Commit Graph

196 Commits

Author SHA1 Message Date
Stenzek 90aabdf499 CI/Linux: Fix AppImage getting symbols stripped 2023-07-22 18:47:47 +10:00
TellowKrinkle 484b75f755 GHActions:MacOS: Bundle a minimal ffmpeg 2023-07-22 00:40:24 -05:00
TellowKrinkle 7ba7e04a13 Qt: Stop open/save dialogs from spamming users with permission requests 2023-07-20 19:58:45 +10:00
charlesthobe fef06a1544 Flatpak: Add project links to the flathub store page 2023-07-20 18:34:47 +10:00
Tyler Wilding 822b166753 ci: one workflow to fix caching issue and simplify releases 2023-07-20 08:38:05 +01:00
Stenzek 6ec0b44487 CI: Add daily base translation update 2023-07-17 23:24:37 +10:00
Ali d4acb95d7c Flatpak: Add the talk-name flag for org.freedesktop.Screensaver
This brings the functionality in line with the old Flatpak release. This allows PCSX2 to inhibit the screensaver or screen blanking without needing to touch the mouse/keyboard while the VM is running.
2023-07-14 14:53:05 +10:00
Stenzek 494afb9d43 Linux/CI: Switch to Ubuntu 22.04 and linuxdeploy 2023-07-10 14:16:41 +10:00
refractionpcsx2 c994e4828d Build: Restore old filenames temporarily 2023-07-09 23:18:43 +01:00
Stenzek c5aa04d4eb CI: Remove redundant GUI variables
And adjust release filenames.
2023-07-09 21:14:23 +01:00
Stenzek 10a5ea2a29 3rdparty/SDL2: Bump to v2.28.1 2023-07-07 21:06:53 +10:00
Stenzek ecabadbf95 CMake: Use FindWayland from ECM
Fixes previously-broken FindWayland.cmake which had local modifications
that prevented PCSX2 from being compiled on OpenSUSE.
2023-07-06 12:30:05 +10:00
Stenzek 9d2d8c0713 CI/Linux: Hopefully fix Flathub release versioning 2023-07-01 14:17:29 +10:00
Stenzek ea803ff2d4 Build: Always use bundled soundtouch
Because we're disabling exceptions in it.

Might gain a bit of speed by -Ofast as well.
2023-06-30 21:37:44 +10:00
Stenzek db642b05c0 CI/Linux: Add manifest to AppStream XML 2023-06-30 02:41:29 +10:00
Stenzek 7da904aa00 CI/Linux: Use add-extensions for ffmpeg in Flatpak 2023-06-30 02:41:29 +10:00
kamfretoz 7a6c0c6b4b Qt: Update main PCSX2 icon 2023-06-27 21:13:12 +01:00
Stenzek 19cf29e5cf CI/Linux: Push to Flathub beta 2023-06-27 01:50:15 +10:00
Stenzek 8fe9282bd9 Qt: De-duplicate AppIcon 2023-06-26 17:52:39 +10:00
Stenzek cd4d829f9f CI/Linux: Use clang 16 for AppImage 2023-06-24 02:10:35 +10:00
Stenzek 0366929231 Flatpak: Add screenshots 2023-06-22 18:32:51 +10:00
Stenzek 161cead2e4 CI: Install ffmpeg packages on AppImage builder 2023-06-16 22:36:57 +10:00
Stenzek 1b953c1dc7 CI/Linux: Add Flatpak build files 2023-06-14 22:56:37 +10:00
Stenzek c33960b411 CI/Linux: Allow path to clang and build deps to be set at build time 2023-06-14 22:56:37 +10:00
CharlesThobe 9de152b8ee Linux: implement DBus screensaver inhibitor 2023-04-30 19:18:53 +01:00
Connor McLaughlin 1d7a69ad40 AppImage: Include libxcb-cursor 2023-04-13 10:51:09 +01:00
TellowKrinkle 128cf9b57d 3rdparty:macOS: Update to Qt 6.4.3
Gives us 5 more months to decide whether we want to use 6.2 LTS or drop macOS 10.14 and macOS 10.15 support
2023-04-13 08:27:49 +01:00
TellowKrinkle e5b7adb228 3rdparty:linux: Update to Qt 6.5.0 2023-04-13 08:27:49 +01:00
TellowKrinkle bd5ae66fbe 3rdparty: Update SDL to 2.26.5 2023-04-13 08:27:49 +01:00
Stenzek 1499994143 CI: Update Linux to Qt 6.4.3 and SDL2 2.26.4 2023-03-20 15:46:32 +00:00
Stenzek 8c8bf22892 CI: Build libbacktrace in Linux deps 2023-03-20 15:46:32 +00:00
TellowKrinkle 0ba1a42867 CI:macOS: Use xz for distribution
macOS 10.14 fixed a bug where Archive Utility couldn't decompress .tar.xz and is now our minimum version
2023-03-17 03:18:02 +01:00
TellowKrinkle 2cd5ce6aea GHActions: Update release pipeline for MultiISA 2023-01-25 18:27:06 -06:00
Stenzek 771d3c3c9d CI: Retry downloading commands on Linux
The Azure Ubuntu package server, in particular, seems to be very
unreliable. Hopefully within 10 attempts it'll complete the package
download in such cases.
2023-01-13 09:30:46 +00:00
Stenzek f240660a6e CMake: Post-WX cleanup
- Remove unused build options

 - Disable setcap by default
    Applications should not need to call sudo as part of the build process.

