Commit Graph

15679 Commits

Author SHA1 Message Date
Connor McLaughlin f5e64232c9 GSRunner: Strip spaces from filenames 2022-10-22 23:19:54 +01:00
Connor McLaughlin 9daedf6f09 x86/microVU: Fix last block comparison for AVX2 2022-10-22 23:19:54 +01:00
Connor McLaughlin dad1e659a5 Achievements: Disable challenge mode on shutdown 2022-10-22 23:19:54 +01:00
Connor McLaughlin 0a8547a692 Qt: Fix main window briefly showing when exiting game in FSUI 2022-10-22 23:19:54 +01:00
Connor McLaughlin 5647ca7f08 Qt: Add play time tracking based on serials 2022-10-22 11:08:23 +01:00
Connor McLaughlin a3b3edb565 Qt: Add interface section to per-game settings 2022-10-22 10:13:40 +01:00
Connor McLaughlin fb9c9cb172 Qt: Don't load confirm shutdown/render separate/etc from base 2022-10-22 10:13:40 +01:00
Connor McLaughlin 2815bd177c GS/HW: Fix RGB/A splitting on accumulation blend with DSB off 2022-10-22 10:13:30 +01:00
refractionpcsx2 7aa05c08f1 EEJIT/COP2: Remove redundant instruction/allocation 2022-10-22 03:42:31 +01:00
refractionpcsx2 112ba57729 EE/JIT: Flush Rt on LDR/LDL before write 2022-10-22 03:42:31 +01:00
refractionpcsx2 bdac7672b7 SPU2: Move ADMA clear to ADMA disable.
Fix bug with errantly setting data size if there isn't any.
2022-10-22 01:51:22 +01:00
JordanTheToaster 09a49cfaa0 GameDB: Add mipmapping and trilinear filtering to Black
Adds Mipmapping Full and Trilinear (PS2) to Black.
2022-10-21 13:16:52 +01:00
refractionpcsx2 08cac6affd CDVD: Partial revert change from #5142 keep read state when buffering. 2022-10-21 12:41:11 +01:00
refractionpcsx2 ade8517429 GameDB: Remove SW switch for Grandia Xtreme + Update Simpsons GSHwHacks 2022-10-21 12:02:53 +01:00
refractionpcsx2 c9826cb26a GS: Only allow recently updated frames for display. 2022-10-21 12:02:53 +01:00
refractionpcsx2 3f764e3122 Qt: Fix updating settings when bios changed 2022-10-21 12:02:23 +01:00
refractionpcsx2 9d29287c02 Qt: Update emuthread settings on blockdump directory change 2022-10-21 12:02:23 +01:00
refractionpcsx2 b9cdd452df GameDB: Remove Dragon Quest & Final Fantasy in Itadaki Street patch 2022-10-21 11:04:45 +01:00
refractionpcsx2 32d1105833 GS: Improve upload TEX overwrite detection 2022-10-21 11:04:45 +01:00
JordanTheToaster d84d4cec4f GameDB: Add autoflush to Suffering TTB
Adds Autoflush to the suffering ties that bind.
2022-10-21 01:31:31 +01:00
Connor McLaughlin e9a61c24df GSRunner: Add standalone GS runner/dumper 2022-10-20 19:43:29 +01:00
Connor McLaughlin 5ffcbad18b GSDumpReplayer: Support no-looping/frame number queries 2022-10-20 19:43:29 +01:00
Connor McLaughlin e7c4894833 Common: Add MemorySettingsInterface 2022-10-20 19:43:29 +01:00
Ty Lamontagne 3289cd1e2b Move some IPU logging to systrace instead of devcon
My code emits 64 bit reads for some reason, and it's slowing me down.
2022-10-20 18:39:18 +01:00
refractionpcsx2 4127253650 GS/State: Correct CLUT invalidation range check 2022-10-20 14:57:30 +01:00
Connor McLaughlin 2c55cce6ba GS/TextureCache: Use Inside() for checking display target
The existing code was adding however many pages the framebuffer crossed unconditionally,
when practically this last row will only be read when the height isn't page-aligned.
