mirror of https://github.com/PCSX2/pcsx2.git
GS: Improve upload TEX overwrite detection
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d84d4cec4f
commit
32d1105833
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@ -110,7 +110,15 @@ void GSClut::Invalidate()
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void GSClut::InvalidateRange(u32 start_block, u32 end_block)
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{
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if (m_write.TEX0.CBP >= start_block && m_write.TEX0.CBP <= end_block)
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int blocks = 4;
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if (GSLocalMemory::m_psm[m_write.TEX0.CPSM].bpp == 16)
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blocks >>= 1;
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if (GSLocalMemory::m_psm[m_write.TEX0.PSM].bpp == 4)
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blocks >>= 1;
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if ((m_write.TEX0.CBP + blocks) >= start_block && m_write.TEX0.CBP <= end_block)
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{
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m_write.dirty = true;
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}
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@ -531,6 +531,17 @@ public:
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GSPixelOffset4* GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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std::vector<GSVector2i>* GetPage2TileMap(const GIFRegTEX0& TEX0);
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static u32 GetEndBlock(int bp, int bw, int w, int h, int psm)
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{
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const GSLocalMemory::psm_t& dpsm = GSLocalMemory::m_psm[psm];
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const int page_width = std::max(1, w / dpsm.pgs.x);
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const int page_height = std::max(1, h / dpsm.pgs.y);
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const int pitch = (std::max(1, bw) * 64) / dpsm.pgs.x;
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const u32 end_bp = bp + ((((page_height % dpsm.pgs.y) != 0) ? (page_width << 5) : 0) + ((page_height * pitch) << 5));
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return end_bp;
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}
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// address
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static u32 BlockNumber32(int x, int y, u32 bp, u32 bw)
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@ -653,6 +653,9 @@ void GSState::DumpVertices(const std::string& filename)
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case GSFlushReason::UPLOADDIRTYTEX:
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file << "GS UPLOAD OVERWRITES CURRENT TEXTURE OR CLUT";
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break;
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case GSFlushReason::LOCALTOLOCALMOVE:
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file << "GS LOCAL TO LOCAL OVERWRITES CURRENT TEXTURE OR CLUT";
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break;
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case GSFlushReason::DOWNLOADFIFO:
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file << "DOWNLOAD FIFO";
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break;
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@ -2002,13 +2005,20 @@ void GSState::Write(const u8* mem, int len)
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if (!m_tr.Update(w, h, psm.trbpp, len))
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return;
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// TODO: Not really sufficient if a partial texture update is done outside the block.
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// No need to check CLUT here, we can invalidate it below, no need to flush it since TEX0 needs to update, then we can flush.
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// Only flush on a NEW transfer if a pending one is using the same address.
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// Check Fast & Furious (Hardare mode) and Assault Suits Valken (either renderer).
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if (m_tr.end == 0 && m_index.tail > 0 && m_prev_env.PRIM.TME &&
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(blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.TBP0 || blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.CBP))
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GIFRegTEX0& prev_tex0 = m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0;
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const u32 write_end_bp = GSLocalMemory::GetEndBlock(blit.DBP, blit.DBW, w + static_cast<int>(m_env.TRXPOS.DSAX), h + static_cast<int>(m_env.TRXPOS.DSAY), blit.DPSM);
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const u32 tex_end_bp = GSLocalMemory::GetEndBlock(prev_tex0.TBP0, prev_tex0.TBW, 1 << prev_tex0.TW, 1 << prev_tex0.TH, prev_tex0.PSM);
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// Only flush on a NEW transfer if a pending one is using the same address or overlap.
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// Check Fast & Furious (Hardare mode) and Assault Suits Valken (either renderer) and Tomb Raider - Angel of Darkness menu (TBP != DBP but overlaps).
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if (m_tr.end == 0 && m_index.tail > 0 && m_prev_env.PRIM.TME && write_end_bp >= prev_tex0.TBP0 && blit.DBP <= tex_end_bp)
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{
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Flush(GSFlushReason::UPLOADDIRTYTEX);
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}
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// Invalid the CLUT if it crosses paths.
