Mrlinkwii
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756a679262
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Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.'
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2021-12-12 21:35:54 +00:00 |
Mrlinkwii
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13b19b35c0
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GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series
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2021-12-12 18:16:46 +00:00 |
Mrlinkwii
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cadb70d1e4
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Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries
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2021-12-12 12:30:47 +00:00 |
TellowKrinkle
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4cb4844e8d
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AppImage: Fix resource location
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2021-12-12 06:10:47 -06:00 |
TellowKrinkle
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556c7ca080
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CMake: Don't include non-windows files on non-windows
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2021-12-12 06:10:47 -06:00 |
TellowKrinkle
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962db4bfc4
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Resources: Move fxaa.fx to out of dx11 directory
It was used by both DX and OGL
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2021-12-12 06:10:47 -06:00 |
TellowKrinkle
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da651cabe4
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Resources: Move shaders to shared shader/ directory
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2021-12-12 06:10:47 -06:00 |
TellowKrinkle
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e03076c6ff
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CMake: Fix macOS resource packaging
Previously was just putting in empty folders
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2021-12-12 06:10:47 -06:00 |
refractionpcsx2
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122968e63a
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CDVD: No rotational delay for seeks less than buffered sectors
Fixes Shadow Hearts Covenant hangs
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2021-12-12 06:33:01 +00:00 |
Connor McLaughlin
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6beac26727
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GS/OpenGL: Fix an unused variable warning
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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3073281d13
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CMake: Fix package mode
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2021-12-12 03:27:43 +00:00 |
TellowKrinkle
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0e0e23eefb
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PAD: Use files on disk instead of embedded resources
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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bcec38bd97
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Patch: Make variables static
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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bd706f99b2
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GlobalCommands: Remove FreezeGS
This was ifdefed out anyway...
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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501af632f7
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IopBios: Use FileSystem for host access
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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a143122804
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CI: Copy resources into AppImage
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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92aa426bba
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Move cheats_ws.zip to resources directory
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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96a1ce2fb2
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CI: Fix path to GameIndex.yaml
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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c203a09435
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Wx: Add check for resources directory before starting
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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c4084b4162
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Add PerformanceMetrics to replace multiple sources of truth
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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2a7c948a57
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GameDatabase: Store enums instead of strings
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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46912595ea
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GameDatabase: Move out of gui
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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120ee6c673
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Get rid of wxChar in EnumToString
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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112238fbd7
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Config: Add cache folder
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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38e288ef6a
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Common: Add utility classes
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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35322cf49b
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BiosTools: Add autoloader
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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8d44e1af0e
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CDVD: Remove wx from file access
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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16af078b3b
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BiosTools: Remove wx
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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3e968b4390
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GS: Use files on disk instead of embedded resources
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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0029dac32d
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Host: Add the ability to read files from the resources directory
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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a083343c6e
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Common: Add FileSystem
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2021-12-12 03:27:43 +00:00 |
refractionpcsx2
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c277ee1d34
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GS: D3D11 Download texture use rect
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2021-12-10 11:06:36 +00:00 |
refractionpcsx2
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ebe8592a8d
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GS: Fix typo on GS download
Fixes #5131
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2021-12-10 09:49:50 +00:00 |
lightningterror
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6c3e357d9e
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GS-ogl: Optimize fragment shader uniform buffer.
Couple MaxDepthPS with TA and Af vector.
Vectors are free so let's use them.
Optimization.
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2021-12-10 03:44:47 +01:00 |
TellowKrinkle
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64455620e8
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GS: Use actual names for GL convert shaders
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2021-12-09 05:26:26 -06:00 |
TellowKrinkle
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fc799778de
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GS: Use actual names for DX11 convert shaders
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2021-12-09 05:26:26 -06:00 |
TellowKrinkle
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e04e0e38d1
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GS:GL: Move TextureOffset to vs cb
It's used by the vs, why would you put it in the ps cb?
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2021-12-09 05:26:26 -06:00 |
TellowKrinkle
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8d6569be95
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GS: Remove separate GSTextureCaches
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2021-12-09 05:26:26 -06:00 |
TellowKrinkle
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8b086a3898
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Common: Clean up ScopedAlloc
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2021-12-09 05:26:26 -06:00 |
TellowKrinkle
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a4b8c33cf3
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GS: Convert texture format to enum
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2021-12-09 05:26:26 -06:00 |
TellowKrinkle
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1d37ba47f4
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GS: Make GSTexture::Type an enum class
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2021-12-09 05:26:26 -06:00 |
TellowKrinkle
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8d480c28ce
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GS: Remove unused virtuals from GSDevice
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2021-12-09 05:26:26 -06:00 |
TellowKrinkle
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6e38f40f96
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GS: Convert ShaderConvert to enum class
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2021-12-09 05:26:26 -06:00 |
arcum42
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017c37f212
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Only pass C++ flags to C++ files. (#5115)
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2021-12-08 21:10:21 -08:00 |
TellowKrinkle
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6eee4cb38a
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Core: Remove empty file
Had everything commented out and there's already a file with the same name and things not commented out in CDVD
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2021-12-08 11:18:42 +00:00 |
TellowKrinkle
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1f6a14261c
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VS: Add missing filters
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2021-12-08 11:18:42 +00:00 |
refractionpcsx2
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14e8d840ff
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GS SW: Handle flat prims without float conversion
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2021-12-08 10:57:00 +00:00 |
lightningterror
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125b9ea1e1
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GS-hw: Purge SoTC crc hack.
No longer needed, fixed by #5110
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2021-12-08 11:48:29 +01:00 |
lightningterror
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e6b1e1948e
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GS-d3d11: Add a condition to not enable blend_mix if sw blending is already enabled.
Not yet needed but will be useful for sw blending when prims don't overlap.
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2021-12-08 11:36:22 +01:00 |
lightningterror
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ba1072f470
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GS-ogl: Don't enable blend_mix if sw blend is already enabled.
Less accurate.
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2021-12-08 11:36:22 +01:00 |