GameDB: Add mipmapping and trilinear filtering to Black

Adds Mipmapping Full and Trilinear (PS2) to Black.
This commit is contained in:
JordanTheToaster 2022-10-21 13:01:17 +01:00 committed by refractionpcsx2
parent 08cac6affd
commit 09a49cfaa0
1 changed files with 18 additions and 0 deletions

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@ -8734,6 +8734,8 @@ SLAJ-25078:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
SLAJ-25079:
name: "Shin Sangoku Musou 4 - Empires"
region: "NTSC-Unk"
@ -9017,6 +9019,8 @@ SLED-53937:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
SLED-53951:
name: "Honda Demo [Demo]"
region: "PAL-E"
@ -17663,6 +17667,8 @@ SLES-53886:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
patches:
ADDFF505:
content: |-
@ -17993,6 +17999,8 @@ SLES-54030:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
patches:
CAA04879:
content: |-
@ -30671,6 +30679,8 @@ SLPM-66354:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
patches:
B3A9F9ED:
content: |-
@ -32069,6 +32079,8 @@ SLPM-66731:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
SLPM-66732:
name: "Iinazuke [Limited Edition]"
region: "NTSC-J"
@ -32817,6 +32829,8 @@ SLPM-66961:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
SLPM-66962:
name: "Burnout 3 - Takedown [EA-SY! 1980]"
region: "NTSC-J"
@ -45190,6 +45204,8 @@ SLUS-21376:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
patches:
5C891FF1:
content: |-
@ -48432,6 +48448,8 @@ SLUS-29180:
gsHWFixes:
autoFlush: 1 # Properly diffuses light instead of strips of light.
roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
SLUS-29183:
name: "Fight Night - Round 3 [Demo]"
region: "NTSC-U"