 - Rename XDG_STD to USE_LEGACY_USER_DIRECTORY
    By default, we use ~/.config/PCSX2 now.

 - Default Wayland support to on
    I don't think there's any systems worth supporting that don't have it.

 - Rework "install" logic
    Linux no longer installs to GIT_ROOT/bin, it builds direct to BUILD/bin.
    Saves a file copy, and running make install before running your developer
    build was always silly.

 - Don't require install target to build appimage
    AppImage creator now just adds the entire bin directory as-is.
    Everything needed is in there.
2023-01-02 14:13:42 +00:00
lightningterror 2de6a5029f gh-workflows-macos: Remove leftover wx dependencies.
Also remove qt gui check since it's the only gui we use.
2023-01-02 08:50:43 +01:00
Mrlinkwii 8681eb0251 CI : remove mention to wxWidgets in MAC build-dependencies 2022-12-29 09:37:40 +01:00
Stenzek 2b99f3c753 pcsx2-wx: Finally remove it all 2022-12-24 08:42:23 +00:00
Stenzek 7cb22815e6 CI: Remove wx builds 2022-12-24 07:59:22 +00:00
lightningterror 3d551e384a workflows: Remove external shaders directory from appimage. 2022-11-29 09:46:31 +01:00
TellowKrinkle bb2016889a 3rdparty: Update SDL to 2.26.0 2022-11-25 23:47:32 -06:00
AKuHAK 2ab27ef42a formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
Connor McLaughlin db8fb7f5a3 AppImage: Don't change current working directory 2022-11-25 10:25:28 +00:00
Tyler Wilding d1459650e1 ci/lint: remove GameDB python lint script, replace with json-schema 2022-11-15 12:15:42 +01:00
Tyler Wilding 212b2aea16 releases: allow publishing discord announcements to multiple webhooks 2022-11-08 17:44:00 +00:00
refractionpcsx2 5321ca913e EE: Implement Instant DMA hack for some cache problematic games
Bump savestate version for new dma stall flag

[SAVEVERSION+]
2022-11-07 18:56:04 +00:00
refractionpcsx2 bc2f576b30 GS-HW: SW Render CLUT draws 2022-10-30 14:46:11 +00:00
TellowKrinkle 65aeeba567 GHActions: Migrate to new variable output system 2022-10-20 09:30:00 +01:00
Connor McLaughlin 6b0564d6e4 Qt: Add automatic updater for Linux 2022-10-15 17:37:49 +01:00
TellowKrinkle af1888b21a GHActions:macOS: Remove unused dependencies 2022-10-08 22:41:59 +01:00
TellowKrinkle fca61d68b0 GHActions:MacOS: Disable Qt gssapi support
Qt's build script picks up gssapi_krb5.dylib instead of GSS.framework on some MacOS SDKs, failing the build.  We don't need GSS, so disable it instead of patching
2022-10-08 22:41:59 +01:00
Connor McLaughlin 7ea8b983d4 CI: Switch from libcurl4-gnutls-dev to libcurl4-openssl-dev
Hopefully fix the Linux AppImage not finding certificates on Debian.
2022-10-07 11:28:16 +01:00
Connor McLaughlin 27229da36f CI: Install libasound2-dev for Linux builds
Hopefully sort out cubeb not building with ALSA support.
2022-10-01 05:00:40 +01:00
Connor McLaughlin 6b245f34a2 CI: Add libcurl to appimages 2022-09-17 17:51:14 +01:00
TellowKrinkle 738c8cb630 Core: Remove trailing whitespace from all files 2022-09-16 00:52:28 -05:00
Connor McLaughlin 0f24048cd5 GameDatabase: Add gpuPaletteConversion = 2 value
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.

This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).

An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.

However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.

NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
TellowKrinkle a50a9fcf9a GHActions: CMake builds are SSE4 2022-08-23 03:32:26 -05:00
TellowKrinkle bc7037bb52 3rdparty: Upgrade SDL to 2.24 2022-08-23 03:24:57 -05:00
tellowkrinkle fc1504f2e5 GHActions: Properly label Linux AVX2/SSE4 releases 2022-07-28 20:45:23 -05:00
Connor McLaughlin ef0fde8615 CI: Use Qt 6.3.1 for all platforms 2022-07-24 16:22:37 +01:00
Connor McLaughlin 2cf920a1d4 CI: Add AppImage builder for Qt 2022-07-05 13:05:57 +01:00
Connor McLaughlin 6daeb56550 GS: Support using SW renderer for texture decompression sprites 2022-06-29 14:03:16 +01:00
refractionpcsx2 73a3542ab2 Build: Fix appimage.sh 2022-06-23 23:25:46 +01:00
Connor McLaughlin e63c068720 GameDatabase: Add option to force blit-based FPS detection 2022-06-15 16:21:31 +01:00
TellowKrinkle 347736f2b4 GHActions:macOS: Add Qt SVG plugin 2022-06-04 22:28:15 -05:00
TellowKrinkle db4bf08475 GHActions:macOS: Add Qt build 2022-06-04 14:50:33 +01:00
Tyler Wilding 9ba42ec950 ci: format the GameDB and make sure it stays that way 2022-05-23 13:08:48 +01:00
Tyler Wilding b54facdbd8 ci: catch duplicate YAML keys in the GameDB 2022-05-23 13:08:48 +01:00
Tyler Wilding 5c790b8540 ci: differentiate cmake windows build from the others 2022-05-23 13:06:35 +01:00
Tyler Wilding 2810f6afc1 ci: update docs 2022-05-22 12:54:54 -04:00
Tyler Wilding 821811cf0c ci: create simpler and more efficient release pipeline 2022-05-22 12:54:54 -04:00
Tyler Wilding fea666bd1e ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
tellowkrinkle 1afb248e4d
Optionally use system libs (#6094)
* CMake: Make zstd and libzip optionally use system-installed versions

* CMake: Make SDL2 optionally use system version

* CMake: Disable crypto support in bundled libzip

* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
TellowKrinkle 335633a5e0 CI: Update SDL 2022-05-09 10:28:58 -05:00
7oxicshadow d1117aafac
Allow commandline params to be passed through to the patched apprun file (#5777) 2022-05-03 23:24:10 -07:00
TellowKrinkle 3983e542b2 CI: Enable macOS artifacts 2022-04-27 01:49:59 -05:00
TellowKrinkle 3d76652b5f macOS: Build dependencies manually 2022-04-27 01:49:59 -05:00
qurious-pixel a7288d8ad8 BUILD: exclude libgmodule-2.0 2022-04-23 18:22:31 +02:00
Sam H 6e8897d62b build: use system wayland libs if available (appimage) 2022-04-21 19:27:38 +01:00
RedDevilus d8b107f59c PCSX2: Interlacing to Deinterlacing
There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
refractionpcsx2 4cb6c94693 CI/Docs: Update validation and document 2022-04-03 08:50:09 +01:00
Tyler Wilding 05dab12b7c releases: simplify discord announcements, and link to the right page 2022-04-01 10:45:59 +01:00
Tyler Wilding 7b1d03d45a ci: add link to previous release page in discord announcement 2022-03-19 21:19:48 +00:00
Tyler Wilding 8a4f1ef51a ci: stop building 32-bit
At this point -- not cleaning up the solution files / etc, only our actions.

Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
BuildTools 901664ba44 GameDB: Rename fastTextureInvalidation
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
RedDevilus 7e1c48694a GameDB: Upscaling GS Batch 1
Fixes the lint and adds a bunch of upscaling fixes.
2022-03-15 00:54:38 +00:00
Connor McLaughlin 892eec79ed Workflows: Fix lint-gamedb for gsHWFixes 2022-03-12 20:48:51 +00:00
refractionpcsx2 a11d09ebdf Git: Update GameDB Validation script 2022-03-11 10:25:15 +00:00
refractionpcsx2 e833a67bb7 VU: Rework VUKickstart in to VUSync, swap behaviour 2022-02-28 19:29:53 +00:00
TheLastRar c18be9dde7 Dependencies: Remove LibXml 2022-02-28 09:44:14 +01:00
RedDevilus 6cf518e7df actions: Add windows category for SDL
Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier.

Rationale:
Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it.
Linux will have OnePad legacy remapping.
Mac will have feature parity to some extent.
2022-02-14 01:50:57 +00:00
TellowKrinkle 88c0c41a70 CMake: Use relative paths for package mode
Allows relocating install prefix without recompiling
2022-02-02 17:09:48 -06:00
TellowKrinkle 1b453d0436 GUI: Move translations to resources directory
Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
dependabot[bot] f9f4557841 Bump node-fetch in /.github/workflows/scripts/releases/announce-release
Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases)
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7)

---
updated-dependencies:
- dependency-name: node-fetch
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:06:25 +01:00
dependabot[bot] d441cdba71 Bump node-fetch
Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases)
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7)

---
updated-dependencies:
- dependency-name: node-fetch
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:06:11 +01:00
dependabot[bot] 9f24fb618f Bump node-fetch
Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases)
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7)

---
updated-dependencies:
- dependency-name: node-fetch
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-01-30 19:05:39 +01:00
TellowKrinkle d97e867c07 GHActions: Cache patchelf 2022-01-01 16:36:15 -06:00
TellowKrinkle 0744bc4004 GHActions: Build latest SDL on linux
Package manager version too old
2022-01-01 16:36:15 -06:00
qurious-pixel d0de8d22fe MISC: codacy fixes 2021-12-28 08:54:17 +00:00
qurious-pixel 231b8e9481 reference the app-variables.sh apprun-hook file 2021-12-28 08:54:17 +00:00