GSRunner: Add standalone GS runner/dumper

This commit is contained in:
Connor McLaughlin 2022-06-19 15:43:55 +10:00 committed by refractionpcsx2
parent 5ffcbad18b
commit e9a61c24df
7 changed files with 1085 additions and 0 deletions

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@ -61,6 +61,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rainterface", "3rdparty\rai
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "discord-rpc", "3rdparty\discord-rpc\discord-rpc.vcxproj", "{E960DFDF-1BD3-4C29-B251-D1A0919C9B09}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pcsx2-gsrunner", "pcsx2-gsrunner\pcsx2-gsrunner.vcxproj", "{BB98BF81-A132-444A-BB81-96D510F433A8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug AVX2|x64 = Debug AVX2|x64
@ -407,6 +409,12 @@ Global
{E960DFDF-1BD3-4C29-B251-D1A0919C9B09}.Release AVX2|x64.Build.0 = Release|x64
{E960DFDF-1BD3-4C29-B251-D1A0919C9B09}.Release|x64.ActiveCfg = Release|x64
{E960DFDF-1BD3-4C29-B251-D1A0919C9B09}.Release|x64.Build.0 = Release|x64
{BB98BF81-A132-444A-BB81-96D510F433A8}.Debug AVX2|x64.ActiveCfg = Debug AVX2|x64
{BB98BF81-A132-444A-BB81-96D510F433A8}.Debug|x64.ActiveCfg = Debug|x64
{BB98BF81-A132-444A-BB81-96D510F433A8}.Devel AVX2|x64.ActiveCfg = Devel AVX2|x64
{BB98BF81-A132-444A-BB81-96D510F433A8}.Devel|x64.ActiveCfg = Devel|x64
{BB98BF81-A132-444A-BB81-96D510F433A8}.Release AVX2|x64.ActiveCfg = Release AVX2|x64
{BB98BF81-A132-444A-BB81-96D510F433A8}.Release|x64.ActiveCfg = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -0,0 +1,21 @@
add_executable(pcsx2-gsrunnner)
if (PACKAGE_MODE)
install(TARGETS pcsx2-gsrunnner DESTINATION ${CMAKE_INSTALL_BINDIR})
else()
install(TARGETS pcsx2-gsrunnner DESTINATION ${CMAKE_SOURCE_DIR}/bin)
endif()
target_sources(pcsx2-gsrunner PRIVATE
Main.cpp
)
target_include_directories(pcsx2-gsrunner PRIVATE
"${CMAKE_BINARY_DIR}/common/include"
"${CMAKE_SOURCE_DIR}/pcsx2"
)
target_link_libraries(pcsx2-gsrunner PRIVATE
PCSX2_FLAGS
PCSX2
)

719
pcsx2-gsrunner/Main.cpp Normal file
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@ -0,0 +1,719 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <chrono>
#include <csignal>
#include <condition_variable>
#include <mutex>
#include <thread>
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#endif
#include "fmt/core.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/Exceptions.h"
#include "common/FileSystem.h"
#include "common/MemorySettingsInterface.h"
#include "common/Path.h"
#include "common/SettingsWrapper.h"
#include "common/StringUtil.h"
#include "pcsx2/PrecompiledHeader.h"
#include "pcsx2/CDVD/CDVD.h"
#include "pcsx2/Frontend/CommonHost.h"
#include "pcsx2/Frontend/InputManager.h"
#include "pcsx2/Frontend/ImGuiManager.h"
#include "pcsx2/Frontend/LogSink.h"
#include "pcsx2/GS.h"
#include "pcsx2/GS/GS.h"
#include "pcsx2/GSDumpReplayer.h"
#include "pcsx2/HostDisplay.h"
#include "pcsx2/HostSettings.h"
#include "pcsx2/INISettingsInterface.h"
#include "pcsx2/PerformanceMetrics.h"
#include "pcsx2/VMManager.h"
#ifdef ENABLE_ACHIEVEMENTS
#include "pcsx2/Frontend/Achievements.h"
#endif
#include "svnrev.h"
namespace GSRunner
{
static bool InitializeConfig();
static bool SetCriticalFolders();
static bool CreatePlatformWindow();
static void DestroyPlatformWindow();
static std::optional<WindowInfo> GetPlatformWindowInfo();
static void PumpPlatformMessages();
} // namespace GSRunner
static constexpr u32 WINDOW_WIDTH = 640;
static constexpr u32 WINDOW_HEIGHT = 480;
static MemorySettingsInterface s_settings_interface;
alignas(16) static SysMtgsThread s_mtgs_thread;
static std::string s_output_prefix;
static s32 s_loop_count = 1;
bool GSRunner::SetCriticalFolders()
{
EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(FileSystem::GetProgramPath()));
EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
EmuFolders::DataRoot = EmuFolders::AppRoot;
// allow SetDataDirectory() to change settings directory (if we want to split config later on)
if (EmuFolders::Settings.empty())
EmuFolders::Settings = Path::Combine(EmuFolders::DataRoot, "inis");
// the resources directory should exist, bail out if not
if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
{
Console.Error("Resources directory is missing, your installation is incomplete.");
return false;
}
return true;
}
bool GSRunner::InitializeConfig()
{
if (!CommonHost::InitializeCriticalFolders())
return false;
// don't provide an ini path, or bother loading. we'll store everything in memory.
