Commit Graph

9941 Commits

Author SHA1 Message Date
Robert Neumann 30b722b807 psxmode: actually apply the new iop / cd read timings; add seek delays that mimic real ones; altogether this at least fixes fmv playing way too quickly (music in Chrono Cross intro is fine now, for example) 2018-06-08 03:57:14 +02:00
Akash a9af0ee5a0 GameDB: Remove Rounding modes on Teen Titans
This isn't the right fix for this game, the text issue is caused due to a bug on GSdx depth test, and is not a
core issue. These rounding modes for some reason only partially alleviate the issue (https://forums.pcsx2.net/Thread-GSDX-Software-mode-Bug-Report-Teen-Titans-Load-Game-menu-not-displaying-text-where-it-should)
while not fully fixing it, ZeroGS on the other hand doesn't have this issue even without these rounding mode changes.

TL;DR - Issue is on GS, and it's troublesome when a GS issue is masked like this.
This reverts commit 4765770dc8.
2018-06-06 12:20:06 +05:30
Christian Kenny 4765770dc8 GameDB: Add gamefix to restore missing text in Teen Titans. 2018-06-05 18:58:17 +02:00
lightningterror 9c1224b045 GameDB: Add/adjust DOA2 Hardcore patch.
Add iop patch to fix the sound on the US version as well.
Original IOP EU patch by Kozarovv ported to US version by Refraction.
2018-06-02 12:55:25 +02:00
lightningterror 140a61692d GameDB: Add EE patches for Spyro NB/EN.
Add EE patches for Spyro New Beginning and Eternal Night NTSC/PAL.
Fixes HUD and menu display in hw/sw mode.
Original patches provided by Kozarovv, improved by Refraction.
2018-06-02 12:38:49 +02:00
lightningterror f244706cc2 GSdx: Purge Spyro NB /EN hw hack fixes.
Purge Hw hack fixes for Spyro New Beginning and Eternal Night that fixed
HUD and menu display.
They will be replaced with EE patches in GameDB that work for both
software and hardware mode. A much better alternative and less GSdx
hacks.
2018-06-02 12:38:49 +02:00
lightningterror ba463ed076 GSdx: Disable Alpha hack gui option on D3D9.
Hack is only used on D3D10/11.
2018-05-31 21:22:12 +02:00
Jonathan Li 61406a4349 cmake: Fix GSdx EGL build libX11-xcb linkage issue
Prevents a XGetXCBConnection undefined symbol error.
2018-05-31 01:02:26 +01:00
lightningterror 6ef793545d GSdx:Port better support of palette from GL to D3D10/11.
Port from commit b0af54d3

Fixes shadows in Star Ocean 3.

Note: It works properly on native res only just like on GL.
Upscaling will cause some issues.

Only Direct3D10/11 supports it, D3D9 doesn't support integer operations
so we can't reuse the code.
2018-05-30 14:47:06 +02:00
refractionpcsx2 c78b5b706d MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway.
Added some more memory address safeguards.
Logging now makes a bit more sense to look at.
2018-05-30 01:29:23 +01:00
lightningterror 810bec2d65 GameDB: Clean up/reformat db a bit more.
Whitespaces and comments.

Slowly getting there.
2018-05-27 15:27:36 +02:00
atomic83GitHub e0029270e3 GameDB: Rayman Revolution fixes + missing demo entry
This PR add an Emotion Engine Rounding fix Rayman Revolution (nearest).
- Tested by @atomic83github @prafullpcsx2 and @Helium-4

It also add a missing demo entry along with dedicaced comments for some demo issues.
[skip ci]
2018-05-27 10:45:36 +02:00
refractionpcsx2 823431599f Previous fix for Eragon was incorrect. Game makes PATH3 busy then performs a reset, allowing VIF to continue, this is the fix I should have made ;) 2018-05-26 16:00:37 +01:00
Timothy O'Barr 342c10bd85 PS1 mode: Adjustments to processor clock speed and CD read speed. (#2447)
switch IOP clock, CD read speed and EE/IOP cycle ratio for PSX mode
2018-05-26 13:20:02 +02:00
lightningterror a6db486afe Gamedb: Clean up db partially.
Remove disabled patches for GT4 and Wallace & Gromit.
Reformat code (Adjust whitespaces, empty rows, code comments).

