mirror of https://github.com/PCSX2/pcsx2.git
CMake: Windows Qt build support
This commit is contained in:
parent
8975f2d92c
commit
4e4ffa6526
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@ -92,22 +92,16 @@ if(TARGET SDL2::SDL2 OR TARGET SDL2::SDL2-static)
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endif()
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if(WIN32)
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# Resources
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target_sources(PCSX2 PRIVATE
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PCSX2.rc
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GS/GS.rc
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PAD/Windows/PAD.rc
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SPU2/Windows/SPU2.rc
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USB/usb-pad/dx/versionproxy.rc
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USB/usb-pad/raw/raw-config.rc
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windows/wxResources.rc
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windows/PCSX2.manifest
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)
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if(PCSX2_CORE)
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set(MIN_WIN32 0x0A00)
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else()
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set(MIN_WIN32 0x0603)
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endif()
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target_compile_definitions(PCSX2_FLAGS INTERFACE
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_M_SSE=0x401 # TODO: Multiple ISA
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DIRECTINPUT_VERSION=0x0800
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WINVER=0x0603
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_WIN32_WINNT=0x0603
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WINVER=${MIN_WIN32}
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_WIN32_WINNT=${MIN_WIN32}
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WIN32_LEAN_AND_MEAN
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LZMA_API_STATIC
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WIL_SUPPRESS_EXCEPTIONS
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@ -115,7 +109,6 @@ if(WIN32)
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target_include_directories(PCSX2_FLAGS INTERFACE
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../3rdparty # GL headers
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)
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set_target_properties(PCSX2 PROPERTIES WIN32_EXECUTABLE TRUE)
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endif(WIN32)
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# Main pcsx2 source
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@ -808,15 +801,6 @@ set(pcsx2GSMetalShaders
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GS/Renderers/Metal/fxaa.metal
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)
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if(NOT PCSX2_CORE)
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list(APPEND pcsx2GSSources
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GS/Window/GSwxDialog.cpp
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)
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list(APPEND pcsx2GSHeaders
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GS/Window/GSwxDialog.h
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)
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endif()
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if(PCSX2_CORE)
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list(APPEND pcsx2SPU2Headers
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SPU2/Host/Config.cpp
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@ -833,22 +817,50 @@ if(PCSX2_CORE)
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SPU2/WavFile.cpp
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)
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endif()
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elseif(WIN32)
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list(APPEND pcsx2SPU2Sources
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SPU2/Windows/CfgHelpers.cpp
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SPU2/Windows/Config.cpp
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SPU2/Windows/ConfigDebug.cpp
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SPU2/Windows/ConfigSoundTouch.cpp
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SPU2/Windows/dsp.cpp
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SPU2/Windows/RealtimeDebugger.cpp
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SPU2/Windows/SndOut_XAudio2.cpp
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SPU2/Windows/UIHelpers.cpp
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else()
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list(APPEND pcsx2GSSources
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GS/Window/GSwxDialog.cpp
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)
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list(APPEND pcsx2SPU2Headers
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SPU2/Windows/Dialogs.h
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SPU2/Windows/dsp.h
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SPU2/Windows/resource.h
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SPU2/Windows/WinConfig.h
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list(APPEND pcsx2GSHeaders
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GS/Window/GSwxDialog.h
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)
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if(WIN32)
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list(APPEND pcsx2SPU2Sources
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SPU2/Windows/CfgHelpers.cpp
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SPU2/Windows/Config.cpp
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SPU2/Windows/ConfigDebug.cpp
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SPU2/Windows/ConfigSoundTouch.cpp
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SPU2/Windows/dsp.cpp
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SPU2/Windows/RealtimeDebugger.cpp
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SPU2/Windows/UIHelpers.cpp
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)
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list(APPEND pcsx2SPU2Headers
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SPU2/Windows/Dialogs.h
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SPU2/Windows/dsp.h
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SPU2/Windows/resource.h
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SPU2/Windows/WinConfig.h
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)
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else()
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list(APPEND pcsx2SPU2Sources
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SPU2/Linux/CfgHelpers.cpp
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SPU2/Linux/Config.cpp
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SPU2/Linux/ConfigDebug.cpp
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SPU2/Linux/ConfigSoundTouch.cpp
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SPU2/Linux/Dialogs.cpp
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SPU2/WavFile.cpp
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SPU2/wx/wxConfig.cpp
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)
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list(APPEND pcsx2SPU2Headers
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SPU2/Linux/Config.h
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SPU2/Linux/Dialogs.h
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SPU2/wx/wxConfig.h
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)
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endif()