MemorySettingsInterface& si = s_settings_interface;
Host::Internal::SetBaseSettingsLayer(&si);
CommonHost::SetDefaultSettings(si, true, true, true, true, true);
// complete as quickly as possible
si.SetBoolValue("EmuCore/GS", "FrameLimitEnable", false);
si.SetIntValue("EmuCore/GS", "VsyncEnable", static_cast<int>(VsyncMode::Off));
// ensure all input sources are disabled, we're not using them
si.SetBoolValue("InputSources", "SDL", false);
si.SetBoolValue("InputSources", "XInput", false);
// we don't need any sound output
si.SetStringValue("SPU2/Output", "OutputModule", "nullout");
// force logging
si.SetBoolValue("Logging", "EnableSystemConsole", true);
si.SetBoolValue("Logging", "EnableTimestamps", true);
si.SetBoolValue("Logging", "EnableVerbose", true);
// and show some stats :)
si.SetBoolValue("EmuCore/GS", "OsdShowFPS", true);
si.SetBoolValue("EmuCore/GS", "OsdShowResolution", true);
si.SetBoolValue("EmuCore/GS", "OsdShowGSStats", true);
CommonHost::LoadStartupSettings();
return true;
}
void Host::CommitBaseSettingChanges()
{
// nothing to save, we're all in memory
}
void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
{
CommonHost::LoadSettings(si, lock);
}
void Host::CheckForSettingsChanges(const Pcsx2Config& old_config)
{
CommonHost::CheckForSettingsChanges(old_config);
}
bool Host::RequestResetSettings(bool folders, bool core, bool controllers, bool hotkeys, bool ui)
{
// not running any UI, so no settings requests will come in
return false;
}
void Host::SetDefaultUISettings(SettingsInterface& si)
{
// nothing
}
std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file '%s'", filename);
return ret;
}
std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file to string '%s'", filename);
return ret;
}
std::optional<std::time_t> Host::GetResourceFileTimestamp(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(filename, &sd))
return std::nullopt;
return sd.ModificationTime;
}
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Console.Error(
"ReportErrorAsync: %.*s: %.*s", static_cast<int>(title.size()), title.data(), static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Console.Error("ReportErrorAsync: %.*s", static_cast<int>(message.size()), message.data());
}
}
bool Host::ConfirmMessage(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Console.Error(
"ConfirmMessage: %.*s: %.*s", static_cast<int>(title.size()), title.data(), static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Console.Error("ConfirmMessage: %.*s", static_cast<int>(message.size()), message.data());
}
return true;
}
void Host::OpenURL(const std::string_view& url)
{
// noop
}
bool Host::CopyTextToClipboard(const std::string_view& text)
{
return false;
}
void Host::BeginTextInput()
{
// noop
}
void Host::EndTextInput()
{
// noop
}
std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
{
return GSRunner::GetPlatformWindowInfo();
}
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
{
}
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
{
}
bool Host::AcquireHostDisplay(RenderAPI api)
{
const std::optional<WindowInfo> wi(GSRunner::GetPlatformWindowInfo());
if (!wi.has_value())
return false;
g_host_display = HostDisplay::CreateForAPI(api);
if (!g_host_display)
return false;
if (!g_host_display->CreateDevice(wi.value()) || !g_host_display->MakeCurrent() || !g_host_display->SetupDevice() || !ImGuiManager::Initialize())
{
ReleaseHostDisplay();
return false;
}
Console.WriteLn(Color_StrongGreen, "%s Graphics Driver Info:", HostDisplay::RenderAPIToString(g_host_display->GetRenderAPI()));
Console.Indent().WriteLn(g_host_display->GetDriverInfo());
return g_host_display.get();
}
void Host::ReleaseHostDisplay()
{
if (!g_host_display)
return;
ImGuiManager::Shutdown();
g_host_display.reset();
}
VsyncMode Host::GetEffectiveVSyncMode()
{
// Never vsync! We want to finish as quickly as possible.
