Stenzek
90aabdf499
CI/Linux: Fix AppImage getting symbols stripped
2023-07-22 18:47:47 +10:00
TellowKrinkle
484b75f755
GHActions:MacOS: Bundle a minimal ffmpeg
2023-07-22 00:40:24 -05:00
TellowKrinkle
7ba7e04a13
Qt: Stop open/save dialogs from spamming users with permission requests
2023-07-20 19:58:45 +10:00
charlesthobe
fef06a1544
Flatpak: Add project links to the flathub store page
2023-07-20 18:34:47 +10:00
Tyler Wilding
822b166753
ci: one workflow to fix caching issue and simplify releases
2023-07-20 08:38:05 +01:00
Stenzek
6ec0b44487
CI: Add daily base translation update
2023-07-17 23:24:37 +10:00
Ali
d4acb95d7c
Flatpak: Add the talk-name flag for org.freedesktop.Screensaver
...
This brings the functionality in line with the old Flatpak release. This allows PCSX2 to inhibit the screensaver or screen blanking without needing to touch the mouse/keyboard while the VM is running.
2023-07-14 14:53:05 +10:00
Stenzek
494afb9d43
Linux/CI: Switch to Ubuntu 22.04 and linuxdeploy
2023-07-10 14:16:41 +10:00
refractionpcsx2
c994e4828d
Build: Restore old filenames temporarily
2023-07-09 23:18:43 +01:00
Stenzek
c5aa04d4eb
CI: Remove redundant GUI variables
...
And adjust release filenames.
2023-07-09 21:14:23 +01:00
Stenzek
10a5ea2a29
3rdparty/SDL2: Bump to v2.28.1
2023-07-07 21:06:53 +10:00
Stenzek
ecabadbf95
CMake: Use FindWayland from ECM
...
Fixes previously-broken FindWayland.cmake which had local modifications
that prevented PCSX2 from being compiled on OpenSUSE.
2023-07-06 12:30:05 +10:00
Stenzek
9d2d8c0713
CI/Linux: Hopefully fix Flathub release versioning
2023-07-01 14:17:29 +10:00
Stenzek
ea803ff2d4
Build: Always use bundled soundtouch
...
Because we're disabling exceptions in it.
Might gain a bit of speed by -Ofast as well.
2023-06-30 21:37:44 +10:00
Stenzek
db642b05c0
CI/Linux: Add manifest to AppStream XML
2023-06-30 02:41:29 +10:00
Stenzek
7da904aa00
CI/Linux: Use add-extensions for ffmpeg in Flatpak
2023-06-30 02:41:29 +10:00
kamfretoz
7a6c0c6b4b
Qt: Update main PCSX2 icon
2023-06-27 21:13:12 +01:00
Stenzek
19cf29e5cf
CI/Linux: Push to Flathub beta
2023-06-27 01:50:15 +10:00
Stenzek
8fe9282bd9
Qt: De-duplicate AppIcon
2023-06-26 17:52:39 +10:00
Stenzek
cd4d829f9f
CI/Linux: Use clang 16 for AppImage
2023-06-24 02:10:35 +10:00
Stenzek
0366929231
Flatpak: Add screenshots
2023-06-22 18:32:51 +10:00
Stenzek
161cead2e4
CI: Install ffmpeg packages on AppImage builder
2023-06-16 22:36:57 +10:00
Stenzek
1b953c1dc7
CI/Linux: Add Flatpak build files
2023-06-14 22:56:37 +10:00
Stenzek
c33960b411
CI/Linux: Allow path to clang and build deps to be set at build time
2023-06-14 22:56:37 +10:00
CharlesThobe
9de152b8ee
Linux: implement DBus screensaver inhibitor
2023-04-30 19:18:53 +01:00
Connor McLaughlin
1d7a69ad40
AppImage: Include libxcb-cursor
2023-04-13 10:51:09 +01:00
TellowKrinkle
128cf9b57d
3rdparty:macOS: Update to Qt 6.4.3
...
Gives us 5 more months to decide whether we want to use 6.2 LTS or drop macOS 10.14 and macOS 10.15 support
2023-04-13 08:27:49 +01:00
TellowKrinkle
e5b7adb228
3rdparty:linux: Update to Qt 6.5.0
2023-04-13 08:27:49 +01:00
TellowKrinkle
bd5ae66fbe
3rdparty: Update SDL to 2.26.5
2023-04-13 08:27:49 +01:00
Stenzek
1499994143
CI: Update Linux to Qt 6.4.3 and SDL2 2.26.4
2023-03-20 15:46:32 +00:00
Stenzek
8c8bf22892
CI: Build libbacktrace in Linux deps
2023-03-20 15:46:32 +00:00
TellowKrinkle
0ba1a42867
CI:macOS: Use xz for distribution
...
macOS 10.14 fixed a bug where Archive Utility couldn't decompress .tar.xz and is now our minimum version
2023-03-17 03:18:02 +01:00
TellowKrinkle
2cd5ce6aea
GHActions: Update release pipeline for MultiISA
2023-01-25 18:27:06 -06:00
Stenzek
771d3c3c9d
CI: Retry downloading commands on Linux
...
