gabest11
9e20387595
Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
2014-12-02 00:16:34 +01:00
gabest11
263c097d13
solution for 32-bit z values in opencl and other minor optimizations
2014-12-02 00:16:34 +01:00
gabest11
c64f9ad9b1
squishing opencl bugs, there aren't many left hopefully
2014-12-02 00:16:34 +01:00
gabest11
ba1e522bbb
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
gabest11
881735b562
minor merging errors
2014-12-02 00:16:33 +01:00
gabest11
db7c26cde7
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Gregory Hainaut
1b555ea3b5
gsdx-linux: Fix GSdx internal counter on linux
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The issue is that clock gives the total cpu time of the process whereas
we want the cpu time of the rendering thread
2014-11-24 23:44:32 +01:00
Nicolas Hillegeer
b259a46ab7
linux/threads: simplify timer code
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Possibly also changes the semantics. According to the docs, it should now be
equal to the Windows code (up to accuracy issues, of course).
v2: done by gregory38
Fix miscalculation of time. Unit must be in 1s/GetThreadTicksPerSeconds(). (now us)
Factorize a bit GetCpuTime/GetThreadCpuTime
Note: results seems reasonables and mostly equivalent as before.
2014-11-24 23:31:32 +01:00
3kinox
732cbc3ad5
GSDX-ogl linux:
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+ Implement threads/mutex using std::thread/std::mutex/std::condition_variable
+ Old implementation can be used by commenting out the "define _STD_THREAD_ in GSThread.h
+ Commit should be much cleaner than previous one.
2014-11-23 14:33:35 +01:00
Gregory Hainaut
5d89454d25
wx: properly overwrite trait creation
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The fix move the Pcsx2AppTraits definition from core to common part.
It allows to use it in wxAppWithHelpers::CreateTraits
fix issue #352
2014-11-22 18:51:05 +01:00
ramapcsx2
fda48f3d55
Merge pull request #355 from Asmodean-/master
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Add reg.chcr warning check.
2014-11-22 11:52:12 +01:00
Asmodean-
09c13777d8
Add reg.chcr warning check.
2014-11-21 21:55:35 +00:00
Gregory Hainaut
60c0eb7179
gsdx-ogl: windows: properly setup context flags
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* Use a core profile context
* Only enable the debug context in debug build
Close issue #353
2014-11-20 22:12:30 +01:00
Gregory Hainaut
d21e6ff45f
gsdx-ogl: don't declare a sampler variable
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Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Gregory Hainaut
60f7ec03c2
Merge pull request #351 from Asmodean-/master
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GSdx: change post-processing directory & some shader fixes.
2014-11-16 14:09:43 +01:00
Gregory Hainaut
7964933507
wx: use wx_pizza on wx2.8
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The new method creates a strange gray box for some users.
Unknown status on wx3.0 (which soon will be the default)
2014-11-16 13:54:07 +01:00
Asmodean-
8f42b36a42
It might help if I changed this for d3d9 also :p
2014-11-15 21:40:00 +00:00
Asmodean-
c72af82f73
GSdx: Some post-processing fixes & add shaders directory.
2014-11-15 21:37:05 +00:00
Asmodean-
5b3867dd60
GSdx: change post-processing directory & name.
2014-11-15 21:33:23 +00:00
Gregory Hainaut
276e3d9d1b
gsdx-ogl: always set texture parameter
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* Avoid bug after a pause
* Not faster anyway
* keep old method only for gl retracer to reduce debugging noise
Remove some old&useless comment
2014-11-14 11:43:42 +01:00
Gregory Hainaut
3311336d0e
gsdx-ogl: disable ARB_bindless_texture
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I have a crash when I try to delete some texture (for example when the simulator is paused)
2014-11-11 23:45:41 +01:00
Gregory Hainaut
1b5ea0651c
debian: only support SSE2 for the default build
2014-11-11 20:56:45 +01:00
Gregory Hainaut
75c96c08f7
git ignore: linux profiled data
2014-11-11 20:56:45 +01:00
Gregory Hainaut
b6a951a9fa
gsdx: debug compilation fix
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I'm not sure gcc behavior is correct here!