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m_mem.m_clut.InvalidateRange(blit.DBP, write_end_bp);
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GL_CACHE("Write! ... => 0x%x W:%d F:%s (DIR %d%d), dPos(%d %d) size(%d %d)",
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blit.DBP, blit.DBW, psm_str(blit.DPSM),
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@ -2042,13 +2052,6 @@ void GSState::Write(const u8* mem, int len)
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if (m_tr.end >= m_tr.total)
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FlushWrite();
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}
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const int page_width = std::max(1, ((w + static_cast<int>(m_env.TRXPOS.DSAX)) / psm.pgs.x));
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const int page_height = std::max(1, ((h + static_cast<int>(m_env.TRXPOS.DSAY)) / psm.pgs.y));
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const int pitch = (std::max(1U, blit.DBW) * 64) / psm.pgs.x;
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const u32 end_bp = blit.DBP + ((((page_height % psm.pgs.y) != 0) ? (page_width << 5) : 0) + ((page_height * pitch) << 5));
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// Try to avoid flushing draws if it doesn't cross paths
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m_mem.m_clut.InvalidateRange(blit.DBP, end_bp);
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}
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void GSState::InitReadFIFO(u8* mem, int len)
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@ -2151,6 +2154,20 @@ void GSState::Move()
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const GSOffset spo = m_mem.GetOffset(sbp, sbw, m_env.BITBLTBUF.SPSM);
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const GSOffset dpo = m_mem.GetOffset(dbp, dbw, m_env.BITBLTBUF.DPSM);
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GIFRegTEX0& prev_tex0 = m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0;
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const u32 end_bp = GSLocalMemory::GetEndBlock(dbp, dbw, w + static_cast<int>(m_env.TRXPOS.DSAX), h + static_cast<int>(m_env.TRXPOS.DSAY), m_env.BITBLTBUF.DPSM);
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const u32 tex_end_bp = GSLocalMemory::GetEndBlock(prev_tex0.TBP0, prev_tex0.TBW, 1 << prev_tex0.TW, 1 << prev_tex0.TH, prev_tex0.PSM);
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// Only flush on a NEW transfer if a pending one is using the same address or overlap.
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// Unknown if games use this one, but best to be safe.
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if (m_index.tail > 0 && m_prev_env.PRIM.TME && end_bp >= prev_tex0.TBP0 && dbp <= static_cast<int>(tex_end_bp))
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{
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Flush(GSFlushReason::LOCALTOLOCALMOVE);
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}
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// Invalid the CLUT if it crosses paths.
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m_mem.m_clut.InvalidateRange(dbp, end_bp);
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auto genericCopy = [=](const GSOffset& dpo, const GSOffset& spo, auto&& getPAHelper, auto&& pxCopyFn)
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{
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int _sy = sy, _dy = dy; // Faster with local copied variables, compiler optimizations are dumb
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@ -2292,12 +2309,6 @@ void GSState::Move()
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(m_mem.*dpsm.wpa)(doff, (m_mem.*spsm.rpa)(soff));
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});
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}
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const int page_width = std::max(1, ((w + static_cast<int>(m_env.TRXPOS.DSAX)) / dpsm.pgs.x));
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const int page_height = std::max(1, ((h + static_cast<int>(m_env.TRXPOS.DSAY)) / dpsm.pgs.y));
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const int pitch = (std::max(1, dbw) * 64) / dpsm.pgs.x;
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const u32 end_bp = dbp + ((((page_height % dpsm.pgs.y) != 0) ? (page_width << 5) : 0) + ((page_height * pitch) << 5));
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// Try to avoid flushing draws if it doesn't cross paths
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m_mem.m_clut.InvalidateRange(dbp, end_bp);
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}
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void GSState::SoftReset(u32 mask)
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@ -283,12 +283,13 @@ public:
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TEXFLUSH = 1 << 4,
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GSTRANSFER = 1 << 5,
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UPLOADDIRTYTEX = 1 << 6,
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DOWNLOADFIFO = 1 << 7,
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SAVESTATE = 1 << 8,
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LOADSTATE = 1 << 9,
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AUTOFLUSH = 1 << 10,
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VSYNC = 1 << 11,
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GSREOPEN = 1 << 12,
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LOCALTOLOCALMOVE = 1 << 7,
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DOWNLOADFIFO = 1 << 8,
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SAVESTATE = 1 << 9,
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LOADSTATE = 1 << 10,
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AUTOFLUSH = 1 << 11,
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VSYNC = 1 << 12,
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GSREOPEN = 1 << 13,
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};
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GSFlushReason m_state_flush_reason;
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