Jonathan Li
dca272e12d
cmake: Specify the gtk version being used with wx
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Fixes potential compilation issues due to gtk3 and gtk2 being used at
the same time.
2020-11-05 15:20:42 +00:00
lightningterror
a15d3d5811
gsdx-hw: EmulateAtst -> Remove unused tex parameter
2020-11-04 07:48:58 +01:00
lightningterror
246dab3375
gsdx-hw: Move EmulateAtst in common hw renderer code.
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v1 Code is identical so no need to have separate functions for gl and
d3d11.
v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
RedDevilus
f60148979f
onepad: Update to latest controller database.
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Support for PS5 controller (DualSense).
2020-11-04 01:04:35 +01:00
RedDevilus
a83077285f
GameDB: 24 The game
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-VuClamp to extra to fix minimap HUD.
2020-11-03 18:03:44 +01:00
lightningterror
9140f071f6
misc: Replace Fall through comments with c++17 attribute.
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Silences warnings about not having breaks on switch cases.
Added a few missing ones too.
2020-11-02 17:39:02 +01:00
lightningterror
5dc7ef9ed1
gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases.
2020-11-01 23:21:38 +01:00
lightningterror
8831ed80df
gsdx-d3d11: Clean up blending code a bit.
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Directly calculate blend index in rendererdx11, and send the value to
SetupOM. Get rid of duplicate calculation and abcd variables.
Code is cleaner this way.
2020-11-01 23:21:38 +01:00
Shanoah Alkire
5e6cb22eeb
Remove references to dev9ghzdrk. If dev9 is built in, we need to always do the setcap check when not disabled, not just if dev9ghzdrk is built.
2020-10-31 19:45:15 -07:00
GovanifY
86e6745f21
DEV9: remove unneeded error message
2020-10-31 16:35:38 +00:00
GovanifY
667ccfad76
DEV9: fix wide char conversion & review fixes
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ba14536441
DEV9: misc formatting
2020-10-31 16:35:38 +00:00
GovanifY
52b687dc55
DEV9: integrate lean and mean and rebase with spu2
2020-10-31 16:35:38 +00:00
GovanifY
fabef0334b
DEV9: windows support unicode fixes
2020-10-31 16:35:38 +00:00
GovanifY
eea4e383f9
DEV9: windows support mostly done, unicode thingies to fix
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
149bcea2d8
DEV9: bugfix on linux when no if, config revamp
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2c1bbd5efb
DEV9: updated license headers and clang-format
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ca8bf22423
DEV9: add back configure GUI
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ab22d56735
DEV9: implement lifecycle callbacks
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a2e2ed1ecf
DEV9: initial merge complete
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b3ae282522
DEV9: including back initial original references
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f430a63312
DEV9: initial work on merge, removing references
2020-10-31 16:35:38 +00:00
refractionpcsx2
7a2c94f6e1
GameDB: Added patch for Black NTSC-J to fix collisions
2020-10-30 10:28:24 +00:00
refractionpcsx2
2d9f72c2a8
GameDB: Added Black PAL-E patch for collisions
2020-10-30 09:33:20 +00:00
arcum42
540c69897e
Loosen up wxwidget version restrictions. Default to Gtk 3. Cleanup. ( #3832 )
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* Remove version and platform checks for wxwidgets. It's probably better to find *something* rather then fail because you have 3.1.2 and the build was looking for 3.0 when both work.
* Build gtk 3 by default. Replace gtk 3 flag with one for gtk 2.
* Remove two unused cmake modules.
* Forgot to change a description in build.sh.
2020-10-29 22:30:03 -07:00
Yuri Konotopov
48bff06202
Added cmake options to bypass setcap execution. ( #3840 )
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This call became a problem with distributions (eg Gentoo GNU/Linux) that
builds PCSX2 in sandboxed environment which disallows setcap execution.
Signed-off-by: Yuri Konotopov <ykonotopov@gnome.org>
2020-10-29 22:25:41 -07:00
lightningterror
7d9d2f3982
gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way.