2014-11-11 20:54:34 +01:00
Gregory Hainaut
0ca9bab8b6
Merge pull request #344 from Asmodean-/master
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[GSdx] OpenGL PP Updates
2014-11-11 16:14:01 +01:00
Gregory Hainaut
ab4eaea757
Merge pull request #346 from 3kinox/master
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Linux : GSdx AVX fix
2014-11-11 16:08:23 +01:00
3kinox
30240b4cbf
More robust detection of arch64(or any distrib using same path for wxwidget)
2014-11-11 15:55:31 +01:00
3kinox
06f53b2689
use -fabi_version=6 only for GSdx, solve bug with wxwidget
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reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
3kinox
4991ef608d
add automatic archlinux build detection(wx path can not be found otherwise)
2014-11-11 15:55:31 +01:00
Asmodean-
1b836ac4a7
Fix Cel Shader for OpenGL.
2014-11-11 14:34:53 +00:00
Gregory Hainaut
e73d8f383b
gsdx-ogl: compilation fix for old distribution
2014-11-11 15:01:22 +01:00
Kieran Hanrahan
0e636ce411
A few last bits of cleaning before merge.
2014-11-11 02:41:52 +00:00
Kieran Hanrahan
e8a92ae731
Small oversight fix for "sample_texLevel"
2014-11-11 00:57:11 +00:00
Kieran Hanrahan
b60e5a62fc
Rearrange to right spot (I blame github editor ;p)
2014-11-11 00:17:21 +00:00
Kieran Hanrahan
7adc7c4833
Update GSSettingsDlg.cpp
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Just add the OGL shader ini params to the file when the user enables post-processing In the options dialog.
2014-11-11 00:01:31 +00:00
Kieran Hanrahan
cf5da56390
Tabbing >.>
2014-11-10 23:49:11 +00:00
Kieran Hanrahan
d228ad3ddd
OpenGL Updates - fix effects for both D3D & OGL
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I had to edit this via the GitHub editor. I finish up my changes, and for some reason the pcsx2 repository won't let me read or write to it, since the last merge. I checked my other repositories, and they're working fine. ?.?
2014-11-10 23:46:50 +00:00
Gregory Hainaut
e6e534c13a
Merge pull request #343 from PCSX2/shader-loading
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GSdx ogl: external shader loading + FXAA
2014-11-10 15:43:05 +01:00
Gregory Hainaut
48b3d91768
partially revert previous commit ec1da2805c
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It breaks windows...
2014-11-10 12:19:30 +01:00
Gregory Hainaut
cbf2e740e3
gsdx-ogl: port Asmodean shader to GLSL
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I only checked the default configuration (on Nvidia). Please report any issue with it.
2014-11-10 10:39:55 +01:00
Gregory Hainaut
8c90e7cafc
gsdx-ogl: support latest fxaa version
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Only tested on Nvidia, please report any issue with your driver
Note: requires GL4 GPU
2014-11-10 10:39:55 +01:00
Gregory Hainaut
ff39dffe23
gsdx-ogl: add a gui option (linux) to select external shader
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Note: of course it requires a glsl shader ;)
On windows, you can set the path on the ini file. Here an example with linux path:
shaderfx_conf = /home/gregory/playstation/emulateur/pcsx2_merge/bin/GSdx_FX_Settings.ini
shaderfx_glsl = /home/gregory/playstation/emulateur/pcsx2_merge/bin/shader.fx
2014-11-10 10:38:52 +01:00
Gregory Hainaut
920ac6695f
gsdx-ogl: add preliminary support of external shader fx
2014-11-10 10:37:58 +01:00
Gregory Hainaut
ec1da2805c
pcsx2/GSdx: disable AVX for the moment on linux
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I need to check carefully the consequence of ABI change. So far wx is very unhappy!
Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1006,wx containers,compatible with 2.6).
2014-11-09 15:45:54 +01:00
Gregory Hainaut
84f844767c
gsdx-ogl: micro optimize PSConstantBuffer cache
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Might help to save a cache line on the CPU :)
2014-11-08 21:39:17 +01:00
Gregory Hainaut
58bd645d49
gsdx-ogl: BindBufferBase also bind to the generic binding point
2014-11-08 21:39:13 +01:00
Gregory Hainaut
16377f7249
gsdx-ogl: only call PixelStorei when parameters are updated
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It won't improve performance but it would reduce a bit the noise in gl retracer tool
2014-11-08 21:30:14 +01:00
Gregory Hainaut
47f40ed79a
gsdx-ogl: reduce pbo complexity
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Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse
Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
2014-11-08 21:30:14 +01:00
Gregory Hainaut
e62af05496
gsdx-ogl: reduce complexity of clear texture
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Null is equivalent to a clear to 0.
Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
2014-11-08 21:30:14 +01:00
Gregory Hainaut
bd9df9a6ec
gsdx: Add some comment on GSTextureCache + schematics
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Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
2014-11-08 21:30:14 +01:00