return VsyncMode::Off;
}
bool Host::BeginPresentFrame(bool frame_skip)
{
return g_host_display->BeginPresent(frame_skip);
}
void Host::EndPresentFrame()
{
if (GSDumpReplayer::IsReplayingDump())
GSDumpReplayer::RenderUI();
ImGuiManager::RenderOSD();
g_host_display->EndPresent();
ImGuiManager::NewFrame();
}
void Host::ResizeHostDisplay(u32 new_window_width, u32 new_window_height, float new_window_scale)
{
}
void Host::UpdateHostDisplay()
{
}
void Host::RequestResizeHostDisplay(s32 width, s32 height)
{
}
void Host::OnVMStarting()
{
}
void Host::OnVMStarted()
{
}
void Host::OnVMDestroyed()
{
}
void Host::OnVMPaused()
{
}
void Host::OnVMResumed()
{
}
void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name, u32 game_crc)
{
}
void Host::OnPerformanceMetricsUpdated()
{
}
void Host::OnSaveStateLoading(const std::string_view& filename)
{
}
void Host::OnSaveStateLoaded(const std::string_view& filename, bool was_successful)
{
}
void Host::OnSaveStateSaved(const std::string_view& filename)
{
}
void Host::InvalidateSaveStateCache()
{
}
void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
{
pxFailRel("Not implemented");
}
void Host::RefreshGameListAsync(bool invalidate_cache)
{
}
void Host::CancelGameListRefresh()
{
}
bool Host::IsFullscreen()
{
return false;
}
void Host::SetFullscreen(bool enabled)
{
}
void Host::RequestExit(bool save_state_if_running)
{
}
void Host::RequestVMShutdown(bool allow_confirm, bool allow_save_state, bool default_save_state)
{
VMManager::SetState(VMState::Stopping);
}
#ifdef ENABLE_ACHIEVEMENTS
void Host::OnAchievementsRefreshed()
{
// noop
}
#endif
std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(const std::string_view& str)
{
return std::nullopt;
}
std::optional<std::string> InputManager::ConvertHostKeyboardCodeToString(u32 code)
{
return std::nullopt;
}
SysMtgsThread& GetMTGS()
{
return s_mtgs_thread;
}
//////////////////////////////////////////////////////////////////////////
// Interface Stuff
//////////////////////////////////////////////////////////////////////////
const IConsoleWriter* PatchesCon = &Console;
BEGIN_HOTKEY_LIST(g_host_hotkeys)
END_HOTKEY_LIST()
static void PrintCommandLineVersion()
{
std::fprintf(stderr, "PCSX2 GS Runner Version %s\n", GIT_REV);
std::fprintf(stderr, "https://pcsx2.net/\n");
std::fprintf(stderr, "\n");
}
static void PrintCommandLineHelp(const char* progname)
{
PrintCommandLineVersion();
std::fprintf(stderr, "Usage: %s [parameters] [--] [filename]\n", progname);
std::fprintf(stderr, "\n");
std::fprintf(stderr, " -help: Displays this information and exits.\n");
std::fprintf(stderr, " -version: Displays version information and exits.\n");
std::fprintf(stderr, " -dumpdir <dir>: Frame dump directory (will be dumped as filename_frameN.png).\n");
std::fprintf(stderr, " -loop <count>: Loops dump playback N times. Defaults to 1. 0 will loop infinitely.\n");
std::fprintf(stderr, " -renderer <renderer>: Sets the graphics renderer. Defaults to Auto.\n");
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
" parameters make up the filename. Use when the filename contains\n"
" spaces or starts with a dash.\n");
std::fprintf(stderr, "\n");
}
static bool ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& params)
{
bool no_more_args = false;
for (int i = 1; i < argc; i++)
{
if (!no_more_args)
{
#define CHECK_ARG(str) !std::strcmp(argv[i], str)
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
if (CHECK_ARG("-help"))
{
PrintCommandLineHelp(argv[0]);
return false;
}
else if (CHECK_ARG("-version"))
{
PrintCommandLineVersion();
return false;
}
else if (CHECK_ARG_PARAM("-dumpdir"))
{
s_output_prefix = argv[++i];
if (s_output_prefix.empty())
{
Console.Error("Invalid dump directory specified.");
return false;
}
if (!FileSystem::DirectoryExists(s_output_prefix.c_str()) && !FileSystem::CreateDirectoryPath(s_output_prefix.c_str(), false))
{
Console.Error("Failed to create output directory");
return false;
}
continue;
}
else if (CHECK_ARG_PARAM("-loop"))
{
s_loop_count = StringUtil::FromChars<s32>(argv[++i]).value_or(0);