2022-10-20 14:57:30 +01:00
Silent 633eb45011 vs: Enable Function Level Linking solution-wide and AVX2 for Common project
Shrinks the AVX2 Qt binary by ~2.3MB.
2022-10-20 12:10:17 +01:00
TellowKrinkle 65aeeba567 GHActions: Migrate to new variable output system 2022-10-20 09:30:00 +01:00
TellowKrinkle f37fd29fd0 CMake:Windows: Add install step 2022-10-19 15:50:43 -05:00
TellowKrinkle 310ed9af0d GHActions: Add CMake Qt build 2022-10-19 15:50:43 -05:00
TellowKrinkle 4e4ffa6526 CMake: Windows Qt build support 2022-10-19 15:50:43 -05:00
TellowKrinkle 8975f2d92c Qt: Add comment on ODR violation workaround 2022-10-19 15:50:43 -05:00
Connor McLaughlin ddf839beb0 Achievements: Rework challenge mode enabling
Fixes enabling hardcore mode per-game not having any effect.
2022-10-19 18:35:08 +02:00
Connor McLaughlin 53bd98394b FullscreenUI: Fix achievements/lb hotkey running on EE thread 2022-10-19 18:35:08 +02:00
Connor McLaughlin 84bea96941 GS: CRC hack for Black 2022-10-19 17:17:46 +01:00
lightningterror 4470379dfb GameDB: Add Round Sprite Half to Ikki Tousen.
Aligns bloom effect.
2022-10-19 10:14:27 +01:00
lightningterror f727561553 GS-hw: Remove Ikki Tousen crc hack.
Upscaling hack, upscaling fixes in gamedb will deal with it.
2022-10-19 10:14:27 +01:00
Connor McLaughlin e6dbd55644 Qt: Use vsync when any FSUI window is open
Fixes high GPU usage when pause menu is opened. Previously, it was fine
if you started from big picture mode, but not if you invoked it by
opening the menu.
2022-10-19 10:12:44 +01:00
Ty Lamontagne 0df6fda9e8 Cubeb: Fix logging comparison, causing verbose spam 2022-10-19 10:12:17 +01:00
Connor McLaughlin 1d58f59190 GS/Vulkan: Fix condition for skipping first barrier
Use the image layout instead of start-of-render-pass, because the image
may already be in general, or it could be restarting the RP from a
render area change.
2022-10-19 10:11:07 +01:00
lightningterror a30a41c2cc GS-wx: Misc fixes.
Add Hardware Download Mode option.
Remove Disable Hardware Readbacks.
Set dump decompression to LZMA.
And some other misc fixes.
2022-10-19 00:16:26 +02:00
JordanTheToaster 7a82b941cb ImGuiOverlays: Add Texture in RT
Adds Texture in RT to the imgui overlay.
2022-10-18 21:01:24 +02:00
JordanTheToaster 480e126437 GameDB: Correct Big Game Hunter name
Corrects the name of SLUS-21021 and SLUS-21011.
2022-10-18 19:52:03 +01:00
refractionpcsx2 92d43d042d GameDB: Add HW/Upscale fixes for King's Field IV 2022-10-18 19:34:37 +01:00
lightningterror f2b172738f GS-wx: Add show settings and show inputs options to osd. 2022-10-18 18:26:32 +02:00
refractionpcsx2 4fe1217a69 SPU: Clamp final volume in the right place. 2022-10-18 16:47:43 +01:00
Connor McLaughlin fa82fc49bb GS/Vulkan: Skip first barrier when starting pass 2022-10-18 17:34:15 +02:00
JordanTheToaster 5d1e340cbb GameDB: Add " World Soccer Winning Eleven 2012" missing entry
Adds a missing entry in the DB.
2022-10-18 17:10:19 +02:00
lightningterror abcbdc4a25 GS-hw: Further improve how we handle blend mix 1.
Compensate slightly for Cd*(As + 1) - Cs*As.
Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs.
The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
2022-10-18 15:20:41 +02:00
Florin9doi 8fbb1e5565 BIOS: Map the entire ROM1 file to PS2 memory
EROM is part of ROM1, its exact location vary and can't be predicted
2022-10-18 10:04:52 +01:00