mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Add mipmapping and trilinear filtering to Black
Adds Mipmapping Full and Trilinear (PS2) to Black.
This commit is contained in:
parent
08cac6affd
commit
09a49cfaa0
|
@ -8734,6 +8734,8 @@ SLAJ-25078:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
SLAJ-25079:
|
||||
name: "Shin Sangoku Musou 4 - Empires"
|
||||
region: "NTSC-Unk"
|
||||
|
@ -9017,6 +9019,8 @@ SLED-53937:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
SLED-53951:
|
||||
name: "Honda Demo [Demo]"
|
||||
region: "PAL-E"
|
||||
|
@ -17663,6 +17667,8 @@ SLES-53886:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
patches:
|
||||
ADDFF505:
|
||||
content: |-
|
||||
|
@ -17993,6 +17999,8 @@ SLES-54030:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
patches:
|
||||
CAA04879:
|
||||
content: |-
|
||||
|
@ -30671,6 +30679,8 @@ SLPM-66354:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
patches:
|
||||
B3A9F9ED:
|
||||
content: |-
|
||||
|
@ -32069,6 +32079,8 @@ SLPM-66731:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
SLPM-66732:
|
||||
name: "Iinazuke [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
|
@ -32817,6 +32829,8 @@ SLPM-66961:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
SLPM-66962:
|
||||
name: "Burnout 3 - Takedown [EA-SY! 1980]"
|
||||
region: "NTSC-J"
|
||||
|
@ -45190,6 +45204,8 @@ SLUS-21376:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
patches:
|
||||
5C891FF1:
|
||||
content: |-
|
||||
|
@ -48432,6 +48448,8 @@ SLUS-29180:
|
|||
gsHWFixes:
|
||||
autoFlush: 1 # Properly diffuses light instead of strips of light.
|
||||
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
SLUS-29183:
|
||||
name: "Fight Night - Round 3 [Demo]"
|
||||
region: "NTSC-U"
|
||||
|
|
Loading…
Reference in New Issue