Console.WriteLn("Looping dump playback %d times.", s_loop_count);
continue;
}
else if (CHECK_ARG_PARAM("-renderer"))
{
const char* rname = argv[++i];
GSRendererType type = GSRendererType::Auto;
if (StringUtil::Strcasecmp(rname, "Auto") == 0)
type = GSRendererType::Auto;
#ifdef _WIN32
else if (StringUtil::Strcasecmp(rname, "dx11") == 0)
type = GSRendererType::DX11;
else if (StringUtil::Strcasecmp(rname, "dx12") == 0)
type = GSRendererType::DX12;
#endif
#ifdef ENABLE_OPENGL
else if (StringUtil::Strcasecmp(rname, "gl") == 0)
type = GSRendererType::OGL;
#endif
#ifdef ENABLE_VULKAN
else if (StringUtil::Strcasecmp(rname, "vulkan") == 0)
type = GSRendererType::VK;
#endif
#ifdef __APPLE__
else if (StringUtil::Strcasecmp(rname, "metal") == 0)
type = GSRendererType::Metal;
#endif
else if (StringUtil::Strcasecmp(rname, "sw") == 0)
type = GSRendererType::SW;
else
{
Console.Error("Unknown renderer '%s'", rname);
return false;
}
Console.WriteLn("Using %s renderer.", Pcsx2Config::GSOptions::GetRendererName(type));
s_settings_interface.SetIntValue("EmuCore/GS", "Renderer", static_cast<int>(type));
continue;
}
else if (CHECK_ARG("--"))
{
no_more_args = true;
continue;
}
else if (argv[i][0] == '-')
{
Console.Error("Unknown parameter: '%s'", argv[i]);
return false;
}
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
}
if (!params.filename.empty())
params.filename += ' ';
params.filename += argv[i];
}
if (params.filename.empty())
{
Console.Error("No dump filename provided.");
return false;
}
if (!VMManager::IsGSDumpFileName(params.filename))
{
Console.Error("Provided filename is not a GS dump.");
return false;
}
// set up the frame dump directory
if (!s_output_prefix.empty())
{
// strip off all extensions
std::string_view title(Path::GetFileTitle(params.filename));
if (StringUtil::EndsWithNoCase(title, ".gs"))
title = Path::GetFileTitle(title);
s_output_prefix = Path::Combine(s_output_prefix, title);
Console.WriteLn(fmt::format("Saving dumps as {}_frameN.png", s_output_prefix));
}
return true;
}
int main(int argc, char* argv[])
{
CommonHost::InitializeEarlyConsole();
if (!GSRunner::InitializeConfig())
{
Console.Error("Failed to initialize config.");
return false;
}
VMBootParameters params;
if (!ParseCommandLineArgs(argc, argv, params))
return false;
PerformanceMetrics::SetCPUThread(Threading::ThreadHandle::GetForCallingThread());
if (!VMManager::Internal::InitializeGlobals() || !VMManager::Internal::InitializeMemory())
{
Console.Error("Failed to allocate globals/memory.");
return false;
}
if (!GSRunner::CreatePlatformWindow())
{
Console.Error("Failed to create window.");
return false;
}
if (VMManager::Initialize(params))
{
// run until end
GSDumpReplayer::SetLoopCount(s_loop_count);
VMManager::SetState(VMState::Running);
while (VMManager::GetState() == VMState::Running)
VMManager::Execute();
VMManager::Shutdown(false);
}
InputManager::CloseSources();
VMManager::Internal::ReleaseMemory();
PerformanceMetrics::SetCPUThread(Threading::ThreadHandle());
GSRunner::DestroyPlatformWindow();
return EXIT_SUCCESS;
}
void Host::CPUThreadVSync()
{
if (!s_output_prefix.empty())
{
// wait for the previous frame to complete (and thus dump)
GetMTGS().WaitGS(false, false, false);
// queue dumping of this frame
std::string dump_path(fmt::format("{}_frame{}.png", s_output_prefix, GSDumpReplayer::GetFrameNumber()));
GetMTGS().RunOnGSThread([dump_path = std::move(dump_path)]() { GSQueueSnapshot(dump_path); });
}
// process any window messages (but we shouldn't really have any)
GSRunner::PumpPlatformMessages();
}
//////////////////////////////////////////////////////////////////////////
// Platform specific code
//////////////////////////////////////////////////////////////////////////
#ifdef _WIN32
static constexpr LPCWSTR WINDOW_CLASS_NAME = L"PCSX2GSRunner";
static HWND s_hwnd = NULL;
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
bool GSRunner::CreatePlatformWindow()
{
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(WNDCLASSEXW);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(nullptr);