The Azure Ubuntu package server, in particular, seems to be very
unreliable. Hopefully within 10 attempts it'll complete the package
download in such cases.
2023-01-13 09:30:46 +00:00
Stenzek
f240660a6e
CMake: Post-WX cleanup
...
- Remove unused build options
- Disable setcap by default
Applications should not need to call sudo as part of the build process.
- Rename XDG_STD to USE_LEGACY_USER_DIRECTORY
By default, we use ~/.config/PCSX2 now.
- Default Wayland support to on
I don't think there's any systems worth supporting that don't have it.
- Rework "install" logic
Linux no longer installs to GIT_ROOT/bin, it builds direct to BUILD/bin.
Saves a file copy, and running make install before running your developer
build was always silly.
- Don't require install target to build appimage
AppImage creator now just adds the entire bin directory as-is.
Everything needed is in there.
2023-01-02 14:13:42 +00:00
lightningterror
2de6a5029f
gh-workflows-macos: Remove leftover wx dependencies.
...
Also remove qt gui check since it's the only gui we use.
2023-01-02 08:50:43 +01:00
Mrlinkwii
8681eb0251
CI : remove mention to wxWidgets in MAC build-dependencies
2022-12-29 09:37:40 +01:00
Stenzek
2b99f3c753
pcsx2-wx: Finally remove it all
2022-12-24 08:42:23 +00:00
Stenzek
7cb22815e6
CI: Remove wx builds
2022-12-24 07:59:22 +00:00
lightningterror
3d551e384a
workflows: Remove external shaders directory from appimage.
2022-11-29 09:46:31 +01:00
TellowKrinkle
bb2016889a
3rdparty: Update SDL to 2.26.0
2022-11-25 23:47:32 -06:00
AKuHAK
2ab27ef42a
formatter: apply editorconig into various files
2022-11-25 22:41:00 +00:00
Connor McLaughlin
db8fb7f5a3
AppImage: Don't change current working directory
2022-11-25 10:25:28 +00:00
Tyler Wilding
d1459650e1
ci/lint: remove GameDB python lint script, replace with json-schema
2022-11-15 12:15:42 +01:00
Tyler Wilding
212b2aea16
releases: allow publishing discord announcements to multiple webhooks
2022-11-08 17:44:00 +00:00
refractionpcsx2
5321ca913e
EE: Implement Instant DMA hack for some cache problematic games
...
Bump savestate version for new dma stall flag
[SAVEVERSION+]
2022-11-07 18:56:04 +00:00
refractionpcsx2
bc2f576b30
GS-HW: SW Render CLUT draws
2022-10-30 14:46:11 +00:00
TellowKrinkle
65aeeba567
GHActions: Migrate to new variable output system
2022-10-20 09:30:00 +01:00
Connor McLaughlin
6b0564d6e4
Qt: Add automatic updater for Linux
2022-10-15 17:37:49 +01:00
TellowKrinkle
af1888b21a
GHActions:macOS: Remove unused dependencies
2022-10-08 22:41:59 +01:00
TellowKrinkle
fca61d68b0
GHActions:MacOS: Disable Qt gssapi support
...
Qt's build script picks up gssapi_krb5.dylib instead of GSS.framework on some MacOS SDKs, failing the build. We don't need GSS, so disable it instead of patching
2022-10-08 22:41:59 +01:00
Connor McLaughlin
7ea8b983d4
CI: Switch from libcurl4-gnutls-dev to libcurl4-openssl-dev
...
Hopefully fix the Linux AppImage not finding certificates on Debian.
2022-10-07 11:28:16 +01:00
Connor McLaughlin
27229da36f
CI: Install libasound2-dev for Linux builds
...
Hopefully sort out cubeb not building with ALSA support.
2022-10-01 05:00:40 +01:00
Connor McLaughlin
6b245f34a2
CI: Add libcurl to appimages
2022-09-17 17:51:14 +01:00
TellowKrinkle
738c8cb630
Core: Remove trailing whitespace from all files
2022-09-16 00:52:28 -05:00
Connor McLaughlin
0f24048cd5
GameDatabase: Add gpuPaletteConversion = 2 value
...
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.
This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).
An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.
However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.
NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
TellowKrinkle
a50a9fcf9a
GHActions: CMake builds are SSE4
2022-08-23 03:32:26 -05:00
TellowKrinkle
bc7037bb52
3rdparty: Upgrade SDL to 2.24
2022-08-23 03:24:57 -05:00
tellowkrinkle
fc1504f2e5
GHActions: Properly label Linux AVX2/SSE4 releases
2022-07-28 20:45:23 -05:00
Connor McLaughlin
ef0fde8615
CI: Use Qt 6.3.1 for all platforms
2022-07-24 16:22:37 +01:00
Connor McLaughlin
2cf920a1d4
CI: Add AppImage builder for Qt
2022-07-05 13:05:57 +01:00
Connor McLaughlin
6daeb56550
GS: Support using SW renderer for texture decompression sprites
2022-06-29 14:03:16 +01:00
refractionpcsx2
73a3542ab2
Build: Fix appimage.sh
2022-06-23 23:25:46 +01:00
Connor McLaughlin
e63c068720
GameDatabase: Add option to force blit-based FPS detection
2022-06-15 16:21:31 +01:00
TellowKrinkle
347736f2b4
GHActions:macOS: Add Qt SVG plugin
2022-06-04 22:28:15 -05:00
TellowKrinkle
db4bf08475
GHActions:macOS: Add Qt build
2022-06-04 14:50:33 +01:00
Tyler Wilding
9ba42ec950
ci: format the GameDB and make sure it stays that way
2022-05-23 13:08:48 +01:00
Tyler Wilding
b54facdbd8
ci: catch duplicate YAML keys in the GameDB
2022-05-23 13:08:48 +01:00
Tyler Wilding
5c790b8540
ci: differentiate cmake windows build from the others
2022-05-23 13:06:35 +01:00
Tyler Wilding
2810f6afc1
ci: update docs
2022-05-22 12:54:54 -04:00
Tyler Wilding
821811cf0c
ci: create simpler and more efficient release pipeline
2022-05-22 12:54:54 -04:00
Tyler Wilding
fea666bd1e
ci: make build workflows re-usable, extract common scripts
2022-05-22 12:54:54 -04:00
tellowkrinkle
1afb248e4d
Optionally use system libs ( #6094 )
...
* CMake: Make zstd and libzip optionally use system-installed versions
* CMake: Make SDL2 optionally use system version
* CMake: Disable crypto support in bundled libzip
* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
TellowKrinkle
335633a5e0
CI: Update SDL
2022-05-09 10:28:58 -05:00
7oxicshadow
d1117aafac
Allow commandline params to be passed through to the patched apprun file ( #5777 )
2022-05-03 23:24:10 -07:00
TellowKrinkle
3983e542b2
CI: Enable macOS artifacts
2022-04-27 01:49:59 -05:00
TellowKrinkle
3d76652b5f
macOS: Build dependencies manually
2022-04-27 01:49:59 -05:00
qurious-pixel
a7288d8ad8
BUILD: exclude libgmodule-2.0
2022-04-23 18:22:31 +02:00
Sam H
6e8897d62b
build: use system wayland libs if available (appimage)
2022-04-21 19:27:38 +01:00
RedDevilus
d8b107f59c
PCSX2: Interlacing to Deinterlacing
...
There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
refractionpcsx2
4cb6c94693
CI/Docs: Update validation and document
2022-04-03 08:50:09 +01:00
Tyler Wilding
05dab12b7c
releases: simplify discord announcements, and link to the right page
2022-04-01 10:45:59 +01:00
Tyler Wilding
7b1d03d45a
ci: add link to previous release page in discord announcement
2022-03-19 21:19:48 +00:00
Tyler Wilding
8a4f1ef51a
ci: stop building 32-bit
...
At this point -- not cleaning up the solution files / etc, only our actions.
Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
BuildTools
901664ba44
GameDB: Rename fastTextureInvalidation
...
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
RedDevilus
7e1c48694a
GameDB: Upscaling GS Batch 1
...
Fixes the lint and adds a bunch of upscaling fixes.
2022-03-15 00:54:38 +00:00
Connor McLaughlin
892eec79ed
Workflows: Fix lint-gamedb for gsHWFixes
2022-03-12 20:48:51 +00:00
refractionpcsx2
a11d09ebdf
Git: Update GameDB Validation script
2022-03-11 10:25:15 +00:00
refractionpcsx2
e833a67bb7
VU: Rework VUKickstart in to VUSync, swap behaviour
2022-02-28 19:29:53 +00:00
TheLastRar
c18be9dde7
Dependencies: Remove LibXml
2022-02-28 09:44:14 +01:00
RedDevilus
6cf518e7df
actions: Add windows category for SDL
...
Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier.
Rationale:
Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it.
Linux will have OnePad legacy remapping.
Mac will have feature parity to some extent.
2022-02-14 01:50:57 +00:00
TellowKrinkle
88c0c41a70
CMake: Use relative paths for package mode
...
Allows relocating install prefix without recompiling
2022-02-02 17:09:48 -06:00
TellowKrinkle
1b453d0436
GUI: Move translations to resources directory
...
Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
dependabot[bot]
f9f4557841
Bump node-fetch in /.github/workflows/scripts/releases/announce-release
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:06:25 +01:00
dependabot[bot]
d441cdba71
Bump node-fetch
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:06:11 +01:00
dependabot[bot]
9f24fb618f
Bump node-fetch
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:05:39 +01:00
TellowKrinkle
d97e867c07
GHActions: Cache patchelf
2022-01-01 16:36:15 -06:00
TellowKrinkle
0744bc4004
GHActions: Build latest SDL on linux
...
Package manager version too old
2022-01-01 16:36:15 -06:00
qurious-pixel
d0de8d22fe
MISC: codacy fixes
2021-12-28 08:54:17 +00:00
qurious-pixel
231b8e9481
reference the app-variables.sh apprun-hook file
2021-12-28 08:54:17 +00:00