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endif()
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if(WIN32)
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list(APPEND pcsx2SPU2Sources
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SPU2/Windows/SndOut_XAudio2.cpp
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)
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list(APPEND pcsx2DEV9Sources
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@ -911,21 +923,6 @@ elseif(WIN32)
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GS/Renderers/DX12/GSTexture12.h
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)
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else()
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list(APPEND pcsx2SPU2Sources
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SPU2/Linux/CfgHelpers.cpp
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SPU2/Linux/Config.cpp
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SPU2/Linux/ConfigDebug.cpp
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SPU2/Linux/ConfigSoundTouch.cpp
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SPU2/Linux/Dialogs.cpp
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SPU2/WavFile.cpp
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SPU2/wx/wxConfig.cpp
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)
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list(APPEND pcsx2SPU2Headers
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SPU2/Linux/Config.h
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SPU2/Linux/Dialogs.h
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SPU2/wx/wxConfig.h
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)
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list(APPEND pcsx2USBSources
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USB/icon_buzz_24.cpp
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USB/linux/config-gtk.cpp
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@ -1117,6 +1114,16 @@ if(PCSX2_CORE)
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discord-rpc
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)
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endif()
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if(WIN32)
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list(APPEND pcsx2FrontendSources
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Frontend/DInputSource.cpp
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Frontend/XInputSource.cpp
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)
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list(APPEND pcsx2FrontendHeaders
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Frontend/DInputSource.h
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Frontend/XInputSource.h
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)
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endif()
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endif()
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# gui sources
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@ -1437,10 +1444,15 @@ set(pcsx2WindowsSources
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CDVD/Windows/IOCtlSrc.cpp
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windows/FlatFileReaderWindows.cpp
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windows/Optimus.cpp
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windows/WinConsolePipe.cpp
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windows/WinKeyCodes.cpp
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windows/WinPowerProfile.cpp
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)
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if(NOT PCSX2_CORE)
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list(APPEND pcsx2WindowsSources
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windows/WinConsolePipe.cpp
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windows/WinKeyCodes.cpp
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windows/WinPowerProfile.cpp
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)
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endif()
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# Windows headers
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set(pcsx2WindowsHeaders
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@ -1829,6 +1841,24 @@ function(setup_main_executable target)
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get_property(PCSX2_SOURCE_DIR GLOBAL PROPERTY PCSX2_SOURCE_DIR)
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get_property(PCSX2_METAL_SHADERS GLOBAL PROPERTY PCSX2_METAL_SHADERS)
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if(WIN32)
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if(NOT PCSX2_CORE)
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target_sources(${target} PRIVATE
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${PCSX2_SOURCE_DIR}/GS/GS.rc
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${PCSX2_SOURCE_DIR}/PAD/Windows/PAD.rc
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${PCSX2_SOURCE_DIR}/SPU2/Windows/SPU2.rc
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${PCSX2_SOURCE_DIR}/USB/usb-pad/dx/versionproxy.rc
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${PCSX2_SOURCE_DIR}/USB/usb-pad/raw/raw-config.rc
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)
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endif()
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target_sources(${target} PRIVATE
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${PCSX2_SOURCE_DIR}/PCSX2.rc
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${PCSX2_SOURCE_DIR}/windows/wxResources.rc
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${PCSX2_SOURCE_DIR}/windows/PCSX2.manifest
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)
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set_target_properties(${target} PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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if(APPLE)
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if(CMAKE_GENERATOR MATCHES "Xcode")
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# If we're generating an xcode project, you can just add the shaders to the main pcsx2 target and xcode will deal with them properly
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@ -1,15 +1,23 @@
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add_executable(updater
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SZErrors.h
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Updater.cpp
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Updater.h
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UpdaterExtractor.h
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)
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target_link_libraries(updater PRIVATE common fmt::fmt)
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target_include_directories(updater PRIVATE .)
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if(WIN32)
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target_link_libraries(updater PRIVATE
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LZMA::LZMA
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Comctl32.lib
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)
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target_sources(updater PRIVATE
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Win32Update.cpp
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Windows/WindowsUpdater.cpp
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Windows/resource.h
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Windows/updater.rc
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Windows/updater.manifest
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)
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set_target_properties(updater PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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