Commit Graph

4526 Commits

Author SHA1 Message Date
ivan89el 46866268ed GSdx: Add some missing crc ids. (#2498)
Kunoichi\Nightshade RU,
Tenchu Fatal Shadows RU,
Urban Reign RU,
Ghost In The Shell SOC RU.
2018-07-03 18:37:12 +02:00
ivan89el cbf8f22b62 GSdx: Adjust Ghost In The Shell SOC crc hack. (#2492)
Ease the crc hack and skip less effects, makes shadows and some other effects work properly.

The game experiences a bit more upscaling issues which can be resolved with Merge Sprite and Wild Arms offset HW hacks.
2018-07-02 22:42:56 +02:00
lightningterror 1fefb4897e GSdx: Add crc id for Shadow of Rome Demo (NTSC-U). 2018-07-01 04:34:08 +02:00
lightningterror 7b8d2d1945 GSdx: Add crc id for ICO Demo (NTSC-U). 2018-06-30 15:30:14 +02:00
lightningterror be4b06ef3e GSdx: Add crc id for The Getaway Black Monday Demo (NTSC-U). 2018-06-30 14:13:06 +02:00
lightningterror 387db6d4ba GSdx: Add Nicktoons Unite to Automatic Mipmapping.
Game is still broken but a bit better now.
2018-06-26 20:23:12 +02:00
lightningterror 5c483df3e8 GSdx: Add crc id for The Getaway Black Monday (NTSC-J). 2018-06-26 19:13:57 +02:00
lightningterror 2af05a92f8 GSdx: Add crc id for Ratchet And Clank 3 Regular Demo (NTSC-U). 2018-06-25 22:14:07 +02:00
lightningterror f22843816b GSdx: Add crc id for Ratchet & Clank 2: Going Commando & Jak II Demo disc (NTSC-U). 2018-06-24 21:45:58 +02:00
lightningterror 150b1e8423 GSdx: Add Sly 3 PAL demo crc id. 2018-06-18 21:02:44 +02:00
lightningterror abdd847fbe GSdx: Add some missing crc ids.
Ratchet And Clank NTSC-U: E3 Demo and EB Games Demo,
Soul Calibur 2 NTSC-U: Demo.
2018-06-18 00:53:49 +02:00
Jonathan Li 6bd5afea8f cdvdgigaherz:gtk: Simplify GUI dialog
Avoid always setting the dialog to the centre of the screen - the GTK+3
documentation advises against it.
Avoid using a GUI callback - it's unnecessary since the value can just
be retrieved afterwards.
Simplify the GUI construction - a container to handle layout isn't
necessary due to the GUI's lack of complexity.
2018-06-11 02:15:47 +01:00
Jonathan Li 6778fa2b71 cdvdgigaherz: Replace use of deprecated wstring_convert
wstring_convert is deprecated in C++17. Use MultiByteToWideChar() and
WideCharToMultiByte() instead.
2018-06-11 02:15:47 +01:00
Jonathan Li 4ab97be693 cdvdgigaherz:windows: Adjust CD read success condition
IOCTL_SCSI_PASS_THROUGH_DIRECT will return success even if the read
fails (I'm not sure when it'll return failure). Assume the read is
successful only when the read length is correct.
2018-06-11 02:15:47 +01:00
Jonathan Li 83ffbc2d3d cdvdgigaherz: Remove unused mode parameter/member variables 2018-06-11 02:15:47 +01:00
lightningterror 2b9c368fa8
GSdx-d3d: Rearange PSSelector(GSDeviceDX.h).
Rearange PSSelector shader list in GSDeviceDX.h
to match GL format.