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = WINDOW_CLASS_NAME;
wc.hIconSm = NULL;
if (!RegisterClassExW(&wc))
{
Console.Error("Window registration failed.");
return false;
}
s_hwnd = CreateWindowExW(WS_EX_CLIENTEDGE, WINDOW_CLASS_NAME, L"PCSX2 GS Runner",
WS_OVERLAPPEDWINDOW | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU | WS_SIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH,
WINDOW_HEIGHT, nullptr, nullptr, GetModuleHandleW(nullptr), nullptr);
if (!s_hwnd)
{
Console.Error("CreateWindowEx failed.");
return false;
}
ShowWindow(s_hwnd, SW_SHOW);
UpdateWindow(s_hwnd);
// make sure all messages are processed before returning
PumpPlatformMessages();
return true;
}
void GSRunner::DestroyPlatformWindow()
{
if (!s_hwnd)
return;
PumpPlatformMessages();
DestroyWindow(s_hwnd);
s_hwnd = {};
}
std::optional<WindowInfo> GSRunner::GetPlatformWindowInfo()
{
RECT rc = {};
GetWindowRect(s_hwnd, &rc);
WindowInfo wi;
wi.surface_width = static_cast<u32>(rc.right - rc.left);
wi.surface_height = static_cast<u32>(rc.bottom - rc.top);
wi.surface_scale = 1.0f;
wi.type = WindowInfo::Type::Win32;
wi.window_handle = s_hwnd;
return wi;
}
void GSRunner::PumpPlatformMessages()
{
MSG msg;
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
#endif // _WIN32

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@ -0,0 +1,123 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)common\vsprops\BaseProjectConfig.props" />
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<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
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<ProjectGuid>{BB98BF81-A132-444A-BB81-96D510F433A8}</ProjectGuid>
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<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
<UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
<UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
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<Import Project="$(SolutionDir)common\vsprops\BaseProperties.props" />
<Import Project="$(SolutionDir)common\vsprops\3rdpartyDeps.props" />
<Import Condition="$(Configuration.Contains(Debug))" Project="$(SolutionDir)common\vsprops\CodeGen_Debug.props" />
<Import Condition="$(Configuration.Contains(Devel))" Project="$(SolutionDir)common\vsprops\CodeGen_Devel.props" />
<Import Condition="$(Configuration.Contains(Release))" Project="$(SolutionDir)common\vsprops\CodeGen_Release.props" />
<Import Condition="!$(Configuration.Contains(Release))" Project="$(SolutionDir)common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<TargetName>$(EXEString)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
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import argparse
import glob
import sys
import os
import re
import hashlib
from pathlib import Path
FILE_HEADER = """
<!DOCTYPE html>
<html>
<head>
<title>Comparison</title>
</head>
<body>
"""
FILE_FOOTER = """
</body>
</html>
"""
outfile = None
def write(line):
outfile.write(line + "\n")
def compare_frames(path1, path2):
try:
with open(path1, "rb") as f:
hash1 = hashlib.md5(f.read()).digest()
with open(path2, "rb") as f:
hash2 = hashlib.md5(f.read()).digest()
return hash1 == hash2
except (FileNotFoundError, IOError):
return False
def check_regression_test(baselinedir, testdir, name):
#print("Checking '%s'..." % name)
dir1 = os.path.join(baselinedir, name)
dir2 = os.path.join(testdir, name)
if not os.path.isdir(dir2):
#print("*** %s is missing in test set" % name)
return False
images = glob.glob(os.path.join(dir1, "*_frame*.png"))
diff_frames = []
first_fail = True
for imagepath in images:
imagename = Path(imagepath).name
matches = re.match(".*_frame([0-9]+).png", imagename)
if matches is None:
continue
framenum = int(matches[1])
path1 = os.path.join(dir1, imagename)
path2 = os.path.join(dir2, imagename)
if not os.path.isfile(path2):
print("--- Frame %u for %s is missing in test set" % (framenum, name))
write("<h1>{}</h1>".format(name))
write("--- Frame %u for %s is missing in test set" % (framenum, name))