It should look much cleaner now, there's still a lot more to be done but
it's a good start.
2018-05-24 20:03:36 +02:00
lightningterror 48ebfea17b Gamedb: Add Giffifohack gamefix to NFL Street 3.
Fixes corrupted textures.
NTSC/PAL.
2018-05-23 18:10:54 +02:00
lightningterror dc2779b385 GSdx: Adjust Sky Gunner crc hack.
Move hack back to Partial (GL level).
Huge vram usage on both gl and dx - maybe not a channel
effect or channel effect not yet detected.
2018-05-22 20:08:45 +02:00
lightningterror 8c2a79ab54 GSdx: Add some missing crc ids.
Sky Gunner US Regular and Trade Demo.
2018-05-22 20:05:14 +02:00
refractionpcsx2 6bf87d7eff VIF FIFO: Hacked the hack. Fixes Downtown Run. Tested all known games that need the hack, they still work *phew* 2018-05-21 21:54:00 +01:00
lightningterror d900917bfa GSdx-OSD: Adjust messages.
Change font size from 32 to 28 default.
Change log speed from 6 to 4 default.
Change max log messages from 3 to 2 default.
2018-05-21 17:56:14 +02:00
lightningterror c5f94fbced GSdx: Adjust Spyro New Beginning crc hack.
The hack should now work on the PAL version as well.
2018-05-21 02:33:46 +02:00
lightningterror c4068e5188 GSdx: Update Spyro Hw fix/hack.
Revert merge of Spyro Eternal Night / New Beginning hw hack.
Update Spyro New Beginning hack - fixes menu/hud flicker in HW mode.

SW mode still has issues with the menu/hud elements.

Improve #1490
2018-05-20 16:30:32 +02:00
lightningterror ff3052935e GSdx: Adjust Sonic Unleashed crc hacks.
Move crc hacks back to Partial (OpenGL) level.
Game experiences improper texture shuffle emulation and half screen
bottom issue.
2018-05-19 08:48:24 +02:00
refractionpcsx2 9b82449542 Fixed optimisation problem on branch in branch delay slot. Fixes Dropship - United Peace Force. Props to MrCK1 for finding the issue. 2018-05-19 02:23:58 +01:00
lightningterror 290397d1af GSdx: Add a missing crc id for CrashNburn EU. 2018-05-16 01:09:56 +02:00
atomic83GitHub ade38d4f85 GameDB: Code cleanup/ Vampire Night EE Timing Hack removal/ Armored Core fixes
This commit remove the EETimingHack for Vampire Night wich is not anymore needed due to a fix in PCSX2 0.99, add fixes for various Armored core games as well as some code cleanup.
[skip ci]
2018-05-15 23:30:56 +02:00
Christian Kenny 8b6751943e GSdx: Remove Hummer Badlands CRC Hack. 2018-05-15 20:52:05 +02:00
Jonathan Li 171e7f016d common: Work around GCC8 _xgetbv bug
clang and earlier GCC versions do not provide the _xgetbv intrinsic.
GCC8 does, but unfortunately it's broken.
(https://gcc.gnu.org/bugzilla/show_bug.cgi?id=85684).

Re-use our _xgetbv implementation to avoid the bug, but rename it to
avoid compilation errors as well.
2018-05-12 12:05:20 +01:00
pgert 5ec5265ec4 GameDB: Scarface and Harry Potter COS Updates. (#2431)
Add ScarfaceIbitHack gamefix to Scarface The World Is Yours (NTSC-U) SLUS-21111 and SLUS-21492.
Change Scarface Compatibility to 5 to the above two games.

Add code comments to Harry Potter and the Chamber of Secrets (PAL) SLES-51192 and (NTSC-U) SLUS-20576 explaining that they both share the same CRC id.
2018-05-11 20:40:03 +02:00
lightningterror 78af562897 GameDB: Update Dead or Alive 2 gamefix patch.
Update the patch for Dead or Alive 2 Hardcore.
Previously the patch had a side effect of removing all sound effects in
the game, this new patch doesn't have that issue.
The patch was improved by kozarovv.

This patch is for the PAL version SCES-50003.
2018-05-10 23:24:18 +02:00
lightningterror a17b0e5364 [skip ci] GSDumpGui: Adjust copyright information.
Add copyright header information to files that didn't
have any. The info is copied from files that already
had copyright information.

Add info for Alessio when he last commited.
Add PCSX2 Dev Team in copyright information.
2018-05-10 14:47:30 +03:00
lightningterror 3a8857a782 GSdx: Adjust crc hacks for Big Mutha Truckers.
Move crc hacks back to OpenGL(Partial) level.