2020-10-30 01:41:09 +01:00
lightningterror
076b336b0f
gsdx-hw: Set Full DATE accuracy as default.
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GL only, D3D11 doesn't have Full level.
It is more accurate and there likely isn't any speed impact.
Rename Fast level to Basic.
2020-10-30 01:41:09 +01:00
GovanifY
a3695f1cfd
JIT: fix FPU IEEE float conversion on x64
2020-10-30 00:25:03 +00:00
refractionpcsx2
44416bbf7f
GameDB: Change clamping on missed versions of Black
2020-10-30 00:18:02 +00:00
refractionpcsx2
fbeb2737bd
GameDB: Correct CRC for Black US patch, also comment vuclamp fix
2020-10-29 23:55:09 +00:00
refractionpcsx2
5103ef27e6
GameDB: Add patches for Black PAL-M5 and NTSC-U, fixes Collisions
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Also changed the clamp mode to 3 as that also works and is preferred
2020-10-29 23:37:16 +00:00
lightningterror
fca9f7a458
MTGS: Remove old DXGI fullscreen overrides code, run clang.
2020-10-29 15:41:48 +01:00
refractionpcsx2
05f20fa664
GameDB: Added patch for Ratchet & Clank 3 demo shadows
2020-10-28 21:55:26 +00:00
kozarovv
b25bb59aea
GameDB: Remove IHRA 2005 patch
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Fixed in #3865
2020-10-28 20:19:54 +00:00
lightningterror
af19813d99
onepad: Update to latest controller database.
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Close #3866
2020-10-28 18:06:31 +01:00
TellowKrinkle
6ad8563c16
ee: update cache emulation for 64 bits
2020-10-27 14:14:38 +00:00
kozarovv
82ea30cf3f
GameDB: Add patches for Idea Factory games
2020-10-27 12:56:19 +01:00
RedDevilus
809c8bf291
GSdx: Clang format
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- plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
6366284385
pcsx2-gui: Clang format
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- pcsx2/SourceLog.cpp
- pcsx2/gui/AppInit.cpp
- pcsx2/gui/ConsoleLogger.cpp
- pcsx2/gui/MainFrame.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
9a50e7ea99
pcsx2-gui: Further improve with adding punctation,tooltip and formatting.
2020-10-27 12:00:08 +01:00
refractionpcsx2
3dc44bafb3
microVU: Fix program range wrapping
2020-10-26 22:44:52 +00:00
refractionpcsx2
9ebcb3b141
microVU: Sort out when the Status flag is de/normalized
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Properly clear non-stick invalid/zero flags on DIV/SQRT/RSQRT COP2 instructions
2020-10-26 22:44:36 +00:00
refractionpcsx2
4b0dc9c0df
microVU: properly normalise Status flags when exiting a VU program
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Fixes shadows in Ratchet Gladiator
2020-10-26 22:44:36 +00:00
refractionpcsx2
f25e7ff004
microVU: Save valid flag instances at the end of a VU0 program.
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Fixes State of Emergency 2 black screens and BIOS reboot in Driving Emotion Type-S
2020-10-26 22:44:36 +00:00
Kojin
d8a8b31eb4
gsdx: properly init clut ptrs v2 ( #3858 )
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* gsdx: properly init clut ptrs v2
2020-10-26 13:22:07 -04:00
refractionpcsx2
385ae40646
GameDB: Added patch for Twisted Metal Head On fire effects
2020-10-26 12:03:01 +00:00
refractionpcsx2
0448b4902c
microVU: Fixed bug in E-bit conditional branches. Fixes DT Racer
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GameDB: Added VU0 Kickstart hack for DT Racer
2020-10-25 21:41:29 +00:00
lightningterror
418974a28a
gsdx-hw: Add ICO to automatic mipmapping.
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Improves godrays.
Needs Full mipmap with ultra trilinear for extra accuracy.
2020-10-21 17:34:33 +02:00
lightningterror
d6e06e9bc7
onepad: Update to latest controller database.
2020-10-21 17:19:40 +02:00