Easier to read and will make someone's life easier.
2018-06-11 01:08:36 +02:00
lightningterror bb5f989c05 GSdx: Purge leftover SSX3 crc ids no longer needed. 2018-06-10 18:34:24 +02:00
lightningterror af3e55af63 GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode. 2018-06-09 10:15:55 +02:00
lightningterror 1c58d5acff GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now. 2018-06-08 22:54:56 +02:00
lightningterror f244706cc2 GSdx: Purge Spyro NB /EN hw hack fixes.
Purge Hw hack fixes for Spyro New Beginning and Eternal Night that fixed
HUD and menu display.
They will be replaced with EE patches in GameDB that work for both
software and hardware mode. A much better alternative and less GSdx
hacks.
2018-06-02 12:38:49 +02:00
lightningterror ba463ed076 GSdx: Disable Alpha hack gui option on D3D9.
Hack is only used on D3D10/11.
2018-05-31 21:22:12 +02:00
Jonathan Li 61406a4349 cmake: Fix GSdx EGL build libX11-xcb linkage issue
Prevents a XGetXCBConnection undefined symbol error.
2018-05-31 01:02:26 +01:00
lightningterror 6ef793545d GSdx:Port better support of palette from GL to D3D10/11.
Port from commit b0af54d3

Fixes shadows in Star Ocean 3.

Note: It works properly on native res only just like on GL.
Upscaling will cause some issues.

Only Direct3D10/11 supports it, D3D9 doesn't support integer operations
so we can't reuse the code.
2018-05-30 14:47:06 +02:00
lightningterror dc2779b385 GSdx: Adjust Sky Gunner crc hack.
Move hack back to Partial (GL level).
Huge vram usage on both gl and dx - maybe not a channel
effect or channel effect not yet detected.
2018-05-22 20:08:45 +02:00
lightningterror 8c2a79ab54 GSdx: Add some missing crc ids.
Sky Gunner US Regular and Trade Demo.
2018-05-22 20:05:14 +02:00
lightningterror d900917bfa GSdx-OSD: Adjust messages.
Change font size from 32 to 28 default.
Change log speed from 6 to 4 default.
Change max log messages from 3 to 2 default.
2018-05-21 17:56:14 +02:00
lightningterror c5f94fbced GSdx: Adjust Spyro New Beginning crc hack.
The hack should now work on the PAL version as well.
2018-05-21 02:33:46 +02:00
lightningterror c4068e5188 GSdx: Update Spyro Hw fix/hack.
Revert merge of Spyro Eternal Night / New Beginning hw hack.
Update Spyro New Beginning hack - fixes menu/hud flicker in HW mode.

SW mode still has issues with the menu/hud elements.

Improve #1490
2018-05-20 16:30:32 +02:00
lightningterror ff3052935e GSdx: Adjust Sonic Unleashed crc hacks.
Move crc hacks back to Partial (OpenGL) level.
Game experiences improper texture shuffle emulation and half screen
bottom issue.
2018-05-19 08:48:24 +02:00
lightningterror 290397d1af GSdx: Add a missing crc id for CrashNburn EU. 2018-05-16 01:09:56 +02:00
Christian Kenny 8b6751943e GSdx: Remove Hummer Badlands CRC Hack. 2018-05-15 20:52:05 +02:00
lightningterror 3a8857a782 GSdx: Adjust crc hacks for Big Mutha Truckers.
Move crc hacks back to OpenGL(Partial) level.

Game experiences a half screen bottom issue and vertical stripes.
2018-05-09 18:42:49 +02:00
lightningterror fbc0b1849d GSdx: Adjust crc hacks for Heavy Metal Thunder.
Move the hacks to DX Level(Full). OpenGL renders the effects properly
with Depth Emulation.
2018-05-09 00:07:59 +02:00
Jonathan Li 8f6a3d9fe8 gsdx: remove DirectCompute backend
It hasn't been accessible since OpenCL was added, and it was barely
updated since it was introduced.
2018-05-06 02:01:22 +01:00
lightningterror 191219f7d8 GSdx: Purge crc ids/games no longer needed.
The following games in the crc list are not used anywhere so
we can clean this list up. If some are needed in the future then
they can be re added.

List of removed games:
CaptainTsubasa,
Dororo,
HarvestMoon,
Jak1,
JamesBondEverythingOrNothing,
NamcoXCapcom,
SDGundamGGeneration,
SeintoSeiya,
SengokuBasara,
SilentHill2,
SilentHill3,
Siren,
TalesofDestiny,
VF4,
VF4EVO.
2018-05-05 23:21:34 +02:00
lightningterror e606958a43 Gsdx: Remove Captain Tsubasa crc hacks.
The crc hack broke graphics ingame, causing flickering/transparent
textures and other similar issues.