Game experiences a half screen bottom issue and vertical stripes.
2018-05-09 18:42:49 +02:00
lightningterror fbc0b1849d GSdx: Adjust crc hacks for Heavy Metal Thunder.
Move the hacks to DX Level(Full). OpenGL renders the effects properly
with Depth Emulation.
2018-05-09 00:07:59 +02:00
Christian Kenny 35a2c59181 GameDB: Add Prafull's Patch for Klonoa 2.
Adds an IPU patch to Klonoa 2 to prevent hanging in Volk City. Temporary workaround for #2349.
2018-05-07 18:34:25 +02:00
Jonathan Li 8f6a3d9fe8 gsdx: remove DirectCompute backend
It hasn't been accessible since OpenCL was added, and it was barely
updated since it was introduced.
2018-05-06 02:01:22 +01:00
Jonathan Li 15efe69e46 common: Fix multiple _xgetbv() error on GCC 8
GCC 8 now provides _xgetbv, so avoid using our own definition in that
case.
2018-05-06 00:52:47 +01:00
lightningterror 191219f7d8 GSdx: Purge crc ids/games no longer needed.
The following games in the crc list are not used anywhere so
we can clean this list up. If some are needed in the future then
they can be re added.

List of removed games:
CaptainTsubasa,
Dororo,
HarvestMoon,
Jak1,
JamesBondEverythingOrNothing,
NamcoXCapcom,
SDGundamGGeneration,
SeintoSeiya,
SengokuBasara,
SilentHill2,
SilentHill3,
Siren,
TalesofDestiny,
VF4,
VF4EVO.
2018-05-05 23:21:34 +02:00
Gregory Hainaut 1f21945d52 i10n: update mo files 2018-05-05 19:28:40 +02:00
lightningterror e606958a43 Gsdx: Remove Captain Tsubasa crc hacks.
The crc hack broke graphics ingame, causing flickering/transparent
textures and other similar issues.

On a side note the game experiences upscaling issues that can be fixed
with Half Pixel offset hack.
2018-05-05 00:10:11 +02:00
lightningterror 34a94990c4 GSdx: Adjust crc ids.
Add a missing crc id for Captain Tsubasa-JP.
Rename WildArms5 to WildArms4 for crc 565B6170 Jap,
it was incorrect.
2018-05-05 00:10:11 +02:00
lightningterror 3f916f440a GameDB: Add Harry Potter patch for the PAL version.
Makes the PAL version playable as well.
Patch is the same as NTSC version including CRC.
2018-05-03 00:32:03 +02:00
pgert 4de2df2865 GameDB: Minor info-alterations (#2379)
* GameDB: Minor info-alterations

* CRC removal

* Correction of a regional-code.

* Deleted some incorrect info

* Oops - re-added some info

* Minor alterations.

* A minor alteration.

* Minor alterations.
2018-05-02 14:09:48 +02:00
lightningterror a3f07e6baf GameDB: Add XgKickHack for Crash Twinsanity (NTSC-J).
Fixes bad geometry on character.
Follow up from #2372
2018-05-01 00:05:58 +02:00
Jonathan Li 17027c16cd gsdx-legacy: Copy GSdx baseclasses changes
So it compiles. Bit of a pain though.
2018-04-29 02:19:17 +01:00
Jonathan Li ab9bdb009b baseclasses: Move from unfree to 3rdparty
Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).

Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
2018-04-29 02:19:17 +01:00
Jonathan Li b84b2808f4 baseclasses|gsdx: Move code from baseclasses to GSdx
Moved code seems to be from Gabest. Only the code that is currently used
has been kept.
2018-04-29 02:19:17 +01:00
Jonathan Li 7ea0273119 gsdx: Remove code that does nothing 2018-04-29 02:19:17 +01:00
Jonathan Li dc53278163 pcsx2: Remove theming support
It's incomplete, and there's not much that is actually themeable
(basically only the background logo and icons can be changed).
2018-04-28 01:18:12 +01:00
lightningterror 6496e6db11 Gsdx: Adjust Front Mission 5 crc hacks.
Move CRC hacks do DX level.

Hack that fixes shadows:
Shadows/glitchy black ground textures can be fixed with Preload Frame Data.

Hack that removed vertical stripes:
D3D10/11 correctly emulates texture shuffle but also needs depth support.
2018-04-27 17:59:24 +01:00
Jonathan Li 1d7cef08a7 pcsx2: Fix potential return of uninitialised value 2018-04-26 01:15:44 +01:00