Commit Graph

14134 Commits

Author SHA1 Message Date
Connor McLaughlin 3c18cdcb1f Frontend: Add D3D12HostDisplay 2022-04-15 12:56:41 +01:00
Connor McLaughlin e767fb8d35 Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
Connor McLaughlin 3255422836 Common/StringUtil: Optimize equal stride copy case 2022-04-15 12:56:41 +01:00
Connor McLaughlin 67fa06b933 3rdparty/imgui: Enable DX12 backend 2022-04-15 12:56:41 +01:00
Connor McLaughlin 398e468c9e 3rdparty: Add D3D12MemoryAllocator 2022-04-15 12:56:41 +01:00
Connor McLaughlin f7ee35e578 Wx: Reset/restore API state after window resize 2022-04-15 12:56:41 +01:00
Connor McLaughlin 800b458d3d Wx: Fix incorrect OSD scale after resize on Windows 2022-04-15 12:56:41 +01:00
Connor McLaughlin 3f31a4d25b GS: Fix edge case of broken alpha with no-DSB+ATST 2022-04-15 12:56:41 +01:00
Connor McLaughlin 0592abd31b GL/ContextEGL: Fix broken surface creation
Regression from #5676.
2022-04-15 11:46:07 +01:00
refractionpcsx2 55d546b892 GS: Maintain framebuffer size when not using offsets
This reduces blurriness
2022-04-15 11:07:22 +01:00
refractionpcsx2 f28e42c4fe GS: Set correct framebuffer size for output 2022-04-15 11:07:22 +01:00
refractionpcsx2 7cdc849ffa GS: Clean up new DISPLAY Merging code. 2022-04-15 11:07:22 +01:00
refractionpcsx2 eed04b3ff3 GS: Redesign some of the offset code for FFMD
Half height buffers need to be drawn half height, not stretched to full height during the draw, it will be bad times.
2022-04-15 11:07:22 +01:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 06e6d12e2f GS: Added automatic 3:2 aspect for 480p mode 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
refractionpcsx2 7ad59a7af1 GS: Remove NTSC Saturation option (No longer required) 2022-04-15 11:07:22 +01:00
refractionpcsx2 bae2c9c1d8 GS: Saturate DISPLAY heights and limit max height 2022-04-15 11:07:22 +01:00
Connor McLaughlin 3d171686b5 CI/Windows: Switch to Qt 6.3.0 2022-04-15 08:53:02 +01:00
Connor McLaughlin f86b3a32cd Qt: Switch to QtEntryPoint.lib instead of explicit main() 2022-04-15 08:53:02 +01:00
Connor McLaughlin 59d6113ee4 VSProps: Fix Qt TLS plugins not getting copied 2022-04-15 08:53:02 +01:00
Connor McLaughlin f270f34865 Qt: Move to Qt 6.3.0 2022-04-15 08:53:02 +01:00
Connor McLaughlin b2514d49d2 3rdparty/wx: Fix compilation in MSVC conformance mode 2022-04-15 08:53:02 +01:00
Tyler Wilding 2951068e0c memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug 2022-04-15 08:47:46 +01:00
Ty Lamontagne a4dcaa7c14 BiosTools: Allow BIOS region patching 2022-04-15 08:44:46 +01:00
TellowKrinkle b90de6d89f PAD: Process keycodes the same way on Linux and macOS 2022-04-15 08:43:12 +01:00
BuildTools 532a7addd4 Documentation: Update recommended OpenGL version 2022-04-15 08:42:59 +01:00
tcoyvwac 5389178644 Common: Prefer standard algorithms
GL/ContextEGL.cpp:
Prefer std::find_if over ranged-for.
2022-04-15 08:42:29 +01:00
tcoyvwac 6cbdc8c8b7 Common: Prefer pre-built array-form to assign values.
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Now a variable-length array.
2022-04-15 08:42:29 +01:00
tcoyvwac 6e6a70b8ed Common: Prefer returning std::array by lambda expression
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability.
2022-04-15 08:42:29 +01:00
TellowKrinkle 1a0a0423e7 Core: Switch MTGS and SysThreadBase to WorkSema 2022-04-15 08:41:58 +01:00
TellowKrinkle b28779b0f6 Common: Add dead thread support to WorkSema
MTGS supports having exceptions kill the thread and send their result back to a thread calling WaitGS...
2022-04-15 08:41:58 +01:00
TellowKrinkle 63fd349e3c GS: Switch GSJobQueue to WorkSema 2022-04-15 08:41:58 +01:00
TellowKrinkle 481c92c1c8 MTVU: Use WorkSema 2022-04-15 08:41:58 +01:00
TellowKrinkle d733730950 Common: Add WorkSema 2022-04-15 08:41:58 +01:00
SeraphisCain 93a9e5dd83
GameDB: Fixes for Wrestle Kingdom 1 + 2 (#5863) 2022-04-15 08:24:14 +01:00
TellowKrinkle db9672509c 3rdparty: Update fmt to 8.1.1 2022-04-15 08:22:13 +01:00
Mrlinkwii ffe69d313b GameDB: add missing serials 2022-04-15 08:19:43 +01:00
Silent 502a44e9f5 XInputSource: Add support for SCP API extension
Allows to query pressure sensitive DualShock 3 buttons via
XInput when DsHidMini is used in SXS mode, with its xinput1_3.dll dropped
in the emulator directory.
2022-04-15 08:18:57 +01:00
Silent 5e913b0e9e XInputSource: Fix triggers input range 2022-04-15 08:18:57 +01:00
Connor McLaughlin 864651ce8d System: Purge WinCompressNTFS.cpp
This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin 850deed6c1 HwRegs: Swap wxString desc() for std::string 2022-04-15 08:15:40 +01:00
Connor McLaughlin 63424b765d CDVD: Purge wxString 2022-04-15 08:15:40 +01:00
Connor McLaughlin a635e84d82 FileSystem: Add path splitting helpers 2022-04-15 08:15:40 +01:00
Connor McLaughlin 6991f819f3 SaveState: Switch to zstd compression
zstd can be 10x+ fast compressing, 2x+ decompressing at default levels,
and provides slightly better ratios.

There's a hidden option in the config, SavestateZstdCompression, which
you can set to false if you want to use deflate.
2022-04-15 08:15:40 +01:00
Connor McLaughlin a22c634cd4 3rdparty: Add zstd 2022-04-15 08:15:40 +01:00
Connor McLaughlin 80aaa962ec Common: Move IniInterface to WX GUI
Qt doesn't use it.
2022-04-15 08:15:40 +01:00
Connor McLaughlin 876ea3db52 Common: Purge pxStreams and some other wx string routines 2022-04-15 08:15:40 +01:00
Connor McLaughlin 1bfc0f3138 CDVD: Remove wxStr from SYSTEM.CNF parsing 2022-04-15 08:15:40 +01:00
Connor McLaughlin 5fa9427323 Patch: Store gamedb patches as single string 2022-04-15 08:15:40 +01:00