On a side note the game experiences upscaling issues that can be fixed
with Half Pixel offset hack.
2018-05-05 00:10:11 +02:00
lightningterror 34a94990c4 GSdx: Adjust crc ids.
Add a missing crc id for Captain Tsubasa-JP.
Rename WildArms5 to WildArms4 for crc 565B6170 Jap,
it was incorrect.
2018-05-05 00:10:11 +02:00
Jonathan Li 17027c16cd gsdx-legacy: Copy GSdx baseclasses changes
So it compiles. Bit of a pain though.
2018-04-29 02:19:17 +01:00
Jonathan Li ab9bdb009b baseclasses: Move from unfree to 3rdparty
Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).

Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
2018-04-29 02:19:17 +01:00
Jonathan Li b84b2808f4 baseclasses|gsdx: Move code from baseclasses to GSdx
Moved code seems to be from Gabest. Only the code that is currently used
has been kept.
2018-04-29 02:19:17 +01:00
Jonathan Li 7ea0273119 gsdx: Remove code that does nothing 2018-04-29 02:19:17 +01:00
lightningterror 6496e6db11 Gsdx: Adjust Front Mission 5 crc hacks.
Move CRC hacks do DX level.

Hack that fixes shadows:
Shadows/glitchy black ground textures can be fixed with Preload Frame Data.

Hack that removed vertical stripes:
D3D10/11 correctly emulates texture shuffle but also needs depth support.
2018-04-27 17:59:24 +01:00
lightningterror c8c9731262 GSdx: Update D3D fbmask emulation on texture shuffle.
Improves accuracy on Sly series.

Rendering is still bad and needs a lot more work but
it's a little bit better.
2018-04-24 22:42:59 +01:00
lightningterror 0f5d3d2f1b GSdx: Add Sly 3 demos crc ids.
Regular Demo US,
E3 Demo US.
2018-04-22 23:51:56 +01:00
lightningterror 230a497a12 GSdx-TC: Don't skip depth lookup on Jackie Chan Adv and SVC Chaos.
Don't skip draw calls on Jackie Chan Adv and SVC Chaos,
fixes regressions on Jackie Chan Adv and SVC Chaos.

Gregory: The correct fix would be to trace all textures writes to
be sure of the source. But it is a much bigger work.
2018-04-15 00:42:07 +01:00
lightningterror 6073a26f5d GSdx: Add some missing crc ids.
Add SVC Chaos: SNK vs. Capcom EU/JP,
Add Jackie Chan Adventures EU.
2018-04-15 00:42:07 +01:00
lightningterror 0e39caaad3 GSdx: Adjust Naruto series crc hacks
Purge CRC hacks that removed lighting on maps.
Games: Naruto - Narutimate Hero 3,
Naruto Shippuuden: Narutimate Accel.
2018-04-03 16:01:22 +01:00
lightningterror b6a73f6db3 Gsdx: Add some missing crc ids.
Tenchu Fatal Shadows US,
God Hand EU,
The Getaway EU,
The Getaway Black Monday EU.
2018-04-02 11:39:45 +01:00
lightningterror 4cb164b795 GSdx: Adjust CRC hacks.
Purge Sengoku Basara crc hacks. Texture shuffle is emulated correctly on
d3d11/ogl. d3d9 skips the bad draw call.

Move Eternal Poison crc hack to d3d level. Not needed on ogl since
the game is emulated correctly.

Move hack that removes texture shuffle for Demon Stoneback back to ogl level,
half screen bottom issue remains.

Extent CRC hack for The Getaway and The Getaway Black Monday to work on
EU regions.
2018-04-02 11:39:45 +01:00
FlatOutPS2 ee3038c5b7 SPU2-X: Fix UI regression
Fixes regression. Audio Expansion Mode was no longer available in the UI when using XAudio2 on Windows versions before 8.
2018-03-31 00:52:18 +01:00