- Re-enable the D3D10_CREATE_DEVICE_SINGLETHREADED flag, since it seems to be stable again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2283 96395faa-99c1-11dd-bbfe-3dabce05a288
... also, it's possible DX10 fullscreen will work if bound to, say, Shift-F9 (ie, something beside alt-enter, which DX10 decides to wrangle full unrelenting control of, without our explicit consent, and needs some 20 lines of random COM chaos to disable).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2282 96395faa-99c1-11dd-bbfe-3dabce05a288
* Disable GSdx's internal AspectRatio setting when using GSOpen2 (pcsx2 0.9.7 controls aspect ratios internally now)
* DX10 should be able to startup in fullscreen mode now, without needing to hit alt-enter (legacy 0.9.6 versions only)
* Added some comments for a failed attempt to disable DX10's default Alt-Enter behavior. If someone knows how to do that properly, please feel free to submit a patch because DX10/Com breaks my mind. (see GSDevice10.cpp)
* Remove DX11 for now since it's entirely unfinished anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2279 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: The main change here was to turn WndProcEater into a class and create multiple instances of it, so that it could manage the WndProcs for multiple windows concurrently. The "frame" (top-level window) gets a WndProc that sets title and handles screensaver/alt-enter hacks. The "viewport" (provided by PCSX2) gets the usual keyboard input handler WndProc. Config buttons also have their own WndProc that avoid fuzzy logic conflicts with the other two.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2277 96395faa-99c1-11dd-bbfe-3dabce05a288
* Aspect ratio and mouse cursor hiding features should be mostly functional.
* Mouse cursor by default hides after 1.75 seconds of inactivity, when in the area of the GS window. Can be forced to always hidden in the control panel. Unlike the liilypad hack, this one won't hide the mouse in the main window or title bars. (and it should work for Linux too!!)
* GS window position and size should be remembered between sessions.
Console Logger window z-order is now "bound" to the main window. When clicking either window to bring it to focus, the other window follows (implemented for Win32 only, since wxWidgets doesn't have a cross-platform implementation of the necessary SetWindowPos call).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2275 96395faa-99c1-11dd-bbfe-3dabce05a288
The old layer break detection method assumed layer1 was never longer than layer0, but layer1 is in fact the longer layer on aforementioned games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2264 96395faa-99c1-11dd-bbfe-3dabce05a288
* ConsoleLogger Optimization: Improved performance considerably for when the log gets spammed by EEcore or MTGS threads.
DevNotes:
* Added a new pxYieldToMain() method (currently implemented in Win32 only). It provides a smart way to allow passive-task worker threads to yield time to the Main Thread when important messages are pending (keyboard or mouse clicks, primarily). It also replaces the wxGetApp().Ping() stuff, which never worked anyway due to wxCommandEvents having a higher priority than native system messages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2253 96395faa-99c1-11dd-bbfe-3dabce05a288
Cleaned up the operator overloads some more, and added operator, (yes, comma) to solve some ambiguity problems when trying to apply multiple attributes to a single window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2252 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added bold text to indicate default options on CPU settings panels.
* Hitting 'Restore Defaults' activates the Apply button.
* Fixed some missing confirmation dialog text.
* More conversions of interface code to use the new += and | operators.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2251 96395faa-99c1-11dd-bbfe-3dabce05a288