mirror of https://github.com/PCSX2/pcsx2.git
3rdparty: Upgrade SDL to 2.24
This commit is contained in:
parent
e7e5814214
commit
bc7037bb52
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@ -45,7 +45,7 @@ jobs:
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CCACHE_COMPRESS: true
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CCACHE_COMPRESSLEVEL: 9
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CCACHE_MAXSIZE: 100M
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SDL: SDL2-2.0.22
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SDL: SDL2-2.24.0
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PATCHELF_VERSION: 0.12
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steps:
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@ -4,14 +4,14 @@ set -e
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INSTALLDIR="$HOME/deps"
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NPROCS="$(getconf _NPROCESSORS_ONLN)"
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SDL=SDL2-2.0.22
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SDL=SDL2-2.24.0
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QT=6.3.1
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mkdir -p deps-build
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cd deps-build
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cat > SHASUMS <<EOF
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fe7cbf3127882e3fc7259a75a0cb585620272c51745d3852ab9dd87960697f2e $SDL.tar.gz
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91e4c34b1768f92d399b078e171448c6af18cafda743987ed2064a28954d6d97 $SDL.tar.gz
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0a64421d9c2469c2c48490a032ab91d547017c9cc171f3f8070bc31888f24e03 qtbase-everywhere-src-$QT.tar.xz
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7b19f418e6f7b8e23344082dd04440aacf5da23c5a73980ba22ae4eba4f87df7 qtsvg-everywhere-src-$QT.tar.xz
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c412750f2aa3beb93fce5f30517c607f55daaeb7d0407af206a8adf917e126c1 qttools-everywhere-src-$QT.tar.xz
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@ -9,7 +9,7 @@ else
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fi
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INSTALLDIR="$HOME/deps"
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NPROCS="$(getconf _NPROCESSORS_ONLN)"
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SDL=SDL2-2.0.22
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SDL=SDL2-2.24.0
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PNG=1.6.37
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JPG=9e
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SAMPLERATE=libsamplerate-0.1.9
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@ -27,7 +27,7 @@ export CFLAGS="-I$INSTALLDIR/include -Os $CFLAGS"
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export CXXFLAGS="-I$INSTALLDIR/include -Os $CXXFLAGS"
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cat > SHASUMS <<EOF
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fe7cbf3127882e3fc7259a75a0cb585620272c51745d3852ab9dd87960697f2e $SDL.tar.gz
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91e4c34b1768f92d399b078e171448c6af18cafda743987ed2064a28954d6d97 $SDL.tar.gz
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505e70834d35383537b6491e7ae8641f1a4bed1876dbfe361201fc80868d88ca libpng-$PNG.tar.xz
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4077d6a6a75aeb01884f708919d25934c93305e49f7e3f36db9129320e6f4f3d jpegsrc.v$JPG.tar.gz
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0a7eb168e2f21353fb6d84da152e4512126f7dc48ccb0be80578c565413444c1 $SAMPLERATE.tar.gz
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@ -1 +1 @@
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Subproject commit 53dea9830964eee8b5c2a7ee0a65d6e268dc78a1
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Subproject commit 8c9beb0c873f6ca5efbd88f1ad2648bfc793b2ac
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@ -60,6 +60,7 @@
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<ClInclude Include="SDL\include\SDL_filesystem.h" />
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<ClInclude Include="SDL\include\SDL_gamecontroller.h" />
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<ClInclude Include="SDL\include\SDL_gesture.h" />
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<ClInclude Include="SDL\include\SDL_guid.h" />
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<ClInclude Include="SDL\include\SDL_haptic.h" />
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<ClInclude Include="SDL\include\SDL_hidapi.h" />
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<ClInclude Include="SDL\include\SDL_hints.h" />
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@ -173,6 +174,7 @@
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<ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
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<ClInclude Include="SDL\src\power\SDL_syspower.h" />
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<ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" />
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<ClInclude Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.h" />
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<ClInclude Include="SDL\src\render\direct3d\SDL_shaders_d3d.h" />
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<ClInclude Include="SDL\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="SDL\src\render\opengles2\SDL_shaders_gles2.h" />
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@ -196,6 +198,7 @@
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<ClInclude Include="SDL\src\SDL_hints_c.h" />
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<ClInclude Include="SDL\src\SDL_internal.h" />
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<ClInclude Include="SDL\src\SDL_list.h" />
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<ClInclude Include="SDL\src\SDL_utils_c.h" />
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<ClInclude Include="SDL\src\sensor\dummy\SDL_dummysensor.h" />
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<ClInclude Include="SDL\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="SDL\src\sensor\SDL_syssensor.h" />
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@ -280,13 +283,16 @@
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<ClCompile Include="SDL\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="SDL\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="SDL\src\joystick\controller_type.c" />
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<ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_luna.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps4.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps5.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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@ -329,6 +335,8 @@
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<ClCompile Include="SDL\src\power\windows\SDL_syspower.c" />
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<ClCompile Include="SDL\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.c" />
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<ClCompile Include="SDL\src\render\direct3d12\SDL_render_d3d12.c" />
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<ClCompile Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.c" />
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<ClCompile Include="SDL\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="SDL\src\render\direct3d\SDL_shaders_d3d.c" />
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<ClCompile Include="SDL\src\render\opengl\SDL_render_gl.c" />
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@ -350,12 +358,15 @@
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<ClCompile Include="SDL\src\SDL_assert.c" />
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<ClCompile Include="SDL\src\SDL_dataqueue.c" />
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<ClCompile Include="SDL\src\SDL_error.c" />
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<ClCompile Include="SDL\src\SDL_guid.c" />
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<ClCompile Include="SDL\src\SDL_hints.c" />
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<ClCompile Include="SDL\src\SDL_list.c" />
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<ClCompile Include="SDL\src\SDL_log.c" />
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<ClCompile Include="SDL\src\SDL_utils.c" />
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<ClCompile Include="SDL\src\sensor\dummy\SDL_dummysensor.c" />
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<ClCompile Include="SDL\src\sensor\SDL_sensor.c" />
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<ClCompile Include="SDL\src\sensor\windows\SDL_windowssensor.c" />
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<ClCompile Include="SDL\src\stdlib\SDL_crc16.c" />
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<ClCompile Include="SDL\src\stdlib\SDL_crc32.c" />
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<ClCompile Include="SDL\src\stdlib\SDL_getenv.c" />
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<ClCompile Include="SDL\src\stdlib\SDL_iconv.c" />
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