- More work on the dx10 renderer upscale hacks.

PCSX2:
- Changed a warning so it reads more like a notice :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2366 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 02:50:34 +00:00
ramapcsx2 bb309c8d65 GSdx:
- Unbreak Ratchet and Clank by re-enabling the broken pitch conversion.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 09:46:33 +00:00
Jake.Stine 2675957851 GSdx: Implement DX9 "on the fly" vsync enabler/disabler, and fix some dx9 vsync bugs in legacy gui (hopefully)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2302 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 04:50:49 +00:00
Jake.Stine a34c09fe01 GSdx:
* Disable GSdx's internal AspectRatio setting when using GSOpen2 (pcsx2 0.9.7 controls aspect ratios internally now)
 * DX10 should be able to startup in fullscreen mode now, without needing to hit alt-enter (legacy 0.9.6 versions only)
 * Added some comments for a failed attempt to disable DX10's default Alt-Enter behavior.  If someone knows how to do that properly, please feel free to submit a patch because DX10/Com breaks my mind. (see GSDevice10.cpp)
 * Remove DX11 for now since it's entirely unfinished anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-01 05:59:43 +00:00
ramapcsx2 97332663c2 GSdx:
- Let's try that pixel cropping again. Hope it doesn't blur ffx this time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2270 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-28 15:46:51 +00:00
ramapcsx2 d95b317082 GSdx: Turn of the spam :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2249 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-24 22:25:50 +00:00
ramapcsx2 651a73a16c GSdx:
- Removed the outer pixel cropping, it causes blur in some games. (I knew I should've done it elsewhere :p )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2248 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-24 21:41:26 +00:00
ramapcsx2 856bcef278 GSdx:
- Remove the silly upscale hacks from an earlier commit
- Replace them with a less silly version in CreateSource() :p
- Remove a few of the outer pixels from the visible area, as they often contain glitches

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2241 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-23 23:58:25 +00:00
ramapcsx2 b7a5c067ba GSdx:
- Detect more games that blur (Dragon Quest 8)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2175 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 13:05:56 +00:00
Jake.Stine c274d4e43c GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2099 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 01:06:23 +00:00
ramapcsx2 62d2532a1e GSdx:
- More work on the configuration, preparing for some reorganization.
- 8 Bit textures default to off again, since there are issue reports (mainly from ATI users).
- Add a gamefix that allows users to set an amount of "bad" frames to be skipped.
Add gamefix_skipdraw = x to the GSdx.ini to enable. (More work on this soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2085 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 15:52:45 +00:00
ramapcsx2 fb2169f64d GSdx:
Added a somewhat more accurate upscale option via GSdx.ini. Not tested much! :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2055 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 22:57:20 +00:00
Jake.Stine c5c21f06cb GSdx: Fixed a couple memory leaks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2000 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-12 19:58:03 +00:00
Jake.Stine 27af8d80ca GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1860 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 19:54:56 +00:00
Jake.Stine 73a39b012c GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1858 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:45:37 +00:00
Jake.Stine 8de579954f GSopen2: Current status...
* Software mode seems to work fine.  Suspend and resume emulation work nicely, without flaws.
 * Hardware DX9 mode suspends but displays only black after resuming.
 * Hardware DX10 status is unknown.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1842 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 07:40:38 +00:00
gabest11 de2d3603a0 GSdx: corrected recording code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1637 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 16:45:26 +00:00
ramapcsx2 2dc77cd128 GSdx:
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 11:35:30 +00:00
gabest11 cea0f395aa GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 23:07:30 +00:00
gabest11 cc3130660a GSdx:
- Automatic texture filtering should be ok now, occasionally point filtering was used. Tested it on the ps2 and figured with no mip levels LoD and minification settings are just ignored altogether.
- Also run a few tests on the gather instruction with the reference rasterizer and found a fatal flaw with it. It returns the four samples for bilinear sampling (in a funny order, which isn't documented of course, x = bl, y = br, z = tr, w = tl), but there is no way to guess which four were selected exactly. Due to some hidden rounding error it might grab different texels than I would when calculating the position of the upper-left texel, of which the fractional part is be used for the interpolation. When the texel positions do not match it leaves annoying discontinuity errors. Oh well...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1571 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-26 15:30:25 +00:00
gabest11 3599acc618 GSdx: ffxii fmv works again and even less bogus
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 14:28:14 +00:00
gabest11 83b15dbac0 GSdx:
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00
gabest11 4a7304d6f7 GSdx: added ltrapper's modifications.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1538 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-17 23:45:32 +00:00
gabest11 e58776e095 GSdx: just squeezing a few more fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1534 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 21:36:07 +00:00
ramapcsx2 258dc05529 Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter.
This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)

Note: For now its directx 10 only, due to dx9 needing a swapchain reset..

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1526 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 19:44:06 +00:00
gabest11 f9f056d581 GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 16:35:06 +00:00
gabest11 f24be5c352 GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 12:58:59 +00:00
gabest11 ae62a56cc1 GSdx: more leak cleanup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 22:54:57 +00:00
gabest11 4c76909afe GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 15:14:04 +00:00
gabest11 7bb9a3cc25 GSdx: changed a lot of things, expect new bugs :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 03:32:33 +00:00
gabest11 b284fae2d5 GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
gabest11 6ef94cc707 GSdx: ignore this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
gabest11 df8c611084 GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
gabest11 5736bbd449 GSdx: looking for an opengl guru...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11 4ed3035661 GSdx: pixel shaders were reorganized, things might be broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 17:53:34 +00:00
gabest11 743e93f3ee GSdx: should fix Issue 263, but I could not verify it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:11:22 +00:00
gabest11 ffda8ead30 GSdx: mfc-free
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
gabest11 8d119f3928 GSdx: more source cleanup and something interesting on F7
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1239 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 23:23:38 +00:00
gabest11 3b22adc4b3 GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction 93da10abbb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00