return False
if not compare_frames(path1, path2):
diff_frames.append(framenum)
if first_fail:
write("<h1>{}</h1>".format(name))
write("<table width=\"100%\">")
first_fail = False
imguri1 = Path(path1).as_uri()
imguri2 = Path(path2).as_uri()
write("<tr><td colspan=\"2\">Frame %d</td></tr>" % (framenum))
write("<tr><td><img src=\"%s\" /></td><td><img src=\"%s\" /></td></tr>" % (imguri1, imguri2))
if len(diff_frames) > 0:
write("</table>")
write("<pre>Difference in frames [%s] for %s</pre>" % (",".join(map(str, diff_frames)), name))
print("*** Difference in frames [%s] for %s" % (",".join(map(str, diff_frames)), name))
return False
return True
def check_regression_tests(baselinedir, testdir):
gamedirs = glob.glob(baselinedir + "/*", recursive=False)
success = 0
failure = 0
for gamedir in gamedirs:
name = Path(gamedir).name
if check_regression_test(baselinedir, testdir, name):
success += 1
else:
failure += 1
return (failure == 0)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Check frame dump images for regression tests")
parser.add_argument("-baselinedir", action="store", required=True, help="Directory containing baseline frames to check against")
parser.add_argument("-testdir", action="store", required=True, help="Directory containing frames to check")
parser.add_argument("outfile", action="store", help="The file to write the output to")
args = parser.parse_args()
outfile = open(args.outfile, "w")
write(FILE_HEADER)
if not check_regression_tests(os.path.realpath(args.baselinedir), os.path.realpath(args.testdir)):
write(FILE_FOOTER)
outfile.close()
sys.exit(1)
else:
outfile.close()
os.remove(args.outfile)
sys.exit(0)

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import argparse
import glob
import sys
import os
import subprocess
import multiprocessing
from pathlib import Path
from functools import partial
def is_gs_path(path):
ppath = Path(path)
for extension in [[".gs"], [".gs", ".xz"], [".gs", ".zst"]]:
if ppath.suffixes == extension:
return True
return False
def run_regression_test(runner, dumpdir, renderer, gspath):
args = [runner]
gsname = Path(gspath).name
while gsname.rfind('.') >= 0:
gsname = gsname[:gsname.rfind('.')]
real_dumpdir = os.path.join(dumpdir, gsname)
if not os.path.exists(real_dumpdir):
os.mkdir(real_dumpdir)
if renderer is not None:
args.extend(["-renderer", renderer])
args.extend(["-dumpdir", real_dumpdir])
# loop a couple of times for those stubborn merge/interlace dumps that don't render anything
# the first time around
args.extend(["-loop", "2"])
args.append("--")
args.append(gspath)
print("Running '%s'" % (" ".join(args)))
subprocess.run(args)
def run_regression_tests(runner, gsdir, dumpdir, renderer, parallel=1):
paths = glob.glob(gsdir + "/*.*", recursive=True)
gamepaths = list(filter(is_gs_path, paths))
if not os.path.isdir(dumpdir):
os.mkdir(dumpdir)
print("Found %u GS dumps" % len(gamepaths))
if parallel <= 1:
for game in gamepaths:
run_regression_test(runner, dumpdir, renderer, game)
else:
print("Processing %u games on %u processors" % (len(gamepaths), parallel))
func = partial(run_regression_test, runner, dumpdir, renderer)
pool = multiprocessing.Pool(parallel)
pool.map(func, gamepaths)
pool.close()
return True
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Generate frame dump images for regression tests")
parser.add_argument("-runner", action="store", required=True, help="Path to PCSX2 GS runner")
parser.add_argument("-gsdir", action="store", required=True, help="Directory containing GS dumps")
parser.add_argument("-dumpdir", action="store", required=True, help="Base directory to dump frames to")
parser.add_argument("-renderer", action="store", required=False, help="Renderer to use")
parser.add_argument("-parallel", action="store", type=int, default=1, help="Number of proceeses to run")
args = parser.parse_args()
if not run_regression_tests(args.runner, os.path.realpath(args.gsdir), os.path.realpath(args.dumpdir), args.renderer, args.parallel):
sys.exit(1)
else:
sys.exit(0)